I,Marble a finished game for mobile devices

Re: I,Marble a finished game for mobile devices

Postby ely862me » Tue Sep 02, 2014 1:30 pm

That's really impressive ! Well done ! :thumb:
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Tue Sep 02, 2014 3:51 pm

Thanks Elisei, i guess i just got lucky with this project, it was designed to be a free game but its making its tracks on window platforms ;)
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Re: I,Marble a finished game for mobile devices

Postby pilou » Tue Sep 02, 2014 6:21 pm

That's glory! :enlight:
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Tue Sep 02, 2014 7:20 pm

Well it did a lot better than i expected, i was surprised it got the attention it did, we are currently revamping the game for release on IOS and Android, windows will get an update to improve the gameplay, it was designed to be difficult and challenging but the casual gamer wants an easy mode, so we are working on that at the moment :thumb:
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Wed Apr 29, 2015 6:12 pm

Hey Folks, we released I'Marble on Android devices this week, we revamped the game, made it even better, the game is free to download and now has gamepad support, heres the link to the download, please try it out, see what you think and feel free to leave a review, we will be launching an IOS version for all you who use iphones and ipads soon, please, enjoy the game :thumb:

...........Android version 4.2 up needed...............

https://play.google.com/store/apps/details?id=com.joshblazergames.iMarble

FEATURE_ALTERNATIVE.JPG
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Re: I,Marble a finished game for mobile devices

Postby Rich O Brien » Wed Apr 29, 2015 6:57 pm

Nice result.

I'll buy it when it's out in iOS.
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Wed Apr 29, 2015 7:02 pm

Rich O Brien wrote:Nice result.

I'll buy it when it's out in iOS.


No need Rich, the game will be free on all platforms, but looking forward to getting it out on IOS as soon as possible :thumb:
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Re: I,Marble a finished game for mobile devices

Postby Rich O Brien » Wed Apr 29, 2015 7:07 pm

Ads make revenue? In app purchases?
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Wed Apr 29, 2015 7:15 pm

Rich O Brien wrote:Ads make revenue? In app purchases?


We stayed clear of ads, personally i hate ads in games and i usually delete a game that displays them, we did however add an option for IAPs but its only to unlock everything which can be unlocked without making a purchase, its a fast way to unlock all levels and marble skins, not expecting much revenue from the IAPs, im more happy with the amount of downloads we make and i hope people enjoy it, it was a learning curve more than anything designing I'Marble, learnt a lot about game development, it was fun to make :thumb:
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Re: I,Marble a finished game for mobile devices

Postby Rich O Brien » Wed Apr 29, 2015 7:21 pm

Good call on the ads.

I'll definitely buy the iap though.
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Fri Jun 19, 2015 1:04 pm

Hey folks, finally released our award winning game I'Marble on IOS devices today, its now available across all mobile platforms, please feel free to download and leave an honest review, and most of all enjoy the game :thumb:
IOS
https://itunes.apple.com/us/app/i-marbl ... 07483?mt=8

ANDROID
https://play.google.com/store/apps/deta ... rble&hl=en

WINDOWS PHONE
https://www.windowsphone.com/en-us/stor ... db666593c2
I'Marble.JPG
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Re: I,Marble a finished game for mobile devices

Postby ken28875 » Fri Jun 19, 2015 2:45 pm

That's awesome news, Damien. Congrats! :thumb: :thumb:

Cheers!

_KN

p.s. Our game ChronoBlade also launched a couple of days ago. I will tell you more about it later, and hopefully will be able to post concepts I did for it.
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Fri Jun 19, 2015 10:56 pm

ken28875 wrote:That's awesome news, Damien. Congrats! :thumb: :thumb:

Cheers!

_KN

p.s. Our game ChronoBlade also launched a couple of days ago. I will tell you more about it later, and hopefully will be able to post concepts I did for it.


Thanks Ken, really looking forward to seen your concept work :thumb:
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Re: I,Marble a finished game for mobile devices

Postby ntxdave » Fri Jun 19, 2015 11:20 pm

Guys like you astound me. I could only hope that I could even get part of the way. Some days I think I will never learn to use SU correctly.

It is really a pleasure to see work like this. :thumb: :thumb:
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Fri Jun 19, 2015 11:24 pm

ntxdave wrote:Guys like you astound me. I could only hope that I could even get part of the way. Some days I think I will never learn to use SU correctly.

