
Randomness
96 posts
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Re: Romanian LocomotivesMarion do you know where i could get plans for that loco? sorry to hijack the thread
![]() Re: Romanian Locomotives
I googled a bit, but couldn't find blueprints for it, it's based on an older electric locomotive, LE 5100, which was built in Romania under an ASEA Sweden licence. http://cfr.stfp.net/?la=E i bet you can modify it to turn it into the Phoenix. The Phoenix is probably too new, the first two were completed in 2008-2009. Some pictures of lights and clips of it in action here: http://forum.lokomotiv.ro/modules.php?name=Forums&file=viewtopic&t=3539&postdays=0&postorder=asc&start=75 Re: Romanian LocomotivesThank you all.
Carnotaurus WIP (I guess I have to rename the thread now) - about 60% done, the claws/teeth/eyes are next to be finalized. Texture: As aways, C&C is more than welcome. Thanks. Re: Romanian Locomotivesyour modelling is perfect
![]() Re: Romanian LocomotivesMan can't believe that's sketchup...
![]() How about some wireframe shot. VERY GOOD WORK ![]() Re: Romanian LocomotivesGet the heck outta here! You can't tell me that's been textured in SU?..... and if so, HOW?
SCF really needs a "we're not worthy" smiley. You should start a new thread for this so more people see it. Jackson
Re: Romanian LocomotivesYeah, those texture images make one suspect another application (also) involved. Like with this sphinx in the WH - that image is definitely not a "plain" texture applied in SU. So what was your workflow here?
I wish SU had better texturing tools - and even plugins are very scarce. And yes, indeed, I think both the locomotives (great job, BTW) and the dragon deserve their own topic. If you want, I can split the topic. Re: Romanian LocomotivesThe texture was made in photoshop (obviously), however, the texture UVW mapping was made in Blender (it's free), you export your SU model as .3ds or .obj, spend 5-10 minutes creating the layout, export it from Blender and import it in SU as .3ds and the UV coords get carried through. Apart from the texture the model has applied to it a displacement map and bumpmap.
This is one of probably three dinosaur models that will populate my paleoscene. Thanks. Last edited by raduteo on Mon Aug 03, 2009 6:32 pm, edited 1 time in total.
Re: Romanian LocomotivesOK, thanks, Radu for explaining. This makes sense (and me less jealous for something I thought didn't know about SU)
![]() Re: Romanian LocomotivesIndeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.
Also, there be no dragons here!http://en.wikipedia.org/wiki/Carnotaurus Re: Romanian LocomotivesRaduteo,
Thanks for explaining that workflow, I'll have to take another look at Blender if it has such good UV mapping tools. Is this still rendered in V-Ray for SU? If so I'm suprised the UV mapping from the imported Blender mesh renders properly in V-Ray- I was led to believe by one of the developers that distorted maps in SU couldn't be "read" properly by render plugins. Jackson
Re: Romanian LocomotivesI had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.
Re: Romanian LocomotivesCall me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?
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V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution. I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.
However much you prefer locomotives, how you could find anything negative to say about such incredible modelling and texturing is beyond me. ![]() Jackson
Re: Romanian Locomotives
I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.
From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence. Re: Romanian LocomotivesI think they are all awesome. Just imagine how good you will be when you combine your gifts and start modeling Romanian theropods.
![]() If I make it look easy. . .then it probably is.
Re: Romanian LocomotivesGreat work. Great modeling!
About this work flow, blender's UV mapping just rocks. My favorite. viewtopic.php?f=81&t=20553 viewtopic.php?f=81&t=19867 Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox? This model came from decimation. See wire frame. SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?) Last edited by michaliszissiou on Tue Sep 08, 2009 10:33 pm, edited 1 time in total.
Re: Romanian LocomotivesWell, that did it...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Re: Romanian LocomotivesA second thought. This last model is baked in another app. And that's OK. A talented person you are.
![]() Anyway baking is my favorite work flow. viewtopic.php?f=81&t=21549 viewtopic.php?f=81&t=21352
Re: RandomnessIt's probably the most tasteful looking supercar currently out.
Will post a sketch of this car as soon as I scan it. Re: Randomness(Buzzer Sounds)
Okay . .. I am going to have to ask from a ruling from our panel of judges. That has to be a photo of the real car.. . . ![]() If I make it look easy. . .then it probably is.
Re: RandomnessWOW
![]() ![]() It looks AMAZING!!!!!!!
96 posts
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