by boofredlay » Tue Dec 14, 2010 4:16 am
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by solo » Tue Dec 14, 2010 7:11 pm
Okay, I'll bite.
Using, SDS2, FFD and lines2cylinder.
Still in progress, I need to add textures and map UV's.
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by Rich O Brien » Tue Dec 14, 2010 8:01 pm
Proxy Pete?
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by ely862me » Tue Dec 14, 2010 8:13 pm
Additional plugins sds1,ffd and round corner.
Last edited by ely862me on Tue Dec 14, 2010 9:13 pm, edited 1 time in total.
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by spence » Tue Dec 14, 2010 9:05 pm
Very nice Pete. Question, is SDS2 available, or are you Beta testing it right now?
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by solo » Tue Dec 14, 2010 10:17 pm
Here is the proxy, I used SDS sculpt for button indentations (new). eric chairproxy.jpg @Spence, SDS2 is still in Alpha, should be in Beta soon then release 1st 1/4 2011.
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by derei » Tue Dec 14, 2010 10:42 pm
@solo: how did you made those places where the buttons are? As I can see, the proxy doesn't have any deformations.
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by Gaieus » Tue Dec 14, 2010 10:48 pm
dereeei wrote:@solo: how did you made those places where the buttons are? As I can see, the proxy doesn't have any deformations.
solo wrote:...I used SDS sculpt for button indentations (new)...
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by derei » Tue Dec 14, 2010 10:53 pm
Gaieus wrote:dereeei wrote:@solo: how did you made those places where the buttons are? As I can see, the proxy doesn't have any deformations.
solo wrote:...I used SDS sculpt for button indentations (new)...
Yes, that is what I can not figure how he did !  ... as the proxy is flat on that areas.
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by Gaieus » Tue Dec 14, 2010 11:02 pm
That's some new feature of SDS2 (still alpha) 
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by boofredlay » Tue Dec 14, 2010 11:16 pm
It had to have been done after subdividing so the proxy would not show anything.
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by Rich O Brien » Tue Dec 14, 2010 11:43 pm
The reason I asked for the proxy was that I was trying to do this exact shape yesterday with SDS using the polygon tool. In the end I did it in Blender, exported/imported yadda yadda yadda
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by shura » Wed Dec 15, 2010 2:31 am
Thanks Eric, these sofas are really nice, make a good training. Here is my version, took quite some time though. Actually I lost track of the proportions while trying to figure out how to get the button indentations right, but I think it looks quite ok. SDS1, Weld, Tube Along Path; sofa11.jpg sofa12.jpg sofa13.jpg
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by boofredlay » Wed Dec 15, 2010 2:41 am
Wow, very well done.
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by Whaat » Wed Dec 15, 2010 3:37 am
Awesome modeling everyone! Let's see some more!
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by SketchUpNoobie » Wed Dec 15, 2010 3:47 am
So, when SDS2 comes out will SDS1 become free? If so, I'll probably try that out before purchasing v2.
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by solo » Wed Dec 15, 2010 4:13 am
I'll post a quick tutorial tomorrow on the sculpting tool, I just upgraded both my router and TV today so my wireless network is currently down.
Anyone seen the image on the new LED tv's? OMG!!!
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by Richard » Wed Dec 15, 2010 5:39 pm
Wow! I've never seen the diva sofa set and I REALLY like it a lot!!
Nice modeling guys, you have done them great justice!
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by solo » Wed Dec 15, 2010 5:49 pm
Here is a quick peak of how I did the indentations using SDS2 sculpting. 
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by boofredlay » Wed Dec 15, 2010 6:24 pm
Can I say that is badass, as badass as it looked at Basecamp? Oh, I just did say it was badass. 
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by solo » Wed Dec 15, 2010 6:28 pm
It's sick! (using my kids vocab)
This (soon to be released) plugin opens a whole now dimention to modeling in SU, nothing is impossible...okay except for SU's poly limits that is.
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by notareal » Wed Dec 15, 2010 9:23 pm
solo wrote:It's sick! (using my kids vocab)
This (soon to be released) plugin opens a whole now dimention to modeling in SU, nothing is impossible...okay except for SU's poly limits that is.
Model looks good. Hopefully we got SDS2 before x-mas? Not that I am happy with SDS v1, but v2 workflow looks really good - cannot wait.
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by solo » Wed Dec 15, 2010 9:32 pm
I have no idea regarding the release date, there is still much to refine and stuff to add at this point, but can say so far the features I have tested are awesome and very robust (not a splat yet). 
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by boofredlay » Wed Dec 15, 2010 10:22 pm
solo wrote:...and very robust (not a splat yet). 
Except for the one in your chair when you shit yourself at how badass this plugin is 
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by jchau2007 » Thu Dec 16, 2010 12:14 am
WOW that's impressive to see the SDS tool comes alive. I love how Pete (Solo) use the SDS to model his version. I've learned so much about SDS just with this exercise. great job guys.
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by Scostumatu » Fri Dec 17, 2010 12:19 am
WHOA this is unbelievable!!!!
Any tutorials on this guys? So is that just 1 plug in that does all this??
LOVE IT!
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by brodie » Fri Dec 17, 2010 9:24 pm
When do you run the lines2cylinder ruby? Do you have to do this after SDS by selecting a path of really short lines? And what is lines2cylinder? is that the same thing as Pipe Along Path?
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by solo » Fri Dec 17, 2010 9:43 pm
Yes, after I subdivided the mesh I made it a group then using TOS (tools on surface) I created the path for piping.
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by shura » Fri Dec 17, 2010 11:45 pm
To get the border right I even decided to model in three pieces (kind of like the upholsterer would handle the cloth). This made it really easy to find the contour lines for the "border tubes" (sorry, dunno the right term for these). assembly1.jpg assembly2.jpg Nice to see your old avatar again Pete - very familiar 
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by jo-ke » Sat Dec 18, 2010 10:53 am
Very very intertessting thread. I have to practise and to learn my lessons. I'm still not good enouhg in modelling. As soon as I have more time I'm trying to make my modell of this theme...
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