It is really a pleasure to see work like this. :thumb: :thumb:


Thanks Dave, its a rocky road to gave development, but still with it if its that route your going down, practice makes perfect, be patient and you will get there eventually :thumb:
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Sat Apr 13, 2019 10:47 am

Wow, I forgot about this post, but thought I would give a brief end of action review.

How did the game fair out?
The game was downloaded over 60’000 times across all platforms, considering at the time of release it was competing against over 50,000 games a week, that’s the average amount of games released on app stores, our game was free so the outcome would of been higher than payed versions.

How long did development take?
The game took exactly 1 year to complete, I guess the level design was what took up most of that time, I would design levels in sketchup and import to unity, make an IOS build and demo the level, 99% of the time there would be an issue in the level Where I would need to adjust in SU, it wasn’t the ideal workflow as my knowledge of Unity was non existent at the time, the game had 18 levels, each level would take on average 2 weeks to design.

What were the public opinions?
Reviews, ok I’ll be honest here, most of the reviews are from my work colleagues, they were trying to help boost downloads to make it the next flappy bird, that didn’t work, the game never went viral however it seemed to be very popular in Asia. I guess marketing a game is very important to have any success in the casual games industry.

Achievements?
The game had a crack version, some developers would find this as a threat, I was more the opposite, I was actually amazed somebody spent time to unlock our game and all its levels, I suppose if the game were a payed game my attitude would be very different, I guess you could call that an achievement

Was it successful?
The day this game became successful for me was the day I decided to bring my son to an indoor playground, while I sat there having a coffee I could hear a familiar soundtrack playing in the background, it was the custom soundtrack a good friend of mine developed for this game, that was the day a father like me was sitting in the parents commune area playing I’Marble, seen a member of the public playing a game you designed and built is a beautiful feeling.
It also managed to kickstart the sound engineers career with a games company, “Frontier development” he’s working on elite dangerous and what an amazing game it is, but I’m glad he found success in that area.

So was it worth the effort?
Yes it was, I learnt a lot since, the games file and size was evident that it was never optimised enough, I was lacking the knowledge of game development so I decided to pick up the skill and learn more of the unity engine, I’ve come up with a better workflow using SU in unity and made my SU models work more efficiently, Unity has become more friendly over the past 5 or so years, I’ve moved on to more challenging projects using VR/AR tech, nothing like seen a model you built in real scale using VR, it’s a whole different level.

What’s the future of I’Marble?
Well it’s only available on window phones for now, with android and IOS updates the game became unplayable so we had to remove it, the license for IOS was also expensive so we dropped that, the game was a free game so we were losing money, I’Marble was never meant to be a fully released game, it was just a test to see what a group of 4 could make together, it was simply just a fun project to do.
Our team discussed online lately maybe I’Marble Would be a great game for the Nintendo switch, so there is the possibility we will redesign it which it clearly needs and be ported for a playable future on the Nintendo Switch, who knows, it’s a possibility.

So there really isn’t much more I can say about the game, it was a fun project, I learnt a lot, it was one of my goals to make a video game, I inspired my son, he’s currently 10 and designing games of his own, it was a challenge to make but worth it, If You are working in SU for game development and have any questions, please don’t be shy or afraid to ask, I will always be here to give advice or a helping hand.
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Re: I,Marble a finished game for mobile devices

Postby HornOxx » Sat Apr 13, 2019 11:19 am

:thumb: :thumb: what an exciting, (from my point of view) exotic, great, unusual SkUp-related story! Thanks for this documentary which, at least for me, showed so many new facets that I had no idea about yet but I enjoy hearing about it.
And this story teaches us that there are so many ways to deffine success but the most important deffinition is always your own one! :D Thanks for sharing this!
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Sat Apr 13, 2019 1:47 pm

HornOxx wrote::thumb: :thumb: what an exciting, (from my point of view) exotic, great, unusual SkUp-related story! Thanks for this documentary which, at least for me, showed so many new facets that I had no idea about yet but I enjoy hearing about it.
And this story teaches us that there are so many ways to deffine success but the most important deffinition is always your own one! :D Thanks for sharing this!


Thank you HornOxx, I'm glad you enjoyed this post
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Re: I,Marble a finished game for mobile devices

Postby Mike Amos » Sun Apr 14, 2019 11:05 am

A very interesting up and down history of a project. I got a lot out of it having a project I have almost dropped over the many years it has taken so far. You did good and the lessons will hopefully give you an edge in other projects and even just life itself. Just a small aside, does the program run on a pc or is it just phones etc?

Being a Hobbit, I have very little use for the average mobile device, apart from my car. My phone is a rather ancient Nokia 2700 fliptop which works and the fancy extra's are unused.

