The A show (post your Thea images)

Re: The A show

Postby steelers05 » Fri Mar 19, 2010 3:53 pm

looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
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Re: The A show

Postby majid » Sat Mar 27, 2010 9:12 pm

steelers05 wrote:looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work

as a KT seeker, I first migrated to twilight (that is still very handy and fast enough) and now I guess my future woulould be the Thea, as it is fast (comparing to simillar same-level engines) simple and prepares wonderful results. here are some car renders.
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Re: The A show

Postby majid » Sun Mar 28, 2010 5:47 pm

I like these two recent renders, I guess they have more rainy mood than before ones. specially after only 22 pass , the result is acceptable for me. I turned off the light for the second image , using Relight system. I like this option. also I like the displaced material of pavement
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Re: The a render

Postby sketchnl » Sun Mar 28, 2010 7:51 pm

whow what a skills. Nice work. and it looks very good.
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Re: The A show

Postby michaliszissiou » Sun Mar 28, 2010 8:16 pm

These last too are great. About displacement: you have to use 16-32 bit B&W maps to have great results. This displacement from colour diffuse maps is not the best solution. Scale effects will occur...
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Re: The A show

Postby fymoro » Mon Mar 29, 2010 7:08 am

Wow!!! Very impressive Majid. :thumb:
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Re: The A show

Postby EarthMover » Mon Mar 29, 2010 12:58 pm

Really cool Majid. I like the displacement, but agree with Michalis, a 16 bit displacement map would make a big difference in precision.

I thought the cars were a bit dark also. Did a little lightening to this one.
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Re: The A show

Postby majid » Mon Mar 29, 2010 1:45 pm

Thanx mates for feedbacks, @earthmover: due to your postproed imag, I adjusted the Iso , Gamma and brightess and add 90persent of vignetting at my render, so this is a pure Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine :)
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Re: The A show

Postby EarthMover » Mon Mar 29, 2010 5:11 pm

Looks great Majid, although the ground stone looks like it has a coat of shellac on top. There will always be lots less noise when you can brighten an image when rendering as opposed to in photoshop, especially in an 8-bit jpeg!

Does Thea export as .EXR or .HDR 32 bit? I can't remember and had to uninstall the SU2TH exporter because it's too unstable.
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Re: The A show

Postby majid » Mon Mar 29, 2010 5:29 pm

I was trying to simulate a pavement after a nice rain, donno how much acceptable is the result. and yea it supports the HDR and EXR, also good news on exporter, u can use usual SU2KT or even Twiligh xml exporter instead of the usual SU2Thea ;)
edit: thank you pete on your description of new exporter
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Re: The A show

Postby solo » Mon Mar 29, 2010 5:31 pm

There is a new SU2Th exporter available BTW.

http://www.thearender.com/forum/viewtop ... =81&t=2161
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Re: The A show

Postby EarthMover » Mon Mar 29, 2010 6:16 pm

Sweet. I'm installing it now. Kudos to Tomasz. Hopefully it's fixed some crash issues. I completely understand we are still in Beta phase as well, so all of the bugs will get ironed out eventually. :thumb: Keep up the good work Thea team.
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Re: The A show

Postby majid » Mon Mar 29, 2010 10:17 pm

just palying, IBL lighting, biased rendering. a WIP. model :3dwh+editing
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Re: The A show

Postby majid » Tue Mar 30, 2010 12:09 pm

same model, same lighting (minor changes) unbiased rendering
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Re: The A show

Postby olishea » Tue Mar 30, 2010 12:32 pm

nice i like the unbiased version :thumb:

brighter car render looks much much better
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Re: The A show

Postby Ultimatez 32 » Tue Mar 30, 2010 1:05 pm

Hey solo maybe you can make this thread 'Post your thea render renders' or something like that. It'll be great! Anyways majid, great renders so far! I especially like that studio one.

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Re: The A show (post your Thea images)

Postby solo » Tue Mar 30, 2010 1:14 pm

Done...
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Re: The A show (post your Thea images)

Postby timmy16744 » Wed Mar 31, 2010 10:59 am

i've been trying to get a good skin material, havent quite got it yet but here is a render of a girl i did quickly in thea, well not quickly...i let it run over night so it ran for 10 hours (about 500 passes on my mbp) :)
solo, or anyone else who uses thea, have you been able to create a realistic skin material. if so would you be able to post it? thanks
Girl copy.jpg
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Re: The A show (post your Thea images)

Postby majid » Wed Mar 31, 2010 8:55 pm

it seems nice :thumb: , but in my sight a bit too shiny :roll: . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing ;) )
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Re: The A show (post your Thea images)

Postby joppermann » Thu Apr 01, 2010 12:57 am

real skin also has translucency. The material needs to have a few layers with the top one being more translucent. How you go about that I am not entirely sure. I do know that is how CGI animators do it however. So perhaps try doing alittle research on that and see if you can get anyideas.

Cheers
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Re: The A show (post your Thea images)

Postby gistman » Thu Apr 01, 2010 1:11 am

Sorry to jack the thread-

@timmy16744- have a look for at this: http://www.nzone.com/object/nzone_humanhead_home.html and, http://developer.nvidia.com/object/doc_ ... .html#skin

It's all about the sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model... ;-)

So Solo you seem sold on THEA? I just had a second and was amazed at your post... I'm going to a meeting and will be back later to check and read the entire thread... So far your images look ridiculously fantastical!
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Re: The A show (post your Thea images)

Postby gistman » Thu Apr 01, 2010 4:31 am

WOW WOW WOW...

