renders of Romanesque Monastery
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renders of Romanesque MonasteryI finished the romanesque monastery model (-> WIP thread). It was built in 1024 by Emperor Konrad II as a benedictine monastery. (The still remaining tower looks a bit different, it was built in gothic style after the former tower was destroyed by a lightning)
Edit (11.7.2011): Here are some panoramic renders: http://www.you3dview.com/search/?search_id=limburg Last edited by Aerilius on Mon Jul 11, 2011 8:05 pm, edited 1 time in total.
Re: renders of Romanesque MonasteryWow! Fantastic renders and great superimposing! The first and last one look like paintings! Very realistic paintings. The second one seems a little flat maybe?
Fantastic stuff!
Re: renders of Romanesque MonasteryIncredible work....if I hadn't seen the photos of the ruins, I would have mistook your renderings for the real thing.
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Re: renders of Romanesque MonasteryWhere are the renders?
All I can see are photos! Amazing work...! Some people are lovers, some are fighters, if you love to fight, fight for love!
Re: renders of Romanesque Monasteryexcellent. i though they were photos too. larger images please!!
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Re: renders of Romanesque MonasteryFantastic work! That last one is a wonderful image, and the texturing holds up very well for the distance the original photos were taken from - not an easy task.
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Re: renders of Romanesque MonasteryAmazing work! Great texturing!
![]() Agree with some of the guys, probably the small rez issue - couldn't tell how much post-pro were done.
Re: renders of Romanesque MonasteryI only see some photos and a painting of Corot.
http://www.rome-in-italy.com/rome/rome- ... t-1826.jpg ![]() ![]() ![]() ![]() ![]() Like this: Re: renders of Romanesque MonasteryWow, really good work. Looks like he's showing a photo of the ruins followed by photomatch of the reconstruction inserted into the original photo.
Great job on the reconstruction and the way you worked them into the photos...looks so convincing! 3D Artist at Clearstory 3D Imaging
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Re: renders of Romanesque MonasteryI have to admit that the images are a combination of renderings in Kerkythea and post production (in PaintShop Pro).
Here again in higher resolution: I intensively used Kerkythea's layered material system which unfortunately has its limits. Thus I could prevent repetition of the textures and add dirt and mosses at the border of faces. This worked well for the roof (no later modification), but it looked strange at the wall around the windows. As I could not set a different amount and type of dirt for horizontal and vertical edges, there was some modification necessary. The fog was added later using a depth render. Also I played around with color settings to create a similar atmosphere like in the original photo.
Re: renders of Romanesque MonasteryFantastic renders....they show the Kerky power really well. How did you add snow to roof in the first image (last batch). Was it pp or Kerky layering?
![]() Re: renders of Romanesque MonasteryPerfect work, Aerilius. I have always loved what you are doing with this monastery but these images are superb. Like the others above - I could've easily been mistaken if I hadn't seen the real photos with the ruins.
If anyone has missed your other post with the interior panoramas, here is the link: viewtopic.php?f=81&t=23796 (and yes, they are also renders ![]() Re: renders of Romanesque MonasteryWow! Well done!
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Re: renders of Romanesque Monasterywow these images are great, really great... you had me fooled!!! i thanks for the explination of the layer system. I tried it once but still had some problems with the physical laws
Re: renders of Romanesque Monasterythese have to be some of my favorite Kerkythea renderings I have seen in quite some time... congrats!!!
Re: renders of Romanesque MonasteryThat is some really impressive work. The renders fit into the photos so well!
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Re: renders of Romanesque MonasteryGoogle, or someone else could create time periods of virtual restored worlds with building that have been destroyed over time. How magnificent.
Re: renders of Romanesque Monasterywe can hear the bells ringing !
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Re: renders of Romanesque Monastery
Doesn't Google already do that? Re: renders of Romanesque MonasteryAerilius, what sort of reference documents were you working from to create the reconstruction?
Re: renders of Romanesque MonasteryMost of the reconstruction is based on plans by the architect W. Manchot (1892) who examined the ruin and created very many detailed plans (up to ~10cm). Since that time the reconstruction proposals have changed a bit, so I updated it to current state of science (two tower theory <-> central tower).
Actually I had not posted the original renders (which have much better resolution). Here are some more panoramic renders: http://www.you3dview.com/search/?search_id=limburg
Re: renders of Romanesque MonasteryGreat job!
![]() Can you please tell me how did you do texture inside, with all arcs and stuff??? I am modeling some tunnels where one end is higher than the other, so I join these diferent size arcs with sandbox (from contur). With all triangles that I get, I can not apply texture nicely. I tried with QuadFace but its not working for me. I see on these panoramic photos that you done them perfectly. Re: renders of Romanesque MonasteryI forgot to attach...
This is the problem.
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