by solo » Wed Oct 24, 2012 2:33 am
Something I did a few months ago, I used it in my Thea presentation at base camp to show how the new Thea4SU plugin works. All done within Sketchup, the animation was exported to render farm (another in progress feature) It is for the 2013 watch edition. Here is a collage of the raw render, magazine cover, iPad app and credits. GQ-cover.jpg Here is the animation (reduced) that was used for ipad app.
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by utiler » Wed Oct 24, 2012 4:02 am
top notch, Pete! 
purpose/expression/purpose/....
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by cotty » Wed Oct 24, 2012 7:32 am
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by novena » Wed Oct 24, 2012 8:07 am
impressive work solo! congrats... as I understand you did the animation in SU, did you use any plugin for animate??? is the animation rendered as well in Thea??? great work best V
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by jenujacob » Wed Oct 24, 2012 8:14 am
novena wrote:impressive work solo! congrats... as I understand you did the animation in SU, did you use any plugin for animate??? is the animation rendered as well in Thea??? great work best V
I think he used this : http://regularpolygon.org/keyframe-animation/
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by jo-ke » Wed Oct 24, 2012 10:39 am
Wow! Very impressive!
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by Hieru » Wed Oct 24, 2012 11:32 am
Fantastic work!!!
I saw this a while back, but wrongly assumed the animation was done with C4D. Really inspiring to see this sort of thing done with SU.
Last edited by Hieru on Wed Oct 24, 2012 11:55 am, edited 1 time in total.
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by iichiversii » Wed Oct 24, 2012 11:36 am
Pete this is very impressive, well done, looks fantastic 
Bring on the Rain...
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by Stinkie » Wed Oct 24, 2012 1:39 pm
Looks good. Bsd?
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by jpalm32 » Wed Oct 24, 2012 3:30 pm
Wow! How long did this take Pete?
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by marked001 » Wed Oct 24, 2012 5:38 pm
wow, pete! really impressed (not that I wasn't impressed before).. how'd you score this job??
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by Daniel » Wed Oct 24, 2012 6:06 pm
It's a photo! 
My avatar is an anachronism.
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by pbacot » Wed Oct 24, 2012 6:11 pm
Pete, this is really cool, beautiful light,animation, and texture (and realistic as hell). Very happy for you.
Peter
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by solo » Wed Oct 24, 2012 7:22 pm
Thanks guys. @Victor, yes the animation was rendered with Thea, I used Keyframe animation as Jenu suggested. At the time of doing this Thea4SU did not have animation capabilities yet so Bradley (a fellow user on Thea and the owner of a render farm that will be announced in near future) helped me using KT export trick to get Thea to render the animation as set up in SU. This trick is irrelevant as Tomasz will be implementing animation support native in Thea4SU. @Hieru if you look closely you can see the segmented edges, I kept this pretty low poly and light, only around 4mb. @Tom The render is TR1 and the animation is BSD, I could have done the render in BSD as there was absolutely no difference in quality, I am using an internal version of Thea with the new advanced BSD fixes, you gonna like it. @John, the modeling took a Saturday afternoon, the animating took a Sunday (complicated stuff as I had to learn how to make it loop and do all silly moves that look complicated but actually if you watch carefully it's elementary) and the animation took 20 minutes (on Brads farm) @Jason, If I tell you I'd lose a client. 
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by Stinkie » Wed Oct 24, 2012 7:56 pm
solo wrote:(...) I am using an internal version of Thea with the new advanced BSD fixes, you gonna like it.
Looking forward to it. Bsd is pretty good already -for what I do, its speed/quality ratio seems comparable to Vray's. TR1 I like too. I'm hoping the new Thea comes with a bunch of optimised, situation-specific rendering presets to pick apart and compare. Yours truly learns by experimenting. 
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by solo » Wed Oct 24, 2012 8:03 pm
TomDC wrote:solo wrote:(...) I am using an internal version of Thea with the new advanced BSD fixes, you gonna like it.
Looking forward to it. Bsd is pretty good already -for what I do, its speed/quality ratio seems comparable to Vray's. TR1 I like too. I'm hoping the new Thea comes with a bunch of optimised, situation-specific rendering presets to pick apart and compare. Yours truly learns by experimenting. 
Now imagine having an additional two render options GPU biased and GPU unbiased to add to the arsenal of render options.
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by o2bwln » Wed Oct 24, 2012 8:10 pm
Pete,
As usual,you bring your A game to all your work. Very impressive.
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by boofredlay » Wed Oct 24, 2012 10:08 pm
I am blown away Pete. Great indeed!
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by Paul Russam » Wed Oct 24, 2012 10:49 pm
Wow, that's truly impressive. Well done and congrats on getting the cover of GQ
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by liam887 » Thu Oct 25, 2012 1:19 am
Great work!
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by olishea » Thu Oct 25, 2012 1:46 am
oli
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by Bryan K » Thu Oct 25, 2012 7:07 am
Simply peerless.
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by cadmunkey » Fri Oct 26, 2012 12:00 pm
Great work Solo, it looks fantastic. Really looking forward to Thea in SU animation.
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by Paul Russam » Fri Oct 26, 2012 1:48 pm
Paul Russam English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.
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by urgen » Sat Oct 27, 2012 9:41 am
.... Great work! 
--pupil forever...------
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by Roger » Sat Oct 27, 2012 9:51 am
Pete, really nice work. I have done a few publication oriented projects, but have struggled to find much of a market so I am glad to see others making inroads. 
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by olishea » Sun Oct 28, 2012 5:41 pm
Can you share any process images Pete? Would love to see it take shape.  Even just SU images would be great.
oli
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by liam887 » Wed Oct 31, 2012 6:27 pm
olishea wrote:Can you share any process images Pete? Would love to see it take shape.  Even just SU images would be great.
+1 
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by chedda » Thu Nov 01, 2012 9:03 am
Great work, congratulations.
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by Stinkie » Fri Nov 02, 2012 11:41 pm
solo wrote:Now imagine having an additional two render options GPU biased and GPU unbiased to add to the arsenal of render options.
Sounds good to me. 
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