The Art of SketchUp - part 1: Fantasy

Re: The Art of Sketchup - part 1: Fantasy

Postby igacici » Thu Nov 25, 2010 12:55 am

I wanted to say something about your work here, but... I'm amazed,.. I can't say a word, except this: BRAVO!
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Tue Nov 30, 2010 8:19 am

igacici wrote:I wanted to say something about your work here, but... I'm amazed,.. I can't say a word, except this: BRAVO!


Thanks, Igacici.

Here are some quick atmosphere studies of that visual development.



Take care,

_KN

My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Thu Dec 02, 2010 12:20 pm

Shipwrecks were made in Sketchup/Maya; environments in Vue; Postwork in Photoshop.



Atmospheric studies:





Thanks for viewing and have a terrific day!

_KN

My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby jarynzlesa » Sun Dec 05, 2010 2:02 pm

hi,
I don't play games but I think that your work is terrific :thumb: , moreover this work it's your hobby and job and I think that is guarantee of success :) .
Keep posting. :)
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Mon Dec 06, 2010 7:26 am

jarynzlesa wrote:hi,
I don't play games but I think that your work is terrific :thumb: , moreover this work it's your hobby and job and I think that is guarantee of success :) .
Keep posting. :)


@ Jarynzlesa: Thank you for your kind words. Yes, I am quite lucky to have job that is also doing the same thing as my hobby. It's a dream career. Actually, since I love what I do at the office, it's not really "working". ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Here's another render. The fortress is a Sketchup model and the environment was done in Vue.



A bunch of atmosphere studies:



Have a wonderful week,

_KN


My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Thu Dec 09, 2010 10:45 am

Hi there,

So I mentioned in my other thread that ASGVIS/V-Ray just had a Featured Artist article about me a couple of days ago.

You can see it here.
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen

There are 2 new renders that have been done mainly for the interview and have not been posted anywhere else. I have others WIP that I will post later when I will finish them.

I also fixed/finished some older renders of the Temple (renamed "The Curse" based on my video game concept - added the colored characters) and the Interior Hallway (fixed some of the lighting and added sun rays).




I am still not quite satisfied with the Interior Hallway. I need to add stuff on the back wall. I will work on it some more when I have time.



Thanks for stopping by.

_KN

My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby michaliszissiou » Thu Dec 09, 2010 8:23 pm

Great modeling Ken. I never asked though. Where these figures (statues) comming from? Your models? Using what app? Not SU of course.
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Mon Dec 13, 2010 8:11 am

michaliszissiou wrote:Great modeling Ken. I never asked though. Where these figures (statues) comming from? Your models? Using what app? Not SU of course.


Hi Michalis,

The statues were modeled in Maya and exported into Sketchup.

Same thing for my characters of the Temple (The Curse). These characters are old though. I did them back in 2005 for my game degree's final thesis.




I modeled, textured, rigged and animated using Maya and Photoshop. The fortress in the back was modeled in Sketchup and exported into Maya.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Here's one of my latest models and renders done for ASGVIS/V-Ray interview. Egyptian Museum. For this project, I used the new Spot lights to illuminate the Egyptian artifacts. Beware at night, when the museum doors close, the mummy comes to life!




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Have a wonderful week!

_KN

>>>>>>>>>>>>>>>>>>>>>>>>>>>>

My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby michaliszissiou » Tue Dec 14, 2010 1:34 am

Nice characters, and great last egyptian museum scene. :thumb:
I like it a lot, I have my reasons :lol:
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Mon Dec 27, 2010 9:04 am

michaliszissiou wrote:Nice characters, and great last egyptian museum scene. :thumb:
I like it a lot, I have my reasons :lol:


@ Michalis: Thank you. I am glad you liked it.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

So here is Johnny's Room. This was done for 3D Connexion contest. I had to use one of their models (e.g. the robot in the center of the image) and place it in an original 3D environment. Obviously, the robot would not work well in Karoline's room (the render I did for my daughter). Therefore I had to create a boy room.

Hope you like it.





Thank you for stopping by and have a great week! 8)

_KN

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby liam887 » Mon Dec 27, 2010 9:18 am

Nice work Ken I really need to learn how to make some good materials for my models, the children's bedroom scene is amazing! ALways nice to see your work.
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Thu Dec 30, 2010 9:14 am

liam887 wrote:Nice work Ken I really need to learn how to make some good materials for my models, the children's bedroom scene is amazing! ALways nice to see your work.


