Magnum 50cc Scooter

Magnum 50cc Scooter

Postby solo » Thu Dec 09, 2010 12:06 am

It's December, whoohoo!! means I get to play again.

I have a few niggling odds and ends to complete before fully playing however today I started on a new model, after being inspired and jealous by a few awesome recent models.

Anyway, I decided to model a popcorn machine/scooter, I bought a couple of these a few years ago for the wife and I, and really enjoy riding them to the pub (coming home can be dodgy sometimes)

I'm going to be using SDS 2 for most of my modeling and texturing, I'm alpha/beta testing it as most here know. Okay, here is the fairing in stages of proxy to subdivded.

scooter proxys.jpg



Here is what I have so far..

Scooter1 a.jpg
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Re: Magnum 50cc Scooter

Postby Rich O Brien » Thu Dec 09, 2010 12:09 am

Great to have you back Pete! I wanna see that Batmobile you mentioned on FB :shock:
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Re: Magnum 50cc Scooter

Postby Stinkie » Thu Dec 09, 2010 7:20 am

Looks great. :thumb:
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Re: Magnum 50cc Scooter

Postby solo » Thu Dec 09, 2010 8:21 pm

Thanks, more playing, gonna change a few details and add a few new one when I get to play again.

Rich, I will take a look for it, it was on my old dual core that I gave to my kids a while back, I have an old 60's version as well as an attempt at the tumbler.

Scooter1.png
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Re: Magnum 50cc Scooter

Postby michaliszissiou » Thu Dec 09, 2010 9:50 pm

wow nice modeling pete!!! :berserk:
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Re: Magnum 50cc Scooter

Postby boofredlay » Thu Dec 09, 2010 10:11 pm

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Re: Magnum 50cc Scooter

Postby spence » Thu Dec 09, 2010 10:33 pm

Very nice Pete :shock: In the first image that shows the front end, are you roughly shaping out the fender then applying Sub Divide & Smooth?
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Re: Magnum 50cc Scooter

Postby solo » Thu Dec 09, 2010 11:01 pm

Yes, I create a rough proxy shape, then run SDS2 1 iriteration, then I use the SDS sculpting tools to refine the shape before subdividing a second time for finished shape, if I make a mistake I can just reduce the poly's with the SDS poly reducer (like an undo)fix and divide again.

Here is an image of the proxy undergoing a divide, I can see how it will look before committing, really cool feature.
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Re: Magnum 50cc Scooter

Postby solo » Fri Dec 10, 2010 12:08 am

Slightly more progress, here you can see the wires.
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Re: Magnum 50cc Scooter

Postby brodie » Fri Dec 10, 2010 2:29 am

wow, that's great pete. how'd you do the tires?

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Re: Magnum 50cc Scooter

Postby solo » Fri Dec 10, 2010 2:51 am

I never saved any screen shots, however, I have an old tutorial (really old) that I made for a car tyre/tire, I used a similar process.

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Re: Magnum 50cc Scooter

Postby d12dozr » Fri Dec 10, 2010 4:23 am

exquisite modeling, Pete :thumb:
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Re: Magnum 50cc Scooter

Postby solo » Fri Dec 10, 2010 8:14 am

The trick is knowing when to stop.



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Re: Magnum 50cc Scooter

Postby Stinkie » Fri Dec 10, 2010 8:17 am

:thumb:
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Re: Magnum 50cc Scooter

Postby ken28875 » Fri Dec 10, 2010 8:40 am

Wow, really nice model and a terrific render you have here, Pete. I am quite impressed. :thumb: :thumb:

How long did it take for you to model it?

What rendering engine did you use?

Best,

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Re: Magnum 50cc Scooter

Postby jsteacy » Fri Dec 10, 2010 2:51 pm

:o wow Pete you have amazing modeling skills. So did I miss something, is there a SDS v2 out? or are you lucky enough to test it out?
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Re: Magnum 50cc Scooter

Postby brodie » Fri Dec 10, 2010 3:12 pm

Great render Pete. I haven't kept up, what renderer are you using these days?

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Re: Magnum 50cc Scooter

Postby solo » Fri Dec 10, 2010 4:24 pm

Thanks. I use Thea render.
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Re: Magnum 50cc Scooter

Postby boofredlay » Fri Dec 10, 2010 4:25 pm

That is fantastic Pete. Makes me jealous that I don't have much time to play myself.
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Re: Magnum 50cc Scooter

Postby chloesdad » Fri Dec 10, 2010 8:13 pm

Beautifully done, Pete. It's great to see quality work. I'm still playing with Thea, and so far, I like it. You reminded me a while back that because it's a WIP, tutorials are not available yet. Do you know of any decent lessons or tips that may be out there currently?
Thanks.
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Re: Magnum 50cc Scooter

Postby johnsenior1973 » Fri Dec 10, 2010 8:47 pm

jsteacy wrote::o wow Pete you have amazing modeling skills. So did I miss something, is there a SDS v2 out? or are you lucky enough to test it out?


solo wrote:I'm going to be using SDS 2 for most of my modeling and texturing, I'm alpha/beta testing it as most here know.
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Re: Magnum 50cc Scooter

Postby modelhead » Fri Dec 10, 2010 9:05 pm

after being inspired and jealous by a few awesome recent models.

...you like to counter with a knockout.. beautiful little machine.
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Re: Magnum 50cc Scooter

Postby solo » Sat Dec 11, 2010 5:18 am

Thanks guys, last shot, moving onto bigger things.

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Re: Magnum 50cc Scooter

Postby rcossoli » Sat Dec 11, 2010 5:23 am

almost speechless, amazing
sketchup really at another level
sincere congratulations!
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Re: Magnum 50cc Scooter

Postby Bryan K » Sat Dec 11, 2010 5:49 am

Beautiful!

You have successfully crushed my ambition. :lol:
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Re: Magnum 50cc Scooter

Postby pjalbert » Sat Dec 11, 2010 7:42 am

This is one sick piece of modelling. I think is time for a tutorial :P
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Re: Magnum 50cc Scooter

Postby michaliszissiou » Sat Dec 11, 2010 11:04 am

Ah Paris.
Pete :thumb: :thumb: :thumb: Some dirt is missing, just to say something.
These hdri based reflections are great. And work fast. The trick is simple though. Its a 'normals' projection and a fresnel trick. (this was for advanced users lol). Its true and a joke. Specs maps and effects work like this. Real reflections is a ray tracer thing and cost a lot of render time. And not always the best.
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Re: Magnum 50cc Scooter

Postby 11zulu » Sun Dec 12, 2010 6:17 pm

Excellent work Sir!
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Re: Magnum 50cc Scooter

Postby solo » Mon Dec 13, 2010 2:25 am

Thanks guys, I made a few changes, mostly to front.

Scooter almost done.png


Here is a teaser of the plugin I used to shape this model.

http://dl.dropbox.com/u/1129899/capture-37.gif

You will notice on the fairing and other parts that the mesh seems to be tighter in some areas, that's part of the new SDS, you can select certain areas and divide more for better smoothness and detail.

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Re: Magnum 50cc Scooter

Postby ken28875 » Mon Dec 13, 2010 7:45 am

Wow, this is really awesome, Pete! :thumb: :thumb:

About that SDS2, where did you get it from?

I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.

Thanks!

_KN

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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