corinthian order

Re: corinthian order

Postby michaliszissiou » Wed Mar 09, 2011 9:05 pm

Thanks david57, the last ones are new renders, using latest builds from graphicall.
Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.
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Re: corinthian order

Postby numbthumb » Wed Mar 09, 2011 9:09 pm

Where those photos were taken? :)
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Re: corinthian order

Postby david57 » Wed Mar 09, 2011 10:10 pm

You've done excellent. Renders like dont get any better then that.
I'm guessing your using an HDRI to light your models.
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Re: corinthian order

Postby modelhead » Wed Mar 09, 2011 10:31 pm

Great models and such rich renders. I am curious about 3DC now. Thanks!! :enlight:
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Re: corinthian order

Postby michaliszissiou » Wed Mar 09, 2011 10:38 pm

No HDRI, I'm using a generated sky and this same for AO, environment lighting.
All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.
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Re: corinthian order

Postby david57 » Thu Mar 10, 2011 7:02 am

Michaliszissiou,
I tried that with blender but i used an hdri.
It looks like a toy. :D

Render time was 4 minutes 48 seconds on an old single core
laptop.

Columns are from the Google Warehouse.
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Re: corinthian order

Postby michaliszissiou » Thu Mar 10, 2011 3:17 pm

Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.
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Re: corinthian order

Postby david57 » Fri Mar 11, 2011 12:19 am

Thanks, Michalis,
for settings and the help. I'm also
trying out the examples from the net.
I think I'm getting it.
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Re: corinthian order

Postby orgelf » Sun Mar 13, 2011 1:57 am

excellent work Michaliszissiou !!

"as always" as a lot of people said before ;)
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Re: corinthian order

Postby michaliszissiou » Tue Mar 15, 2011 2:44 am

Thank you orgelf
Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.
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Re: corinthian order

Postby pilou » Tue Mar 15, 2011 2:47 am

Virtual stones carving at the top! :fro:
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Re: corinthian order

Postby orgelf » Tue Mar 15, 2011 11:49 pm

excellent ! :D

which build did you use ?
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Re: corinthian order

Postby michaliszissiou » Wed Mar 16, 2011 1:01 am

thanks orgelf, r35474. have a closer look in textures palette when nor is enabled (negative values in this case)

Another one, this at 40k, one sub for displ and the rest as new blender bumps. A 30 sec render.
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Re: corinthian order

Postby nomeradona » Thu Mar 17, 2011 4:38 pm

now i cant follow the workflow. too many new things to me. nevertheless you are far far so far with your workflow. congratulations michalis/ :thumb:
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Re: corinthian order

Postby michaliszissiou » Fri Mar 18, 2011 2:19 pm

Hi nomer :D
Thanks, yeah, its a little complicated workflow. It has to as dealing with hi definition sculpting, decimated and still trying to render all these details. Blender is an experimental project and will always be so. For advanced users. But it has lot of fun.
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Re: corinthian order

Postby michaliszissiou » Sun Mar 27, 2011 7:47 pm

And a fast hdr lighted blender render in 30 sec (1920 px)
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Last edited by michaliszissiou on Sun Mar 27, 2011 8:34 pm, edited 3 times in total.
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Re: corinthian order

Postby Frederik » Sun Mar 27, 2011 8:13 pm

Can't see the image... :?
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Re: corinthian order

Postby michaliszissiou » Sun Mar 27, 2011 8:37 pm

sorry frederik
I'll start hatting all these servers like media fire, like dropbox, like... I don't know how these work, an unpredictable behavior for me. Sorry again.

Please, I need some help, can you see this picture here?
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Last edited by michaliszissiou on Mon Mar 28, 2011 3:54 am, edited 2 times in total.
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Re: corinthian order

Postby pilou » Sun Mar 27, 2011 10:43 pm

We can see the 2 pictures with rapture! :fro:
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Re: corinthian order

Postby Frederik » Mon Mar 28, 2011 8:12 am

Yes - now I can also see the images... :thumb:

May I suggest that you use the board attachment system in the future...
This is also to avoid images getting lost in the future when using 3rd party hosts... ;)
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Re: corinthian order

Postby rv1974 » Mon Mar 28, 2011 9:30 am

I saw your stuff on zbrush central. Well man this is something outstanding. Respect! :thumb:
I guess the artisan indeed looks a bit lol from your level
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Re: corinthian order

Postby orgelf » Mon Mar 28, 2011 12:26 pm

yep, I see your pictures . :)

Very impressive ! :thumb:
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Re: corinthian order

Postby michaliszissiou » Mon Mar 28, 2011 12:43 pm

thanks frederik, of course I'll use board att in the future. Its just a test. Though ICC profiles are preserved this way.
rv1974, thanks, you can't compare artisan with the blender-3dcoat-zbrush combo, you can't compare SU either. But artisan is easy to use and -which is important to me- exports friendly to zbrush meshes. So its easy to fast sculpt some base in SU, export for broad sculpting and import again.
Try an interior scene modeling and start thinking otherwise, here SU is perfect. It took me a week to start modeling in SU and 1.5 year to learn the combo, still learning. Many ways to skin a cat. :lol:
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Re: corinthian order

Postby sepo » Mon Mar 28, 2011 5:43 pm

Looks good ...must give blender a whirl.
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Re: corinthian order

Postby michaliszissiou » Mon Mar 28, 2011 8:23 pm

thank you orgelf, we probably posted same time. sorry.
hey thanks sid, this 'must' is killing me... :lol:
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Re: corinthian order

Postby sepo » Mon Mar 28, 2011 8:32 pm

lol.... I know, IO know, I keep promissing ....ok one of these days....
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