Castle Howard

Re: Castle Howard

Postby MartinPh » Sun Mar 14, 2010 10:31 am

For those of you who are intererested, here are a few examples of the reference material I used. Vitruvius Britannicus is an excellent source, offering complete plans and elevations as well as, in this case, a famous and spectacular birds eye view. Still, modeling the thing soon made it clear that the drawings are not consistent among each other, so at times I had to improvise. There are no lateral views or views of inside courtyards in VB, so for those I relied on a visit, on photographs and even on scenes from the Brideshead Revisited TV-series (excellent!) and movie (awful!).

Jon, I envy you! I have traveled quite extensively but still consider Howard and its environs to be the most beautiful place I've ever been...
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Last edited by MartinPh on Mon Mar 15, 2010 8:36 pm, edited 1 time in total.

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Re: Castle Howard

Postby MartinPh » Sun Mar 14, 2010 10:41 am

...iRender turned out another one overnight.

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Re: Castle Howard

Postby EarthMover » Sun Mar 14, 2010 2:21 pm

Phenomenal work! I'm picturing this with some dirt maps applied, better glass and an ambient occlusion overlay. It wouldn't be too hard to take this to photo quality that would fool most anyone. Great job on the mode :thumb: ling!!!!
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Re: Castle Howard

Postby CADAddict » Sun Mar 14, 2010 6:22 pm

Simply Brilliant,
great Job!
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Re: Castle Howard

Postby simon le bon » Sun Mar 14, 2010 9:53 pm

Bookmarked in my Sketchup remarkable pages :thumb: :thumb: :)
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Re: Castle Howard

Postby pilou » Sun Mar 14, 2010 10:35 pm

Now you can make a 3D printing ;)
But piece by piece :enlight:
like this one 'Tuileries : Louvres' behind the guy
in fact all is not 3D printing because will be to expensive but one piece then copy in traditional (silicon muld)
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Re: Castle Howard

Postby MartinPh » Sun Mar 14, 2010 10:57 pm

Tempting thought Pilou... only, where will I put it...?

Adam, I need to get into the iRender material editor more; I barely scratched the surface. But bitmap textures are basically useless, except for detail views; on the large scale patterning will occur. As for the glass, suggestions are welcme! I'm not satisfied with the metal ornaments either.

As far as I've been able to see iRender unfortunately doesn't do AO. I'm still hoping ASGVIS will finally come up with a decent patch for their new, incredibly buggy Vray, which has been sitting on my PC unused for over a month now because it crashes every time I try to render this model. I would be very curious to see what VRAY makes of this!
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Re: Castle Howard

Postby tomislavm » Mon Mar 15, 2010 9:31 am

My God,it looks fantastic, unbeleivable. For me You are the master, how long did You make it?
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Re: Castle Howard

Postby ScottPara » Mon Mar 15, 2010 11:30 am

This is a perfect example of a highly detailed model and taking the time to get things right and not rushing things through only to post your work. The attention to detail is fantastic to say the least.

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Re: Castle Howard

Postby Anssi » Mon Mar 15, 2010 5:52 pm

Martin,

I run out of superlatives.

Now you can make an animated version of Brideshead Revisited...

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Re: Castle Howard

Postby Fletch » Mon Mar 15, 2010 6:19 pm

Stunning model! I hope you leveraged the use of components in this one! Seems like if it was done right, it would be a big file, but no 80Mb...
but who am I to judge?! I've never built a castle like that! :lol:

I'm sure if you showed what you've done to people that care about the castle you would find it of great importance to them. ;) If they're in the mood to think, or listen.

guessing SU2KT could export this to Kerkythea, and you can use layered/procedural textures with it, and instancing brush for vegetation... and it's free.
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Re: Castle Howard

Postby MartinPh » Mon Mar 15, 2010 7:15 pm

Hm, no, unfortunately. Attempts to export this to Kerkythea only make SU crash. That's why I opt for renderers that work inside SU.

You are undoubtedly right though that a little more work on thorough use of components would reduce the file size... I tend to be a bit lax in that way, bad, bad habit... Not that I would expect such a 'cleanup' to solve the export problem, I'm afraid my system simply isn't up to the task.
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Re: Castle Howard

Postby Al Hart » Mon Mar 15, 2010 7:17 pm

MartinPh wrote:As far as I've been able to see iRender unfortunately doesn't do AO. I'm still hoping ASGVIS will finally come up with a decent patch for their new, incredibly buggy Vray, which has been sitting on my PC unused for over a month now because it crashes every time I try to render this model. I would be very curious to see what VRAY makes of this!


Ambient occlusion is a technique used to "fake" indirect lighting in renderers which do not offer this feature. Typically, engines like Maxwell, Kerkythea, or IRender nXt do not use this because they offer "true" indirect lighting. Some engines offer the choice of indirect lighting or ambient occlusion ( ambient occlusion is faster, but much less correct).

For IRender nXt, you should use the "Gather/Exterior" indirect lighting setting to get a similar result, using actual indirect lighting.
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Re: Castle Howard

Postby ken28875 » Mon Mar 15, 2010 8:37 pm

Wow, awesome model! :thumb: :thumb:

I would suggest you play with the camera/field of view to get some more interesting/dramatic views.

Have a nice one!

_KN
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Re: Castle Howard

Postby Fletch » Mon Mar 15, 2010 9:12 pm

hmm... too bad about the component leveraging... as it also makes for much faster model processing and rendering and better RAM usage... maybe keep it in mind for your next monster project. :D

well, it's a pain, I'm sure, but you can export different sectors of the model, north wing, south wing, etc, then merge them all together in one big model in KT... but it should (KT) handle the polys just fine.

