Rogue's W.I.P's!

Re: Rogue's W.I.P's!

Postby Rogue® » Tue Dec 03, 2019 4:21 pm

Ha, thanks Bryan, it's nice to know my work is useful to some people :thumb:

I haven't done much more in SU since. Then motivation isn't there at the moment and my health is making it hard for me to focus lately. I can't spend much time in front of my computer, so my time on it is more focused on higher priority stuff.

After seeing the new Porsche Taycan, I was hoping to change the direction of the 'Cougar' sedan, making it an electric GT. Unfortunately I'm struggling to come up with the right changes to the design needed. It's weird how I can go from one day my brain is overflowing with ideas too fast to get them on paper to months and months of 'designers block', barley able to form a design in my head.

Anyway, I'll post the latest update on the Cougar. I've mostly finished the rear, just minor changes needed. If I do get around to finishing the front bumper, I might just upload it without an interior or drive-train. It's such a time consuming process that I only really do to satisfy my own perfectionist urges. I just want to get the design out there as it's been sitting here for nearly 4 years!
2019 Rogue Cougar.png

2019 Rogue Cougar b1.png

2019 Rogue Cougar a1.png
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Re: Rogue's W.I.P's!

Postby Bryan K » Sat Dec 28, 2019 11:09 am

Coming along nicely!

My motivation has not been very good either lately. It's been a rough year for me.
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Re: Rogue's W.I.P's!

Postby Rogue® » Fri Jan 03, 2020 5:21 pm

Sorry to hear that Brian, I hope it's nothing that can't get better soon!

So I've done a little playing around with the front end but can't get the modern front to meld with the retro rear. I'm adapting the Milano front to the Sedan, which basically makes this a slightly resigned 2015 Milano in Sedan form (face-palm). Ah, well, at least I've a new spare front end for a different model...

2020 Rogue Sedan 002.png
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Re: Rogue's W.I.P's!

Postby Rogue® » Sat Jan 04, 2020 5:03 pm

Another update, got a fair amount done today! Front end is almost properly matched up and I've decided I'm gonna add my interior, but with a few more changed. Will be re-doing a fair amount of the dashboard, will look at updating the seats and pedals and maybe change the door trims a bit. Easier for me to modify what's there than to start fresh. If I feel like it, I might do a drive-train after all. I decided to change the colour and wheels (obviously) and I revised the tail lights and rear quarter window a bit, they're subtle changes but I much prefer it now.

This is basically the final look, so don't expect anything too major until it's uploaded. The name of it will be the 2020 Milano Sedan, instead of the previous Cougar name, since it's basically a massively revised 2015 Milano with 4 doors

2020 Rogue Milano Sedan 000.png

2020 Rogue Milano Sedan 001.png

2020 Rogue Milano Sedan 002.png
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Re: Rogue's W.I.P's!

Postby Bryan K » Sun Jan 05, 2020 4:41 am

Looking good!
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Re: Rogue's W.I.P's!

Postby Mike Amos » Mon Jan 06, 2020 8:40 pm

It definitely looks good.
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Re: Rogue's W.I.P's!

Postby Rogue® » Tue Jan 14, 2020 1:35 pm

Finally done!!!

https://3dwarehouse.sketchup.com/model/ ... lano-Sedan

This model has been in the works since 2016. It's slowly become my most detailed and cleanest yet, and I'd say my favourite too! The 2020 Milano comes in at 250k polys, DOUBLE that of the 2015 Coupe!

The engine is my 4.0 I6 now with Twin Turbos! The drive-train and suspension are largely revised form previous models for accuracy and realism, now with a lot more detail. My interior model has been extensively reworked. Gone are the boring generic seats and in their place are a massively updated luxury set. The dash is largely worked over with a more modern shape, featuring hidden retro-modern LED gauges behind a frosted 'glass' fascia (not modeled). I've also largely updated the door cards with a cleaner shape, new arm rests and new and revised speakers.

The body borrows from the 2015 model but has been heavily revised. Mesh has been nearly doubled and the rear has seen extensive subtle revisions, with a recessed 'aero' appearance.

I hope you enjoy my work!

2020 Rogue Milano Sedan 01.png

2020 Rogue Milano Sedan 02.png

2020 Rogue Milano Sedan 03.png

2020 Rogue Milano Sedan 04.png

2020 Rogue Milano Sedan 05.png

2020 Rogue Milano Sedan 06.png

2020 Rogue Milano Sedan 07.png

2020 Rogue Milano Sedan 08.png

2020 Rogue Milano Sedan 10.png

2020 Rogue Milano Sedan 09.png

I've also uploaded the drive-train seperately if anyone wants it
https://3dwarehouse.sketchup.com/model/ ... rive-Train
2020 Rogue Milano Sedan 11.png
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Re: Rogue's W.I.P's!

Postby Rogue® » Mon Jun 01, 2020 12:39 am

:x ... Well, I managed to lose my copies of the Puma, K1600 and Fortissimo II I had been working on. Lost a couple of dozen hours of work! :cry:

Fortunately they weren't from scratch models, and I can just re-do what I had done before. I've started with the Puma, but decided to change things up a bit! I've gone for more of a Mk2 Escort RS2000 X-Pack mixed with an Opel Manta. I might still do the more 70's looking one too, I'm not sure yet.

