by axeonalias » Mon Dec 27, 2010 10:06 pm
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by tomislavm » Tue Dec 28, 2010 8:19 am
Super! I like the way You present the construction of ship!
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by axeonalias » Tue Dec 28, 2010 2:33 pm
Thanks Tomislavm Updates : 
Breast and Deck Hooks added Along with the Mast step 
Scaffolding and The Rudder Crane added to the shipyard with some other details 
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by SketchUpNoobie » Tue Dec 28, 2010 3:38 pm
Beautiful ship and the presentation is AMAZING! 
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by dale » Tue Dec 28, 2010 4:00 pm
Truly Inspirational modeling. I'm looking forward to following your progress. Cudo's
Just monkeying around....like Monsanto
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by kerabe » Tue Dec 28, 2010 4:18 pm
This is a great project. I'd like to see some people in the scene though for scale. 
The CH124: If it isn't leaking, you're out of oil...
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by axeonalias » Tue Dec 28, 2010 11:46 pm
Thanks Guys  Starting The main Deck,Had some issues with Drawings and Scales,Some have the ship lined to the waterline and some have her on the keel,which changes the angle slightly,and the scales keep changing per drawing...slightly annoying but neccesary for printing I guess. 

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by axeonalias » Wed Dec 29, 2010 12:33 pm
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by CoreMaster110 » Wed Dec 29, 2010 5:33 pm
Nice one! 
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by solo » Wed Dec 29, 2010 5:52 pm
Fantastic.
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by liam887 » Thu Dec 30, 2010 3:27 am
This is some nice work!
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by tomislavm » Thu Dec 30, 2010 8:22 am
Brilliant work, is this sketchup and what render is this!
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by axeonalias » Thu Dec 30, 2010 9:41 am
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by liam887 » Thu Dec 30, 2010 2:42 pm
Whwn its done you need to do some sort of cross section to show off the insides!
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by axeonalias » Thu Dec 30, 2010 2:44 pm
Here is a View of the decks and layout : 
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by Gaieus » Thu Dec 30, 2010 3:35 pm
Marius, You cannot embed an image if it is in your personal email account! Download it and attach straight to the post, please. (And yes, this is an incredible project so please, keep them coming!) 
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by axeonalias » Thu Dec 30, 2010 4:44 pm
Hehe was worth a try,its a animated Gif so uploading it renders the animation inactive,shows on my pc so i thought I have found a way around it,can understand why,Ideas?
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by sepo » Thu Dec 30, 2010 5:30 pm
Impressive work...well presented. 
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by modelhead » Thu Dec 30, 2010 7:46 pm
captivating and amazing! 
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by axeonalias » Thu Dec 30, 2010 10:00 pm
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by Stephen » Thu Dec 30, 2010 10:15 pm
Indeed, an incredible model! I have a question totally unrelated to the model. As I was looking over teh beautiful project, I wondered how you are going to get it to the water? Is there a method that a ship like that would be launched, the beach is pretty flat. Just wondering.
Stephen
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by axeonalias » Thu Dec 30, 2010 11:05 pm
Stephen The whole yard is suppose to be at an angle and she is Tied down from when her keel is laid,when the ship is complete she will slide to the water which is suppose to be behind her  ,like such : 
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by axeonalias » Fri Dec 31, 2010 3:14 am
Well thats it for this Year Folks,Have a good one! Iron Firehearth and Stove added,Jeer and topsail bitts added along with the Modified Windlass (Modified in 1777,not by me  ) All you can see of the stove in the last 2 shots is the Flue and the coaming on the deck. 


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by SketchUpNoobie » Fri Dec 31, 2010 3:53 am
 Stunning. Keep up the beautiful work. 
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by Bryan K » Fri Dec 31, 2010 4:11 am
 Is this for the Smithsonian? National Geographic? Wow. I just learned more about old boats/ships and shipbuilding than I've ever known.
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by tomislavm » Fri Dec 31, 2010 9:12 am
For me it is one of the best in this year, thank You and Happy New Year to alllll!
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by Anssi » Fri Dec 31, 2010 5:11 pm
"Extreme modelling" at its best! I just love all the detail.
Anssi
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by dolphus » Sat Jan 01, 2011 5:45 am
Fantastic work thanks for sharing 
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by axeonalias » Mon Jan 03, 2011 12:04 am
Thanks guys,She is coming together nicely but there is still so much to do,and I cant wait to paint her to her original colours! 6 and 4 pounders added,Coming in at 1200 each there will be 16 of them in total,comes to 19200 polys for the cannons,which I think is abit on the steap side so ill be messing around with them to bring it down abit,each poly saved is multiplied by 16 so ill be optimising to the max. 


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