The Art of SketchUp - part 1: Fantasy

Re: The Art of SketchUp - part 1: Fantasy

Postby pbacot » Sun Jan 25, 2015 7:38 pm

Thanks for the updates Ken. Like the wireframe!

How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?
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Re: The Art of SketchUp - part 1: Fantasy

Postby jeff hammond » Sun Jan 25, 2015 8:12 pm

ken28875 wrote:
Hello everyone,

I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

These concepts were inspired by Brownstone architecture.

Enjoy and have a great week!

_KN


R_Gen_W1D2_Brownstone_05_01_Detailed_Concept


that looks like my house! :)
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Re: The Art of SketchUp - part 1: Fantasy

Postby pilou » Sun Jan 25, 2015 8:20 pm

LeMOG
A cool modeler about the old Paris and other towns! ;) (site)


modelings :shock: (workflow etc)
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun May 17, 2015 1:12 am

Thanks for your comment, Jeff.

Merci Pilou for the LeMOG's link. I saw his stuff before. Really nice and detailed.

pbacot wrote:Thanks for the updates Ken. Like the wireframe!

How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?


Thank Peter for your kind words and interest.

I used tileable/simless textures. I got them from CGTextures.com as well other websites. I usually open them in Photoshop and do some paintover, color correction, etc. to fit my needs.

As for the borders between the different types of bricks, I use the free hand pencil tool and draw them as you can see in the image below.

Have a great weekend! ;)

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby pbacot » Sun May 17, 2015 4:02 am

Thank you Ken. Real artistry indeed!
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun May 17, 2015 5:39 am

pbacot wrote:Thank you Ken. Real artistry indeed!


You're welcome, Peter.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi all,

Here are some more concepts for the game Skylanders Trap Team.

This level is called Clock, where the players go through some clock mechanisms.

That was quite fun working on it. I will post more concept of the clock environment later.

SketchUp + V-Ray + Photoshop

Best,

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby cotty » Sun May 17, 2015 8:05 am

ken28875 wrote:That was quite fun working on it.


Not only working on it, watching it here too!
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Re: The Art of SketchUp - part 1: Fantasy

Postby pilou » Mon May 18, 2015 1:27 am

Amazing game! 8-)

Maybe this can interest you ? :)
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sat Jun 06, 2015 6:28 pm

Thanks for the comment Carsten.

Merci for the video, Pilou. Very interesting.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hello everyone,

Here's another concept for Skylanders Trap Team.

SketchUp + Photoshop

Have a great weekend!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun Jul 05, 2015 9:47 am

Hello everyone,

Here an interior concept of an arena for Skylanders Trap Team.

SketchUp + V-Ray FS + Photoshop

Take care, ;)

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun Sep 06, 2015 5:32 pm

Hi there,

Here's another concept,

Have a great weekend!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby cotty » Sun Sep 06, 2015 5:34 pm

From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sat Nov 07, 2015 6:25 pm

cotty wrote:From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!


Thanks for your comment, Carsten.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hello all,

Here's a concept of the interior of one of the temples from the previous exterior concepts.

Have a great day!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby pbacot » Sun Nov 08, 2015 12:37 am

That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).

Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.
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Re: The Art of SketchUp - part 1: Fantasy

Postby cotty » Sun Nov 08, 2015 8:33 pm

:thumb:
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Wed Dec 02, 2015 9:57 am

pbacot wrote:That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).

Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.


>> Thanks for your kind words, Peter. :D

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

@ Carsten: Thanks for your :thumb:

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi there,

Here's another concept for Skylanders Trap Team.

Have a terrific day!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun Dec 13, 2015 6:24 pm

Hello there,

I hope everyone had a great weekend.

I mentioned to you that I have started a new job almost two years ago. The game Chronoblade has finally launched in Korea last May and in China on October. It is available on Android and iOS.

It's coming to the West (USA and Europe) sometime in 2016.

Here's a concept for the Hubtown, where the players start.

The first image shows the background with UI (User Interface) and the second has the background without UI.

Cheers!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Mon Feb 13, 2017 6:33 am

Dear Friends,

Wow, it has been more than a year since my last post.

I disappeared for a while, but don't worry, I am still alive and back with a bunch of new concepts.

In case you were wondering what happened to me, here a quick summary. The company that I was working for on the mobile game Chronoblade ran out of funding and they shut down the Art Department and laid off the Art Director and Concept Artists. :-(

However, as someone once said, when one door closes another opens, I got a new job. But I had to move to Los Angeles (Sherman Oaks, to be exact). I am no longer working in the game industry, but in the entertainment/theme park type of projects. Indeed, the new company is Victory Hill Entertainment and I am currently doing concepts for Avengers S.T.A.T.I.O.N shows that opened in Paris, New York, Seoul, Las Vegas and Singapore. Check out the website:
http://www.victoryhillexhibitions.com/

I am also doing concepts for the upcoming Hasbro Transformers shows. I can't wait to share some of the latest concepts with you guys.