Majid- Really nice work. How do you feel about the ease of learning Thea now that you've seen it Kerky and Twilight?

"Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine " That's quite a rendering for 2 hours...

Solo- Haha, reading through your posts with the renderings seemed like a fantastic sales pitch...

"Thea biased render 4mins 31s"

"not forgetting the amazing solid exporter Tomasz created." <-- Which by the way is probably the most complex .rb ever written for SU Certainly the best thing literally since sliced bread, seriously. I dream of the say I can buy more than a few drinks... although at this point he's probably spent so much time developing the latest plugins he would probably prefer a little cash... Then a round of drinks!

"9 minutes 7 seconds, original size 1718x527, no post work"

" those buttons have strong kung-fu."

SOLD- Although the check out process is a little funny? I'm also getting more and more suspicious / paranoid about internet security... I thought I had read somewhere that it was threw paypal, but it doesn't say that (from what I could see) while on the "Cart" page.

I unfortunately have flubbed the whole process... I backed out of paypal when I realized I didn't add the SU2TH plugin - Woops.

Anyone have thoughts on THEA being sold as a package? Like- If you have SU and MAC buy this one... If you use Windows and SU buy this one... I sometimes pretend to not be as smart as I really am in order to test the UI on websites and software... :oops: ( which really means I blew it)

As far as I'm concerned, using the plug-ins is a must. I remember having to export an .obj from SU then load it to KT... Get the plug-in.

Be careful and make sure you have both the Thea Render License and the appropriate plug-in...

Hopefully I just didn't buy 14 copies...


Thank you guys for posting these great images- I'm looking forward to see more from you guys and maybe show a little of my own work.

It's been a good day- Hope everyone is doing well.


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Re: The A show (post your Thea images)

Postby majid » Thu Apr 01, 2010 6:03 am

gistman wrote:...
Majid- Really nice work. How do you feel about the ease of learning Thea now that you've seen it Kerky and Twilight?
...

in my sight it is now "integrated and clear" each thing has it's own place and after a while of playing you'd be familliar with it.while Kt 2008 was toooooo clear and easy to use comparing to previous version, BTW making right materials needs using "layering system" that is really confusing for a beginner, so then twilight has made it easy tto make the materials, placing lights... and also I like it bkz it's working inside the SU and so no need to have "export-merge" process as it is needed in such render engines as Thea , maxwell, kt... etc. now , "scene", "workspace","settings" are the main panels that each one "says" you what is it doing". then at each sub-panel you'll find related questions. also I was hoping to have some minor change (such as an optoion to see a larger version of material ball , as there is such option in Fry render, and not only ability to see the textures larger).
I am also noob at Thea, and so there are times that my changes in settings (I mean biased) causes undesired results. BTW I like the "clearness" and ease of Thea.
here are just some playing,(after wisiting a furniture exhibition) models are raw (Su+wings3D to subdvide). the balls about toke 6-7 min!!! (biased) but the tray scene about one hour to be cooked!!! and less noise (unbiased). I used unbiased bks was not sure about lighting and was interested to make some good caustics, so used the relight system after rendering to have it "clearly" (while I guess now I culd use the same settings in biased way :roll: )
also maybe we must be patient about the Thea , as it is a beta, and in it's starting steps :)
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Re: The A show (post your Thea images)

Postby michaliszissiou » Thu Apr 01, 2010 10:16 am

majid wrote:it seems nice :thumb: , but in my sight a bit too shiny :roll: . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing ;) )

Cheers majid. :D
It looks like you already mastered thea, impressive renders, well done. :thumb:

About SubSurfaceScattering 'SSS': Its complicated and mostly is in use for realistic portraits - skin. A good tip here is to render a second layer (skin parts only) using a few warm area lights behind. Then PP the two layers. BTW nice model (the girl), excellent choice for an office environment. :lol:
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Re: The A show (post your Thea images)

Postby teofas » Thu Apr 01, 2010 10:31 pm

really amazing stuff going on in this treath my friend!! keep posting!
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Re: The A show (post your Thea images)

Postby sepo » Thu Apr 01, 2010 11:02 pm

"BTW nice model (the girl), excellent choice for an office environment."

I wonder what kind of office is that. :mrgreen:
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Re: The A show (post your Thea images)

Postby michaliszissiou » Fri Apr 02, 2010 1:27 pm

My office. :mrgreen:
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Re: The A show (post your Thea images)

Postby teofas » Sat Apr 03, 2010 7:06 am

ohh you 2 dirty mind people...shes just going to the swimming pool :? hehe
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Re: The A show

Postby notareal » Sun Apr 04, 2010 3:36 pm

EarthMover wrote:
notareal wrote:@sepo and others with png alpha, updated the guide at SU2TH forum.



Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.


In case someone missed latest update, Thea Studio build 350 has now a automatic clipmap from png aplha when png (with aplha) used as a diffuse texture.
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Re: The A show (post your Thea images)

Postby majid » Sun Apr 04, 2010 7:14 pm

it seems finally i could figur out , how displacement works
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