Angaston pavilion

Angaston pavilion

Postby massimo » Wed Mar 21, 2012 9:08 pm

Glenn Murcutt is one of my favourite architets ever...Well this is not Murcutt, but a lovely house by Jon Lowe. Anyway I assume he likes Murcutt's architectures too. ;)
Modeled with some schematic plans and a bunch of construction photos taken from Lowe's site and rendered with Thea.
Perhaps I'll try some interior shot.
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Re: Angaston pavilion

Postby massimo » Wed Mar 21, 2012 9:09 pm

And some SU's SS.
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Re: Angaston pavilion

Postby Stinkie » Wed Mar 21, 2012 9:10 pm

That's quite nice! :thumb:
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Re: Angaston pavilion

Postby massimo » Wed Mar 21, 2012 9:27 pm

Thanks Tom, much appreciated. :)
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Re: Angaston pavilion

Postby solo » Wed Mar 21, 2012 10:11 pm

Really cool, can you post a Thea wire? as I'd like to see the vegetation instancing.
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Re: Angaston pavilion

Postby allanx » Wed Mar 21, 2012 10:18 pm

Very nice! Especially the grass...

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Re: Angaston pavilion

Postby brookefox » Wed Mar 21, 2012 10:18 pm

Yes. Nice render: structure, setting, vegetation, lighting; nice work itself, the architecture. Somewhat reminiscent of current starchitect Kundig work, and that is a weightless observation.
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Last edited by brookefox on Wed Mar 21, 2012 10:45 pm, edited 1 time in total.
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Re: Angaston pavilion

Postby massimo » Wed Mar 21, 2012 10:36 pm

Thanks guys. :)
Here are some Thea's wires. Well pretty an heavy instancing...
thea_wire_1.JPG

thea_wire_2.JPG

thea_wire_4.JPG

thea_wire_3.JPG
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Re: Angaston pavilion

Postby solo » Wed Mar 21, 2012 10:41 pm

:thumb:

Thanks a bunch, nice to see the Thea wires as it explains the scene so well and shows the incredible amount of poly's used for a true full 3D vegetation filled scene.
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Re: Angaston pavilion

Postby brookefox » Wed Mar 21, 2012 10:49 pm

Your rendering looks like it sits near wetland... and makes it look nicer than it is, perhaps (the immediate scene).

http://www.archdaily.com/117413/angasto ... -jon-lowe/
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Re: Angaston pavilion

Postby tridem » Thu Mar 22, 2012 12:37 am

:o stupendo :thumb:
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Re: Angaston pavilion

Postby mitcorb » Thu Mar 22, 2012 12:42 am

Yes, absolutely great job.
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Re: Angaston pavilion

Postby boofredlay » Thu Mar 22, 2012 3:40 am

Inspiring work. Love it.
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Re: Angaston pavilion

Postby massimo » Thu Mar 22, 2012 7:10 am

Thank you very much guys. :D
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Re: Angaston pavilion

Postby pilou » Thu Mar 22, 2012 11:11 am

Cool adaptation! :fro:
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Re: Angaston pavilion

Postby Daniel » Thu Mar 22, 2012 2:27 pm

Outstanding work, Massimo.
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Re: Angaston pavilion

Postby massimo » Thu Mar 22, 2012 7:27 pm

thanks Pilou and Daniel. :)
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Re: Angaston pavilion

Postby Bryan K » Thu Mar 22, 2012 8:45 pm

Excellent work.
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Re: Angaston pavilion

Postby holmes1977 » Thu Mar 22, 2012 9:49 pm

OUTSTANDING, great feel in yor renders.
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Re: Angaston pavilion

Postby chedda » Thu Mar 22, 2012 10:23 pm

Definitely Murcuttesque with the rust metal lattice feel, very successful !
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Re: Angaston pavilion

Postby massimo » Fri Mar 23, 2012 8:12 am

Thank you. :)
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Re: Angaston pavilion

Postby archkeenidea » Sat Mar 24, 2012 6:27 pm

nice style , love it :thumb:
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Re: Angaston pavilion

Postby eidam655 » Thu Mar 29, 2012 12:48 pm

looks nice :) so the grass is only a rectangle with an alpha texture and copied all over the place?
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Re: Angaston pavilion

Postby Roger » Fri Mar 30, 2012 5:09 pm

Where can I learn the work flow involved in the instancing? Is that one 3D plant" Are any of the parameters of the plant randomized in each instance? Is the placement of the plants done on SU or in Thea?
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Re: Angaston pavilion

Postby massimo » Fri Mar 30, 2012 6:01 pm

Thanks guys. :)
so the grass is only a rectangle with an alpha texture and copied all over the place?

No it's 3d. Haven't modeled it myself though.
Is the placement of the plants done on SU or in Thea?

In Thea of course, all that 3d vegetation would easily kill SU.
Where can I learn the work flow involved in the instancing?

Actually it is quite simple: it's almost like Kerkythea but of course more powerful. You have to input a canvas (a portion of the terrain defined by a material) and an instance (the model of the grass or of a tree) and then you can use a "populate" command or a "brush" tool. Each tool is customizable.
Are any of the parameters of the plant randomized in each instance?

I've used four different instances for the grass and two for the trees. Anyway you can assign to each package of instance+canvas (and that will affect randomly each generated instance) parameters such as Direction, Normal, Roll, Scale (percentages), Minimum distance (meters) etc.
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Re: Angaston pavilion

Postby Roger » Sat Mar 31, 2012 1:54 am

Am I correct that THEA runs as a SU plugin and as a plugin costs about $60?
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Re: Angaston pavilion

Postby Gaieus » Sat Mar 31, 2012 2:03 am

No, Thea is a standalone studio renderer that sells for € 295 (application + two nodes) and the exporter plugins are sold separately - the SU plugin for € 39.5 (that would be around $ 52-53) plus tax where applicable.

See the whole pricing table here (for me at least, prices appear in €):
http://www.thearender.com/cms/index.php ... &Itemid=53
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Re: Angaston pavilion

Postby massimo » Sat Mar 31, 2012 2:27 pm

A close up from the terrasse. :)
Here I've used a double panel glass.
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Re: Angaston pavilion

Postby majid » Sat Mar 31, 2012 9:29 pm

this is really great, mate. I love the simplisity and light mood. :thumb:
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Re: Angaston pavilion

Postby massimo » Sun Apr 01, 2012 6:57 am

Thanks Majid. :)
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