In the meantime, I can show you all the concepts I did for Chronoblade.

The concepts below are for the first chapter of the game.

Chronoblade is a mix of fantasy and sci-fi, therefore I will split my concepts in the fantasy and sci-fi threads.

Thanks for stopping and have a terrific week! ;)

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby pilou » Mon Feb 13, 2017 9:19 am

Cool return! ;)
Waiting the transformers! :fro:
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Re: The Art of SketchUp - part 1: Fantasy

Postby cotty » Mon Feb 13, 2017 9:47 pm

Happy to see you back here!
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Re: The Art of SketchUp - part 1: Fantasy

Postby db11 » Mon Feb 13, 2017 11:17 pm

Seconded. Always great to see what you come up with. Welcome back!
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Re: The Art of SketchUp - part 1: Fantasy

Postby Bryan K » Tue Feb 14, 2017 2:18 am

Congratulations ken! And welcome back. Good to see you posting agian as well.

One day I'll figure out how you make what looks like simple models transform into gorgeous textures and depths.
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Tue Feb 21, 2017 10:40 am

@ Pilou, Carsten, Doug and Bryan: Thanks for your kind words, guys. :D

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Here are some concepts of the Dark Woods leading to the Watchtower where you fight the boss of this chapter on top of the tower.

As usual, SketchUp + V-Ray for SketchUp + Photoshop.

Have a great week!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby Rich O Brien » Tue Feb 21, 2017 11:25 am

Great pics! Is it a mobile game?
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Re: The Art of SketchUp - part 1: Fantasy

Postby Bryan K » Thu Feb 23, 2017 1:51 am

More great renders!
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun Mar 26, 2017 5:51 am

Rich O Brien wrote:Great pics! Is it a mobile game?


Hi Rich

Yes, it's for a mobile game called ChronoBlade. Check out the Facebook here:
https://www.facebook.com/Chronoblade/

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Bryan K wrote:More great renders!


Thanks for your kind words, Bryan.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Here's a couple of concepts for the Boss fight in the Burning Village.

Cheers!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby Bryan K » Sun Mar 26, 2017 6:49 am

Excellent work as always!
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Re: The Art of SketchUp - part 1: Fantasy

Postby pbacot » Sun Mar 26, 2017 6:18 pm

Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.
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Re: The Art of SketchUp - part 1: Fantasy

Postby ken28875 » Sun Apr 30, 2017 8:25 am

Bryan K wrote:Excellent work as always!

>> Thank you, Bryan!

pbacot wrote:Wonderful Ken. Thanks for sharing. Your work is so inspiring on many levels. Not only do you have the dream job. You're the master at it! Conceiving whole scenarios and all the way down to the details--and the ability to make it come alive visually. I wonder what the end product looks like from your visualizations. I wonder how you approach making your shapes, for example the boulders or the rough rectangular building stones. Your geometry looks so efficient and clean.

>> Hi Peter,

Sorry for the late reply. I am always crazy busy with work, especially with my new job here in LA.
Thank you for your interest and for your kind words about my work. But I would not take credits for everything in my renders. Indeed, as a concept artist, I always try to use existing game assets as much as I could so that the 3d modelers and environment artists would know what to use for the final in-game models. Consistency of the visuals will also be kept from concepts to final products.

I don’t create everything from scratch because there is no reason to reinvent the wheel. My final concepts are a combination of 3d models that I have in my resource folders, 3d assets from the game and new models that I create and texture. A lot of the models that I made are low polygon objects that’s why they are very clean most of the time. The textures are what make the models look detailed.

After getting the descriptions of the areas from the game designers who are the people who write the stories for each of the game levels, I do some really quick pencil sketches and gather all the 3d assets I need, and build the ones that I don’t have yet. I put everything in SketchUp, rendered with V-Ray for SketchUp and postwork in Photoshop (e.g. color correction, fire and smoke effects, paint-overs details that could not be done in SketchUp, etc.).

I don’t have any images of the end product/game, but you can search ChronoBlade on youtube to see the videos of the game. https://www.youtube.com/results?search_query=chronoblade

What interesting about ChronoBlade is that it is a side-scrolling game where all the levels consist of tileable units that can be combined to create different environments.

As you can see in the images below, you can add tile 04 or tile 07 after tile 01, or have tile 01 between tile 05 and tile 07 for example. You can put those tiled areas in different orders to create different game experiences for the players.

The images for tile 01, 03, 04, 05 and 07 are raw screenshots from Sketchup. For tile 3, you can compare the SketchUp model to the final render with postwork.

Thank you for reading and have a terrific weekend!

_KN
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Re: The Art of SketchUp - part 1: Fantasy

Postby pilou » Sun Apr 30, 2017 10:16 am

Sim City at the Middle age! :enlight:
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