Hi Liam,

Glad to hear you like it. Thanks.

Yup, materials are very important to have a good render. What rendering engine do you use?

Hope you had a great Christmas and I wish you the best for New Year 2011.

_KN

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Here are some more visual developments from the game Gods and Heroes.

Shipwrecks done with Sketchup/Maya - Environment with Vue - Photoshop for postwork.





Some atmospheric studies:



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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Mon Jun 20, 2011 11:19 am

Hi guys,

It's nice to be back. I apologize for the lack of updates the past half year. Things have been quite hectic.

My grandfather passed away a few months ago. I spent a few days in Los Angeles with my family to attend the funeral.

Back to San Francisco, I was really busy finishing the game Rift that was shipped on March. You can check out the website here if you're into MMO: http://www.riftgame.com/en/. So the NDA was lifted and I now can share some of my concepts/Sketchup models that I did the past 3.5 years.

I was also busy working on personal stuff that I will post later.

Anyway, here are some art works I did for Rift, mostly architecture, weapons and props.

As usual, modeling was done in Sketchup; texturing inside Sketchup and done in Photoshop; rendering with VRay for Sketchup; postworks in Photoshop.

I have hundreds of them and will post them when I have the chance.

Thanks for viewing and have a great day,

_KN































Raw renders/ WIP in Sketchup:





































>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?op ... n%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotligh ... -industry/
Sketchup for Fantasy Art:
viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
viewtopic.php?f=81&t=27030
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Re: The Art of Sketchup - part 1: Fantasy

Postby numbthumb » Mon Jun 20, 2011 12:23 pm

Nice to have you back, Ken. It's always a pleasure to see such a wonderful work!
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Re: The Art of Sketchup - part 1: Fantasy

Postby Pherim » Mon Jun 20, 2011 1:38 pm

Incredible Stuff! I wish I was as good as you are. I also do fantasy modelling in Sketchup, but I am far from being as good as you are with it. Looking forward to more! :berserk:
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Re: The Art of Sketchup - part 1: Fantasy

Postby tnarch » Mon Jun 20, 2011 6:13 pm

Very impressive. Keep it up!
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Re: The Art of Sketchup - part 1: Fantasy

Postby boofredlay » Mon Jun 20, 2011 6:19 pm

Very impressive work!
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Re: The Art of Sketchup - part 1: Fantasy

Postby meak » Tue Jun 21, 2011 8:54 am

hello,
as usual a great job! :enlight:
I can not wait to see more.
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Fri Jun 24, 2011 6:35 am

@ numbthumb, Pherim, Triet Nguyen, Eric Lay and Cador Mikael: Thanks guys for your kind words. I am glad you like my stuff.

Here are some more Sketchup models I did for the game Rift.

Sketchup + Vray or Podium + Photoshop

Have a wonderful day! :enlight:

_KN

































>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotligh%20...%20-industry/
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Re: The Art of Sketchup - part 1: Fantasy

Postby Pherim » Fri Jun 24, 2011 7:37 am

Very cool stuff again. I find it fascinating how you are using quite uncommon shapes. I find it difficult to use such shapes, but then again I am still experimenting with some of the plugins.
Your model of the dwarven temple reminds me of one of my own models which is also some kind of temple or shrine.
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Mon Jun 27, 2011 9:06 am

Pherim wrote:Very cool stuff again. I find it fascinating how you are using quite uncommon shapes. I find it difficult to use such shapes, but then again I am still experimenting with some of the plugins.
Your model of the dwarven temple reminds me of one of my own models which is also some kind of temple or shrine.


Hi Pherim,

Thank you for your comments. I would love to see your models. Feel free to email them to me (to my personal email: ken28875@yahoo.com), as well as any questions you may have if I could help improve your Sketchup modeling skills. I am quite busy but I will do my best to reply.

Anyway, here are some tents that I did for the different NPC (bandits, goblins, etc.) and some market stalls for the game Rift.

Thanks for stopping by and have a wonderful week.

