White Living

White Living

Postby pibuz » Thu Sep 06, 2012 5:21 pm

I'd very like to post my last work.
It's some contest which came up in the Indigo Renderer site: the exercise was about setting materials and lighting. The white base scene was given, but I totally revised that. I must give credit to the mate Indigo/SkIndigo user FoXar/Roo Evans which converted the original file into a much more handy SketchUp scene.

Cheers!
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Re: White Living

Postby alvis » Thu Sep 06, 2012 6:44 pm

:o OMG! This was done with Sketchup? 99.9% as a photo
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Re: White Living

Postby loco » Thu Sep 06, 2012 6:49 pm

Very very impressive, it is just like a photo..fantastic work :shock:
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Re: White Living

Postby Daniel » Thu Sep 06, 2012 7:00 pm

you are to be congratulated, Pibuz; they look excellent.
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Re: White Living

Postby mystix89 » Thu Sep 06, 2012 7:11 pm

wow :shock:
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Re: White Living

Postby pibuz » Thu Sep 06, 2012 10:25 pm

Hi pals! Thank you a lot, really! The appreciation of the community means a lot to me!
The entire scene is done with sketchup (and I wouldn't exclude the possibility to share it all in short time, if it can be useful to anyone), but some of the hipoly models included (the two plants e.g.) are obj "external references", supported by the great SkIndigo (another cool trick by Dale Martens AKA Whaat). All the rest is only a patchwork of good models I found browsing the web. I worked a little on the lamps, which were imported as 3ds files found in the websites of the specific firms (they're quite common models, easy to find). A big THANK YOU and all the credit for the books is dedicated to Teofas (drawn from the beautiful "architect's office" scene), who saved my a** once again.
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Re: White Living

Postby novena » Thu Sep 06, 2012 11:16 pm

wow! your work is just fantastic... could you talk a little bit about rendering times???
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Re: White Living

Postby beginner » Fri Sep 07, 2012 1:07 am

Executed to perfection :thumb:
Prefer the 2nd with lights ON
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Re: White Living

Postby pibuz » Fri Sep 07, 2012 8:49 am

Hi Novena!
Render time was quite long, due probably to the original render high resolution (which was 8500pixels wide) and the number of light layers (one for each lightsource, so that I could adjust them during the rendering). The total rendering time was 60hours or so.
I must say that I let it cook over my old and faithful q6600 (quad core, 2.44GHz I think), an up-to-date hardware configuration could have done it in 24 hrs I think.
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Re: White Living

Postby ninopiamonte » Fri Sep 07, 2012 10:19 am

I've seen it already in the forum, and it was :berserk:
You just really deserve to win with that result!
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Re: White Living

Postby Mike Amos » Fri Sep 07, 2012 11:01 am

Really nice PR render, fantastic. Any chance you could share the file/model? No worries if not I reckon a few people would like the chance to see what their render engine could produce fom it is all. Really nice mate.
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Re: White Living

Postby Carloh » Fri Sep 07, 2012 2:18 pm

woooow...that ground texture looks fantastic!!
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Re: White Living

Postby chedda » Fri Sep 07, 2012 2:43 pm

excellent job
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Re: White Living

Postby pibuz » Fri Sep 07, 2012 6:24 pm

@chedda
Thanks a lot!

@carloh
Hi mate! The wooden planks come from CGtextures, great texture although I had my "fun" making it seamless :lol: Bump and exponent maps are directly drawn from that (2 fast passes in PS)

@MikeAmos
I'll upload the model ASAP. Keep in mind that there could be "false" geometry, used as dummy for higher poly external and internal models. Rendering with something different from Indigo will certainly produce different outputs.

@ninopiamonte
Thanks my friend. ;)
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Re: White Living

Postby cuttingedge » Fri Sep 07, 2012 8:45 pm

Great work.. I love the floor and the ceiling. Looks so natural, not flat like how I usually do it. Lighting is perfect. The only 2 things which would
rather not look real is the curtain nearest to the camera, and 2nd the throw pillows. Otherwise all models seem to be good enough for a perfect render.
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Re: White Living

Postby solo » Fri Sep 07, 2012 8:52 pm

:thumb:

Awesome render, you captured the mood well, a true homage to what a good unbiased render engine is capable of in the right hands.
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Re: White Living

Postby hellnbak » Sat Sep 08, 2012 5:33 am

One of the best I've seen on these forums :thumb: :thumb:
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Re: White Living

Postby pibuz » Tue Sep 11, 2012 7:38 am

@cuttingedge
Hi pal! I was never convinced by the exact same things, but the time was running out and I had none to spend to fix those. They're not "photorealistic" but still "acceptable".. Maybe I'll be able to work on that in a couple of weeks. Thanks a lot by the way!

@solo
Thanks a lot mate! A compliment like this from a pro like you really flatters me.

@hellnbak
Thanks a lot!
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Re: White Living

Postby john2 » Tue Sep 11, 2012 10:48 am

wow!!. Indigo render produces such awesome effects!! :thumb: superb!! i thought vray was the most photorealistic one. ;)
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Re: White Living

Postby Bryan K » Tue Sep 11, 2012 3:12 pm

Excellent render. Indigo, huh? Wow.
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Re: White Living

Postby cotty » Tue Sep 11, 2012 7:15 pm

Congratulations on winning the competition!
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Re: White Living

Postby john2 » Wed Sep 12, 2012 2:06 am

Bryan K wrote:Excellent render. Indigo, huh? Wow.


indigo was taken for granted. vray was making a lot of noise. looks like indigo is an underdog in realistic rendering. :thumb:
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Re: White Living

Postby ninopiamonte » Wed Sep 12, 2012 10:56 am

Congrats! Pibuz
You've just won the competition.
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Re: White Living

Postby pibuz » Wed Sep 12, 2012 3:21 pm

@ ninopiamonte
Hi mate! Thanks a lot!

@ John2
..indeed, unbiased renderers are usually able to compute the most realistic scenes, as far as I know, because they trace the light reflections without "shortcuts", thing that the biased renderers instead do. BTW, the final result is what that counts, and I simply find me more familiar with the unbiased render engines.

@ Cotty
Thanks my friend! I always follow your wonderful Artisan creations with interest!
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Re: White Living

Postby the.pjt » Thu Sep 13, 2012 9:51 pm

awsome texturing with perfect textures .. .... specially the reflection maps .. and this awsome render ...... pibuz
:berserk:
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