Sample Model for Rendering - Water

Sample Model for Rendering - Water

Postby Al Hart » Tue Jul 17, 2012 4:54 pm

I have placed this model, created by Boothy, on the 3D Warehouse to use for making rendering samples with various rendering products: Water Effects Sample



Render it with your favorite rendering package, post the results here, and I will place them in the Sample Renderings section of SketchUpRendering.com.

Besides seeing samples of various rendering packages, the purpose of this thread and/or the SketchUpRendering.com site, where we will post these images, is to show SketchUp users the value of using add-on rendering packages to improve the quality and value of SketchUp models and images for internal or client presentations.

It is OK to change materials, backgrounds, lights, and other rendering settings – but do not add or change other geometry – unless there is something wrong with the original model.
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Re: Sample Model for Rendering - Water

Postby oganocali » Wed Jul 18, 2012 3:58 pm

Using vray. I essentially kept the original materials, just added reflective layers and bump maps. The fake caustics on the shark are added to the shark skin texture before the render using gimp.

poolrender.jpg
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Re: Sample Model for Rendering - Water

Postby Carloh » Thu Jul 19, 2012 12:42 pm

once again an attempt with lumion free version.
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Re: Sample Model for Rendering - Water

Postby Carloh » Thu Jul 19, 2012 3:43 pm

as lumion is almost predicted for it i also made a quick animation.

http://www.youtube.com/watch?v=fOyBlKaguoo&feature=plcp
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Re: Sample Model for Rendering - Water

Postby Al Hart » Thu Jul 19, 2012 4:43 pm

Nice work on the video.

It really highlights how the water is a procedural bump map and not just a flat material
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Re: Sample Model for Rendering - Water

Postby Al Hart » Fri Jul 20, 2012 5:05 am

For this image, I placed some lights below the water level, turned off the sun, turned down the sun and placed a procedural bump on on the water, and zoomed in on the shark.

Rendered with IRender nXt - using alternate Rendering Engine 4 - which s better for caustic effects. Allowed to "cook" overnight for 625 passes. No post-processing
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Last edited by Al Hart on Fri Jul 20, 2012 4:47 pm, edited 3 times in total.
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Re: Sample Model for Rendering - Water

Postby jo-ke » Fri Jul 20, 2012 8:43 am

left all materials, changed only settings and bumps,
placed lights, placed a background sphere
removed backsides,
took a rough water procedural (by madjid)
used twilight render Preset low
no postpro
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Re: Sample Model for Rendering - Water

Postby pibuz » Fri Jul 20, 2012 3:48 pm

Nice scene Al!
Could you post a v7 skp file too?
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Re: Sample Model for Rendering - Water

Postby Al Hart » Fri Jul 20, 2012 4:46 pm

pibuz wrote:Nice scene Al!
Could you post a v7 skp file too?


Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page
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Re: Sample Model for Rendering - Water

Postby vidy » Sat Jul 21, 2012 9:11 am

using Renderin, no post pro, everything pretty much what is existing on the file, just touch it with reflection and refraction only, for night scene added illumination on existing spot light and adding pool light.
Rendered on my AMD Dual Core 2.61 GHz, 1 GB RAM (pretty cheap old spec here)

regards,
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Re: Sample Model for Rendering - Water

Postby massimo » Sat Jul 21, 2012 2:22 pm

The shark attacks! :o
A very quick set up, just trying out some (true) sun pool caustics with Thea's new TR1 improved preset. Motion blur and CRF in Thea and only a very slight colour correction in post pro.
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Re: Sample Model for Rendering - Water

Postby sketchgeek » Sat Jul 21, 2012 3:46 pm

Good thread - like seeing the different styles/rendering engines. My attempt with Lumion. Left all the original materials.

(edit: forgot to post the stats - scene setup time approx 30-40mins. render time approx 7 secs. No post work)

PoolHouse Sample MR-.jpg
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Last edited by sketchgeek on Sun Jul 22, 2012 11:53 pm, edited 1 time in total.
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Re: Sample Model for Rendering - Water

Postby Ollo81 » Sun Jul 22, 2012 8:35 pm

Here is my attempt. This was a 3 and a half hour render with 70 passes using Thea with TR1. I kept the original materials and only added custom bump and reflection maps. I also did some post processing work with Gimp and DenoiseMyImage_Free. The HDR image that I used is form http://www.hdrlabs.com

Pool1PP-denoised.jpg
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Re: Sample Model for Rendering - Water

Postby vidy » Mon Jul 23, 2012 2:22 am

sketchgeek wrote:Good thread - like seeing the different styles/rendering engines.


indeed.. i'd love to see all the render that provides for SU..(i know it's a long listing) but it will be very fun..
unity in diversity :thumb:

regards,
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Re: Sample Model for Rendering - Water

Postby pibuz » Mon Jul 23, 2012 12:08 pm

Al Hart wrote:
pibuz wrote:Nice scene Al!
Could you post a v7 skp file too?


Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page



....so sorry Al... :oops: :oops: :oops:
Thanks....
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Re: Sample Model for Rendering - Water

Postby micione » Mon Jul 23, 2012 8:21 pm

Hello, Here is a test Renditioner. time: 4 minutes.
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Re: Sample Model for Rendering - Water

Postby giomelkadze » Fri Jul 19, 2013 12:33 am

Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.
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Re: Sample Model for Rendering - Water

Postby jpalm32 » Fri Jul 19, 2013 2:04 pm

giomelkadze wrote:Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.


Why don't you post on Twilight site?
They have plenty of examples and tuts.
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Re: Sample Model for Rendering - Water

Postby jo-ke » Mon Jul 22, 2013 2:24 am

Download majid's poolwater, it works fine
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Re: Sample Model for Rendering - Water

Postby kaas » Mon Dec 09, 2013 12:50 pm

Here a go at this scene with LightUp.

Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com

Calculation time: 6 minutes 15 seconds.
Edit:No post-processing.

Greetings, Max
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Re: Sample Model for Rendering - Water

Postby Brighter3D » Fri May 16, 2014 3:05 am

Brighter3D 1.15.0 PRO, 283 seconds (a lot of time for antialiasing),
daylight + HDR as a background,
P3 tone mapper with contrast and glare

swimpollp3.png
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Re: Sample Model for Rendering - Water

Postby Rick27 » Mon May 19, 2014 6:25 pm

Helle everyone,

I am a member at his forum for some time now, but never really posted something.
When i saw this thread i decided to give it a try:

EDIT: i used kerkythea MLT, did some noise reduction, aprox. 4hours render time.

Rick.
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Last edited by Rick27 on Tue May 20, 2014 9:36 am, edited 1 time in total.

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Re: Sample Model for Rendering - Water

Postby vidy » Tue May 20, 2014 5:02 am

Rick27 wrote:I am a member at his forum for some time now, but never really posted something.
When i saw this thread i decided to give it a try:
Rick.



Hi Rick,

Mind to shared us about the render engine you use, and what time it takes to render it?


Regards
VD
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Re: Sample Model for Rendering - Water

Postby regnar » Tue May 20, 2014 10:02 pm

Seeing this old thread reminded me of a couple renders I had
done last August, but haven't posted.
The rendering where done in Maxwell Render Suite Ver 2.7
the sample levels for both images where around 13.0 with a
rendering time of hour and forty minutes and a benchmark of 146
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Re: Sample Model for Rendering - Water

Postby dtrarch » Wed May 21, 2014 6:43 pm

Artlantis 4.1 added to the mix
Water fresnel shader
No post-pro anything
Just water adjustment.
3:0 minutes
3200 px
i7 quad
Win 7 Pro

dtr
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