LOW POLY GALLERY
38 posts
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Re: LOW POLY GALLERYThis is interesting. I apply the same method to architectural projects when I find some documents from the client or the city hall. This would be my first SU model to start from, I'm sorry to post this here as yours are truly great while mine are boring...
Re: LOW POLY GALLERY
Dont be sorry, thats a great example using the same technique, thanks for sharing ![]() Bring on the Rain...
Re: LOW POLY GALLERYEntire scene is made up with 5 textures and thats including vehicles
Bring on the Rain...
Re: LOW POLY GALLERYThat's cool!
![]() "Politicians are just like diapers -- they need to be changed often, and for the same reason"
Re: LOW POLY GALLERYBrilliant, absolutely loving this. Imagine the cool animations this can make.
Re: LOW POLY GALLERYSo when you use a large texture to contain all those patterns, isn't the resolution limited by SU? Isn't SU texture max. resolution relatively low? I don't understand the overall advantage. (I am honetly less conversant in these issues, not arguing.)
That's a really cool scene though. I could see a whole game based on that style. MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD
38 posts
• Page 2 of 2 • 1, 2
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