People do this all the time, usually its a matter of separating furniture from architecture... but in your case could be castle "wings". ;)
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Re: Castle Howard

Postby Glenn at home » Tue Mar 16, 2010 4:42 pm

This model needs to be the response that people get when they say that SU is not a professional tool! Excellent job. :thumb:
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Re: Castle Howard

Postby Sir » Tue Mar 16, 2010 7:20 pm

amazing
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Re: Castle Howard

Postby dermotcoll » Wed Mar 17, 2010 4:27 pm

Absolutely stunning modelling. I am totally blown away by the sheer size of this project. Very very well done

:thumb: :thumb: :thumb: :thumb: :thumb:
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Re: Castle Howard

Postby TIG » Wed Mar 17, 2010 4:57 pm

Fantastic modeling... Hats off ! :ecstatic:

History lesson; 'Castle Howard' is a wonderful example of an architectural masterpiece that was not designed by an architect - [Sir] John Vanburgh was a dilettante, playwright and stage-set designer etc - who only got the job after the rejection of initial designs by the respected architect William Talman, because Vanburgh's pal, and luckily the client, Charles Howard [3rd Earl of Carlisle] was a member of the his club - the 'Kit-Cat Club' !
[A ''kit-kat / 'club' is now a definitely [one or two] good chocolate-bars to most Brits and probably conjures up a seedy strip-joint to most Yanks... :roflmao: ]
To continue... Vanburgh had some great ideas... but let's not forget that he was 'assisted' by Nicholas Hawksmoor [as he also was at Blenheim Palace]... who knew what he was doing since he had worked with Wren*.........
In Colvin's words, "[Hawksmoor] enabled Vanbrugh's heroic designs to be translated into actuality."
i.e. Hawksmoor got Vanburgh out of the s**t !!!

Additionally, don't forget that Sir Christopher *Wren was actually a mathematician cum surveyor who turned out to be one of England's best 'architects' - although I'm always a bit suspicious of how quickly he came up with the new master-plan for London after it burnt down in the 'Great Fire' of 1666 - even with CAD we'd've been hard pressed to turn that out so quickly... did they search him for matches ??? ;)
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Re: Castle Howard

Postby Fletch » Wed Mar 17, 2010 6:45 pm

TIG wrote:...to turn that out so quickly... did they search him for matches ??? ;)

:lol: (sorry to go off topic momentarily...) Thanks for the bit of history TIG! :thumb: I love this stuff.

No, I'm actually positive there were several plans already laid for London before the burning. Most large cities have master plans, even at that time, city planning was a big deal. But that his was chosen over others, there's something to ponder... doubtless much politics involved... same deal now... just look at politics around 1 World Trade today :puke: :roll:
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Re: Castle Howard

Postby IdahoJ » Wed Mar 17, 2010 7:51 pm

An amazing piece of work. A wonderful example of what can be achieved with research, diligence and just plain "work a bit at it every day" kind of work. Very nice!

Cheers!
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Re: Castle Howard

Postby jamalito » Thu Mar 18, 2010 9:24 pm

By the way
I do not have any comment until I would say my comment
This design is wonderful
I have two questions
How many years you had worked on this design? :lol:
What is the program that you used in Render?
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Re: Castle Howard

Postby Fletch » Fri Mar 19, 2010 1:43 am

your questions are answered in his first post. :lol:
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Re: Castle Howard

Postby Al Hart » Fri Mar 19, 2010 3:29 am

jamalito wrote:What is the program that you used in Render?


IRender nXt and nXtRender are two versions of the nXt rendering engine integrated into SketchUp. take a look at: IRender nXt
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Re: Castle Howard

Postby MartinPh » Sun Mar 21, 2010 2:06 pm

I've been experimenting a bit with field of view, and played around in Photoshop with the result. I need to do something about the glass material, it doesn't look very good...

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Re: Castle Howard

Postby notareal » Sun Mar 21, 2010 2:13 pm

A grand project! Last render needs environmental reflections for windows and a perspective control lens (shift). Also perhaps instanced grass and displaced gravel. DOF feels a bit unnatural, is that post pro?
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Re: Castle Howard

Postby broomstick » Fri Apr 09, 2010 11:00 am

Just.. Awesome. I hadn't seen this thread!!
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Re: Castle Howard

Postby Cyberdactyl » Sat Apr 10, 2010 1:27 am

Very impressive. Awesome attention to detail! :berserk:

I was just curious about those textures on the walls to the left in the last pic?

Does iRender have turbidity as a variable? It would really give your work a feel of distance.
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Re: Castle Howard

Postby MartinPh » Sat Apr 10, 2010 8:54 pm

Hi Cyberdactyl, no, unfortunately iRender doesn't do turbidity (yet?). Their image editor offers haze as a post-render processing option, but that didn't do much for this model. And the texture, well, it's a lame attempt at dirtmapping done in Photoshop... I would need procedurals to do it inside the render application, another option iRender doesn't have. I am so hoping some day the Vray people will finally fix their awful latest release, which is unable to render a model this size, and which has been sitting around uselessly on my PC ever since I, misguidedly, bought it... :evil:
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Re: Castle Howard

Postby solo » Sat Apr 10, 2010 9:29 pm

This great model needs Vue, well done mate.
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