by iichiversii » Tue Sep 11, 2012 9:22 pm
I just purchased Vertex tools and i followed Rich O'Briens alien head tutorial to learn the UI, i didnt want to make a copy of Rich's alien head so i made my own but still followed the tutorial which was what sold me the plugin in the first place, fantastic tool and i highly recommend getting it, its a must have and i really enjoyed modelling this using the plugins, "vertex tools" "quad based tools" "Artisan" , anyways here is my result.  ALIEN_2.png
Last edited by iichiversii on Tue Sep 11, 2012 10:45 pm, edited 2 times in total.
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by boofredlay » Tue Sep 11, 2012 9:30 pm
Well done, although he looks like he is about to cry 
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by Rich O Brien » Tue Sep 11, 2012 9:42 pm
UV Map it now 
There's a frontroom and a backroom....reverse faces
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by iichiversii » Tue Sep 11, 2012 9:59 pm
Boofredlay wrote:Well done, although he looks like he is about to cry 
If you had a head like that would you not cry 
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by iichiversii » Tue Sep 11, 2012 10:33 pm
Rich O Brien wrote::thumb: UV Map it now 
ALIEN_HEAD_3.png Hows that? 
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by Bryan K » Tue Sep 11, 2012 10:37 pm
Looking good!
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by iichiversii » Tue Sep 11, 2012 10:38 pm
ALIEN_HEAD.png ALIEN_HEAD1png.jpg
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by iichiversii » Tue Sep 11, 2012 10:39 pm
Bryan K wrote:Looking good!
Thanks Bryan 
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by Rich O Brien » Tue Sep 11, 2012 10:39 pm
Are those textures or colours?
Looks like colours....
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by iichiversii » Tue Sep 11, 2012 10:40 pm
Rich O Brien wrote:Are those textures or colours?
Looks like colours....
Shit, i cheated and got caught, 
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by pilou » Tue Sep 11, 2012 10:41 pm
With that and Artisan SU becomes by a little perversion a subdivison polygon modeler! 
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by iichiversii » Tue Sep 11, 2012 10:43 pm
Pilou wrote:With that and Artisan SU becomes by a little perversion a subdivison polygon modeler! 
Oops i forgot to mention Artisan, will edit now 
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by boofredlay » Wed Sep 12, 2012 1:34 am
Looks great. Now he just looks pissed. 
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by iichiversii » Wed Sep 12, 2012 3:03 am
ALIEN_UPDATE3.JPG When i started this model i didnt think i would succeed as it was my first attempt using vertex tools, i started with the right eye as Rich suggests in his tutorial video, progress was slow at first but as i went along it got faster and all fell together quicker than i imagined , over all i would say it took me approx 4 hrs to model, I found myself deleting more often than i should and manually fixing some parts, did i make mistakes, yes i did, and i feel if i were to do another i would do better, as i mentioned i didnt think i would succeed but vertex tools is so easy to pick up and very fun to play around with, i would like to make some more changes to this Alien and possibly add a body. Im not the best when it comes to UV mapping, im only learning roadkill at present so eventually ill come back to this model and give it more realistic skin, eyes and so on. I strongly recommend purchasing Vertex tools, its a tool long awaited in sketchup, its a must have and i thank TT for bringing it to light and Rich for the fantastic tutorial on his version of the alien head 
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by david_h » Wed Sep 12, 2012 3:30 am
Boofredlay wrote:Well done, although he looks like he is about to cry 
that's cuz he is one of those wimpy touchy-feely koom-bay-yah "we are the World" aliens from Close Encounters. Give me a terrorizing menacing flesh-eating brain zombie alien any day! 
If I make it look easy. . .then it probably is.
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by mitcorb » Wed Sep 12, 2012 3:40 am
Almost looks like vanilla ice cream But, hey, iichi. I say good job.
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by iichiversii » Wed Sep 12, 2012 4:43 am
mitcorb wrote:Almost looks like vanilla ice cream But, hey, iichi. I say good job.