_KN



























Some weapons here.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
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Re: The Art of Sketchup - part 1: Fantasy

Postby Gaieus » Mon Jun 27, 2011 9:34 am

This is fantastic. :thumb:

When I look at the wireframes, I am saying "what an awfully sloppy way of modelling" but then when I look at the final result, I have to admit I simply do not have fantasy. Probably this is why my models are always mediocre and so "artificially looking" - and well, I may know the techniques but then the true artist can also discard the rules in order to achieve something great.

Thanks for sharing these - they are great inspiration!
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Re: The Art of Sketchup - part 1: Fantasy

Postby boofredlay » Mon Jun 27, 2011 2:17 pm

Great work as usual Ken.
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Wed Jun 29, 2011 9:26 am

@ Csaba Pozsárkó and Eric Lay: I appreciate your comments. Some of these tents are low polygon models so that we can put them in the game engine. I usually do a higher polygon models for final rendering like the ones I posted earlier or some of my personal stuff for the Sci-fi thread. Thank you.

So here's my first project when I started working on Trion's MMO game Rift back in January 2008. I had to design a keep in Gloamwood that is a dark forest in the world of Rift. By the way, Rift is kind of like World of Warcraft for those who play online games.

All the pieces are modular meaning you can rotate them and combine them to create different castles.

Thanks for viewing. Comments and questions are welcome.

Best,

_KN

I started with these 3 conceptual models:




The Art Director chose option number 3.

Here are the final pieces:

















>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Sketchup for Sci-Fi Art:
viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotligh ... -industry/
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Re: The Art of Sketchup - part 1: Fantasy

Postby pilou » Wed Jun 29, 2011 11:28 am

So with modular composants (or not) maybe this new plug can interest you ;)
Random replacement of components :fro: by Sdmitch
No limit of Sources and targets :thumb:
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Re: The Art of Sketchup - part 1: Fantasy

Postby liam887 » Wed Jun 29, 2011 12:57 pm

Bravo Sir
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Re: The Art of Sketchup - part 1: Fantasy

Postby holmes1977 » Wed Jun 29, 2011 9:28 pm

Flippin BRILLIANT :fro:
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Re: The Art of Sketchup - part 1: Fantasy

Postby fabrice de lyon » Fri Jul 01, 2011 2:25 pm

Great job! :berserk:
Could you explain what tool you use to model cloth ? :oops:
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Re: The Art of Sketchup - part 1: Fantasy

Postby liam887 » Fri Jul 01, 2011 2:29 pm

fabrice de lyon wrote:Great job! :berserk:
Could you explain what tool you use to model cloth ? :oops:


Whatts, SDS or Artisan perhaps? http://artisan4sketchup.com/
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Re: The Art of Sketchup - part 1: Fantasy

Postby ken28875 » Wed Jul 06, 2011 7:03 am

Pilou wrote:So with modular composants (or not) maybe this new plug can interest you ;)
Random replacement of components :fro: by Sdmitch
No limit of Sources and targets :thumb:


@ Pilou: Thanks for the plugin. However, this won't be useful as the layout of the castle has to be done manually by placing the pieces together. It's like an architect designing a building. All the walls have to be connected. You cannot place them randomly. But if my castle is destroyed and the pieces are all over the place, then maybe the plugin could be useful.

@ holmes1977: thank you for your kind words, Jonathan.

liam887 wrote:
fabrice de lyon wrote:Great job! :berserk:
Could you explain what tool you use to model cloth ? :oops:

Whatts, SDS or Artisan perhaps? http://artisan4sketchup.com/


@ Fabrice and Liam: Thanks for your comments. The answer to the question is d)none of the above. I do have SDS and Artisan, alghough I don't use them a lot in my Sketchup modeling workflow yet. I use basic "Box Modeling" or "Polygon Modeling" for most of my hard surface models and architecture stuff. For the cloths and most of my organic shapes (and sometimes for hard surface modeling too), I use a technique similar to "Nurbs Modeling" or "Spline and Patches". TIG's Extrude Edges tools and TGI3D work wonderfully to create faces/mesh and for moving vertices.

@ Liam: check your email and let me know if you have more questions. I answered your question about getting a job in the game industry.

Here are some more tents.

Have a great day!

_KN















a few concepts for Axes:




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
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