Thanks for showing us the story of your project, marvelous.
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Re: I,Marble a finished game for mobile devices

Postby Mike Amos » Sun Apr 14, 2019 1:01 pm

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Re: I,Marble a finished game for mobile devices

Postby ken28875 » Mon Apr 15, 2019 6:01 am

Great updates. I really enjoyed reading. Thanks for sharing and best of luck, iichiversii! ;)

_Ken

iichiversii wrote:Wow, I forgot about this post, but thought I would give a brief end of action review.

How did the game fair out?
The game was downloaded over 60’000 times across all platforms, considering at the time of release it was competing against over 50,000 games a week, that’s the average amount of games released on app stores, our game was free so the outcome would of been higher than payed versions.

How long did development take?
The game took exactly 1 year to complete, I guess the level design was what took up most of that time, I would design levels in sketchup and import to unity, make an IOS build and demo the level, 99% of the time there would be an issue in the level Where I would need to adjust in SU, it wasn’t the ideal workflow as my knowledge of Unity was non existent at the time, the game had 18 levels, each level would take on average 2 weeks to design.

What were the public opinions?
Reviews, ok I’ll be honest here, most of the reviews are from my work colleagues, they were trying to help boost downloads to make it the next flappy bird, that didn’t work, the game never went viral however it seemed to be very popular in Asia. I guess marketing a game is very important to have any success in the casual games industry.

Achievements?
The game had a crack version, some developers would find this as a threat, I was more the opposite, I was actually amazed somebody spent time to unlock our game and all its levels, I suppose if the game were a payed game my attitude would be very different, I guess you could call that an achievement

Was it successful?
The day this game became successful for me was the day I decided to bring my son to an indoor playground, while I sat there having a coffee I could hear a familiar soundtrack playing in the background, it was the custom soundtrack a good friend of mine developed for this game, that was the day a father like me was sitting in the parents commune area playing I’Marble, seen a member of the public playing a game you designed and built is a beautiful feeling.
It also managed to kickstart the sound engineers career with a games company, “Frontier development” he’s working on elite dangerous and what an amazing game it is, but I’m glad he found success in that area.

So was it worth the effort?
Yes it was, I learnt a lot since, the games file and size was evident that it was never optimised enough, I was lacking the knowledge of game development so I decided to pick up the skill and learn more of the unity engine, I’ve come up with a better workflow using SU in unity and made my SU models work more efficiently, Unity has become more friendly over the past 5 or so years, I’ve moved on to more challenging projects using VR/AR tech, nothing like seen a model you built in real scale using VR, it’s a whole different level.

What’s the future of I’Marble?
Well it’s only available on window phones for now, with android and IOS updates the game became unplayable so we had to remove it, the license for IOS was also expensive so we dropped that, the game was a free game so we were losing money, I’Marble was never meant to be a fully released game, it was just a test to see what a group of 4 could make together, it was simply just a fun project to do.
Our team discussed online lately maybe I’Marble Would be a great game for the Nintendo switch, so there is the possibility we will redesign it which it clearly needs and be ported for a playable future on the Nintendo Switch, who knows, it’s a possibility.

So there really isn’t much more I can say about the game, it was a fun project, I learnt a lot, it was one of my goals to make a video game, I inspired my son, he’s currently 10 and designing games of his own, it was a challenge to make but worth it, If You are working in SU for game development and have any questions, please don’t be shy or afraid to ask, I will always be here to give advice or a helping hand.
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Mon Apr 15, 2019 2:52 pm

Mike Amos wrote:A very interesting up and down history of a project. I got a lot out of it having a project I have almost dropped over the many years it has taken so far. You did good and the lessons will hopefully give you an edge in other projects and even just life itself. Just a small aside, does the program run on a pc or is it just phones etc?

Being a Hobbit, I have very little use for the average mobile device, apart from my car. My phone is a rather ancient Nokia 2700 fliptop which works and the fancy extra's are unused.

Thanks for showing us the story of your project, marvelous.


It was originally planned for a PC version as well however it was very difficult to port over due to the gyroscopic gameplay controls on a smartphone, we tried it on gamepad controllers but it just didn't work out as well as we had hoped so we abandoned it, the game levels would have to be redesigned for using on a PC unfortunately.
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Re: I,Marble a finished game for mobile devices

Postby iichiversii » Mon Apr 15, 2019 2:54 pm

ken28875 wrote:Great updates. I really enjoyed reading. Thanks for sharing and best of luck, iichiversii! ;)

_Ken


Thanks Ken :thumb:
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