by marked001 » Wed Dec 14, 2022 3:49 pm
We've definitely moved beyond my modeling ability..haha.. great work.
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by Bryan K » Wed Dec 14, 2022 8:08 pm
Thanks marked001! I could not have done this without Curviloft, Tools On Surface, Pipe Along Path and Joint Push/Pull. I also had all that practice with the Nadesico. I realized is was just a space catamaran. 
Last edited by Bryan K on Wed Dec 14, 2022 8:20 pm, edited 2 times in total.
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by Bryan K » Wed Dec 14, 2022 8:11 pm
Mike Amos wrote:Coming along nicely, she looks great. 
Thanks mike!
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by Bryan K » Fri Dec 16, 2022 3:26 am
Several updates:
Helm finished. Instruments from the 3D Warehouse.
Added aft berths portals. Began mast rigging. Re-proportioned fore deck/net cross beam. Made the top hatches thinner. Will do hull portals and beach ladder next. Fore deck webbing will be last. I expect it will make the model "heavy" so I'm leaving it to last.
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by tuna1957 » Fri Dec 16, 2022 3:28 am
Moving right along ! Most excellent 
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by Bryan K » Fri Dec 16, 2022 4:08 am
Thanks tuna!
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by Bryan K » Sun Dec 18, 2022 4:48 am
Update.
The portals were not easy thanks to all the geometry created by Curviloft. You would think Intersect would work and it sort of did, but I forgot to make my inner hull halves unique and yep, portals where I didn't want them. Hours of fixing. But then the new paint line wouldn't track the same on the new unique parts and then had to fix that! And then Joint Push/Pull (to indent the portals) had issues because of the geometry and had to fix that! Live and learn. Meh.
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by tuna1957 » Sun Dec 18, 2022 6:31 am
Looking great ! All it needs is a pirate flag and a cannon strapped to the front… 
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by Bryan K » Sun Dec 18, 2022 6:57 am
Thanks tuna!
Arrggghh!
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by L i am » Sun Dec 18, 2022 8:12 am
Love it Bryan  Will you be doing an interior?
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by Bryan K » Sun Dec 18, 2022 8:33 am
L i am wrote:Love it Bryan  Will you be doing an interior?
Thanks L I am! No, no interior. The exterior is as far as I'm going with this one.
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by L i am » Sun Dec 18, 2022 9:33 am
will you be making the model Public? I did an image of a waterfont image a while ago. I would love to include you model in it. Small 3.jpg
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by Mike Amos » Sun Dec 18, 2022 2:04 pm
^ It's great and would just right in your marina setting.
Too modern for a cannon but a Milan launcher would be on the money. Far better as it's maker intended, a place of peace and calm, well until you have to gybe anyway.
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by Bryan K » Sun Dec 18, 2022 9:54 pm
Thanks L i am! I'll make the model available here.
Thanks Mike!
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by Mike Amos » Mon Dec 19, 2022 1:01 am
It's quite apropriate here with the render more reminding me of a book I read years ago. A married couple are sailing around in their yacht when they get run down by a dirty great oil tanker. The wife getas lost and the husband mopes about trying to get justice and nowhere fast.
He buys a Cat and sets it up with a rocket launcher, might even be a Milan before hunting down the oil tanker with his girlfriend whereupon he pumps it full of military grade shrapnel. Cue big boom and happy couple sailing happily on their way.
Like I said before mate, your renders take me to other places/times/memories.
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by Bryan K » Mon Dec 19, 2022 3:14 am
Wow! I want to see that movie! As in, that should BE a movie.
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by Bryan K » Mon Dec 19, 2022 3:59 am
More details added.
Still studying the sail rigging.
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by Mike Amos » Mon Dec 19, 2022 1:17 pm
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by Bryan K » Mon Dec 19, 2022 9:13 pm
Mike Amos wrote::thumb: 
Thanks!
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by ntxdave » Mon Dec 19, 2022 9:38 pm
Good job Bryan 
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by Bryan K » Tue Dec 20, 2022 1:11 am
Thanks ntxdave!
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by Mike Amos » Tue Dec 20, 2022 1:52 pm
The Shipkiller by Scott, Justin (ISBN: 9781605983714)
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by L i am » Tue Dec 20, 2022 2:31 pm
Mike Amos wrote:The Shipkiller by Scott, Justin (ISBN: 9781605983714)
Thanks Mike! I will look out for that movie over the Chrismas break also  Oh, and loving you work Bryan 
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by Bryan K » Tue Dec 20, 2022 7:43 pm
Thanks Mike. Thanks L i am.  Here it is with hidden lines.
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by Bryan K » Wed Dec 28, 2022 8:19 am
First test render.
I can see I need to fix a few things.
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by ntxdave » Wed Dec 28, 2022 3:40 pm
Looking good 
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by Mike Amos » Wed Dec 28, 2022 7:32 pm
^, it does indeed. 
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by Bryan K » Wed Dec 28, 2022 8:14 pm
Thanks ntxdae and MIke.
I see several geometry problems that will take a while to fix and then it's back to the remaining details that have to be added.
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by Bryan K » Thu Dec 29, 2022 2:19 am
Fixed the issues, except for the bow.
Completed the rigging. It's not very detailed as I had no good references to go by, but it will pass at a distance and no problem in scene render.
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by ntxdave » Thu Dec 29, 2022 2:31 am
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