Trying out renderer with Wall-e and Eve

Trying out renderer with Wall-e and Eve

Postby pyroluna » Wed Jun 16, 2010 4:38 am

hi everyone I'm trying out Shaderlight renderer... some nice results
wall-e-and-eve.jpg


I downloaded them from the warehouse, tweaked wall-e a bit, put an hdri around it and tweaked the materials a bit.
The background was blurred a bit extra in PS.
0
User avatar
pyroluna 
 

Re: Trying out renderer with Wall-e and Eve

Postby Bryan K » Wed Jun 16, 2010 4:58 am

Cool!
0
User avatar
Bryan K 
Premium Member
Premium Member
 

Re: Trying out renderer with Wall-e and Eve

Postby chriscook » Wed Jun 16, 2010 3:07 pm

nice one, how long did that take to render? Ive been playing around with Shaderlight too
0

chriscook 
 

Re: Trying out renderer with Wall-e and Eve

Postby pyroluna » Thu Jun 17, 2010 12:56 am

I think it was something like 20 minutes but I didn't keep time exactly
0
User avatar
pyroluna 
 

Re: Trying out renderer with Wall-e and Eve

Postby liam887 » Thu Jun 17, 2010 1:53 am

Nice! I heard about shaderlight, isnt it only a beta for now? I will have to sign up and give it a go when I get my computer set up again!
0
VISIT MY ONLINE GALLERY
http://www.robotsvdinosaurs.com/

liam887 
 

Re: Trying out renderer with Wall-e and Eve

Postby D-space » Thu Jun 17, 2010 7:41 am

Nice try! :)
Haven't really try it out, but it looks pretty simple or easy app.
But then again the simplicity or lack of function could be a main drawback. ;)
0

D-space 
 

Re: Trying out renderer with Wall-e and Eve

Postby tridem » Thu Jun 17, 2010 8:28 am

:thumb: lovely, just a doubt...I've seen the gallery at shaderlight's site... none has spot or point lights... aren't supported?
0
User avatar
tridem 
 

Re: Trying out renderer with Wall-e and Eve

Postby kate-art » Thu Jun 17, 2010 11:09 am

Hi Guys
I'm part of the team developing Shaderlight so it's great to hear so many of you are giving the beta a try. As a beta, the software is not yet feature complete however the full release planned for later this year will contain more advanced lighting features as well as our trademark MELT functionality which lets you update certain scene parameters without restarting the render. The full spec can be found here: http://www.artvps.com/content/shaderlig ... ifications
If you do have any comments or suggestions, we'd love to hear them so we can feed them in to the development process.
We look forward to hearing from you!

Kate
0

kate-art 
Shaderlight
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 



 

Return to Gallery

Who is online

Users browsing this forum: No registered users and 4 guests