Lol, vanilla icecream, maybe that's what we should call it, ha ha, cheers mitcorb, still a few more touches to be done on it before he's finished, I would like to add some sort of ear sockets and ridges on the neck and nose, maybe try and give it a more menacing look, he did look a little depressed at the beginning. 
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by Bryan K » Wed Sep 12, 2012 6:34 am
That's looking really good! Really good.
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by cotty » Wed Sep 12, 2012 6:43 am
Would you share your proxy as an excellent example in the artisan example post?
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by iichiversii » Wed Sep 12, 2012 2:00 pm
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by panixia » Wed Sep 12, 2012 4:40 pm
very nice model!
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by iichiversii » Wed Sep 12, 2012 6:44 pm
panixia wrote:very nice model!
Thanks Marcello, 
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by the.pjt » Thu Sep 13, 2012 9:26 pm
.... realy nice human model ... zbrush meets SU ...  ..
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by iichiversii » Fri Sep 14, 2012 8:36 am
the.pjt wrote:.... realy nice human model ... zbrush meets SU ...  ..
Thanks pejman, vertex tools opens the possibilities even more in sketchup,was playing around with it again last nite and got even better results. 
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by Rich O Brien » Sun Sep 30, 2012 1:56 am
There's a frontroom and a backroom....reverse faces
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by iichiversii » Sun Sep 30, 2012 2:07 am
Rich O Brien wrote:Alien_head.png
Thats fantastic Rich, love what you did with it, im in awww here, no better man to finish off the job i say 
Last edited by iichiversii on Sun Sep 30, 2012 2:16 am, edited 1 time in total.
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by panixia » Sun Sep 30, 2012 2:08 am
 oh my god! how do you mapped this?
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by Rich O Brien » Sun Sep 30, 2012 2:50 am
panixia wrote::shock: oh my god! how do you mapped this?
Blender... After a hell of a long day getting new site ready it was great to sit down and do some textures. Used random scar images and acne images for the skin. Various blend modes and lots of erasing 
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by iichiversii » Sun Sep 30, 2012 2:57 am
lots of erasing?? Was that me 
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by hellnbak » Sun Sep 30, 2012 5:57 am
Now that's a face straight out of somebody's nightmare Fantastic work, very imaginative! The only problem I have with this and 99% of other "aliens" created for TV and the movies is that there is almost no chance that they would evolve to have eyes, nose, mouth, etc., in basically the same location as us earthlings (not to mention arms, hands, legs, feet). It used to be a necessity when the only option was to use appliances on an actor's face to modify what they could (the forehead being the hands-down favorite), but nowadays with CGI I don't understand why they don't let their imaginations go wild. There are of course some notable exceptions - E.T., the Alien saga, Punkinhead, but even those were way too close to looking like us, legs, arms, fingers, mouth on the head, or even having a head) And then there were those that are notable for their silliness (all of those paper machete "aliens" in the original Star Trek series, wow, an alligator head?? and the ones in the new Dr. Who series, pig heads, rhino heads, cat heads, the list goes on and on. And then there are the ones with vision that can only sense heat, and "hands" that would barely be able to hold a cave-man's club, yet somehow they managed to create the technology required to travel thru space. But I digress. Of course I know that one big reason is the way they use CGI in most movies, putting those little dots all over an actors face and body to record his movements and then transfer them to a computer generated alien. Much easier that way to make them look realistic (like in Avatar, the best I've seen), but for it to work the alien has to look an awful lot like us. Much more difficult to create something with eyes on stalks and a mouth on it's crotch and then have to figure out how to make it move as realistically as today's audiences expect. Plus they have the software and hardware pretty much down pat and I'm sure they will continue to use it to create the "easy" aliens. A lot. Well, I could go on forever about this (and pretty much have) but I'll shut up now. Anyhow, this is my 1,000th post so I thought I would climb up on my soapbox and go for it. Again, very nice work 
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