Rogue Puma 01.png


Rogue Puma 02.png


Rogue Puma 03.png


Rogue Puma 04.png
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Re: Rogue's W.I.P's!

Postby Bryan K » Tue Jun 02, 2020 12:16 pm

Excellent work on both of those cars. :thumb:
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Re: Rogue's W.I.P's!

Postby Rogue® » Thu Jun 04, 2020 3:05 pm

A little bit more work, mostly design refinements and improving mesh detail. Felt like posing it with my Milano Sedan. Still a long way off yet ;)

Rogue 01.png


Rogue 02.png
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Re: Rogue's W.I.P's!

Postby Bryan K » Sat Jun 06, 2020 3:47 am

Nice! Like your color choices as well.
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Re: Rogue's W.I.P's!

Postby ntxdave » Sat Jun 06, 2020 4:28 am

Good job :thumb:

Would be neat to see a rendered version. :ugeek:
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Re: Rogue's W.I.P's!

Postby Rogue® » Sat Jun 06, 2020 8:47 am

Thanks guys! I would like to do some renders, but came to the realisation a long time ago that setting up renders isn't my forte

So, I just had to play with this idea, which actually works quite well! Rover SD1 anyone?

Rogue Puma.png
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Re: Rogue's W.I.P's!

Postby ntxdave » Sat Jun 06, 2020 3:51 pm

While I am no expert (by any stretch of my imagination), I think Twilight Render is fairly easy to learn (and they have a hobby version) and they also have a couple of great support guys who give really good assistance/advice.

I think rendering is a skill set that really brings models to life. :D
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Re: Rogue's W.I.P's!

Postby Mike Amos » Sun Jun 07, 2020 9:41 am

The motors are great, rendering is easier when you have a good 'studio' setup and Twilight v2 pretty neat tbh. An SD-1, not simple imho but a stylish motor. Better by far in the looks stakes would be a P5-B coupe 4 door as was used by Maggie Thatcher in the day.
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Re: Rogue's W.I.P's!

Postby Bryan K » Mon Jun 08, 2020 4:01 am

4 door eh? Looks very natural!
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Re: Rogue's W.I.P's!

Postby Bryan K » Tue Jun 09, 2020 9:42 am

With Ben's permission, renders.

Raylectron.
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Re: Rogue's W.I.P's!

Postby Bryan K » Tue Jun 09, 2020 11:17 am

I thought I would try another of his models.
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Re: Rogue's W.I.P's!

Postby Rogue® » Tue Jun 09, 2020 11:37 am

I particularly like the Falcon XC one, nice work! I've only ever done a few renders, but I can't remember the name of the software I used. I might try and find it again...
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Re: Rogue's W.I.P's!

Postby ntxdave » Tue Jun 09, 2020 2:34 pm

Bryan, I really like these model and think that the renders really bring the "alive". 8-)
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Re: Rogue's W.I.P's!

Postby Bryan K » Tue Jun 09, 2020 10:53 pm

Rogue® wrote:I particularly like the Falcon XC one, nice work! I've only ever done a few renders, but I can't remember the name of the software I used. I might try and find it again...

Thanks Ben.

I was trying two different types of lighting. One in the shade and one in direct sunlight.

The Falcon is more of a "glamour / studio set" shot and the Milano is more of natural, "from a phone cam" shot.
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Re: Rogue's W.I.P's!

Postby Bryan K » Tue Jun 09, 2020 10:56 pm

ntxdave wrote:Bryan, I really like these model and think that the renders really bring the "alive". 8-)

Thanks Dave.

Ben makes some great models so it was both inspiring and easy to do the renders for him.

Like I said, I wish I had a larger library of HDRIs.
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Re: Rogue's W.I.P's!

Postby Rogue® » Wed Jun 10, 2020 1:28 pm

Well, I found my old licence for KeyShot and reinstalled to play with some renders. I've spent the best part of 6 hours playing with textures and lighting. It's not perfect, they're a little dark, but I'm happy enough with the results. It doesn't hurt that my new models are significantly more well optimised for rendering and that my PC is dozens of times more powerful than my old laptop. Renders at 1080p would have taken me an hour before, but these took me about 2-3 min each...

First set is of some of the Milano Sedan set, I'll upload more as I play around a bit more

01.jpg


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05.jpg


07.jpg


08.jpg


09.jpg
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Re: Rogue's W.I.P's!

Postby Rogue® » Wed Jun 10, 2020 2:26 pm

Here is the Azione R-Spec. It sort of disappears into the background, but I liked the colour too much

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15.jpg
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Re: Rogue's W.I.P's!

Postby Bryan K » Wed Jun 10, 2020 9:51 pm

Very nice!
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Re: Rogue's W.I.P's!

Postby Bryan K » Thu Jun 11, 2020 8:44 am

Ben, I noticed when I was rendering your models that you used some kind of subdivide on you models. Could you explain your work flow? The subdivide seems to be the key to making smooth curved surfaces, but when I try using Artisan I get very crude and unusable results.
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Re: Rogue's W.I.P's!

Postby Rogue® » Thu Jun 11, 2020 9:36 am

I do occasionally use a tool called 'Subdivide and Smooth'. I've an older (paid?) version which isn't fully compatible with SU anymore but still subdivides fine. I only usually use it when I really can't be bothered adding detail to smooth out the poly lines on an edge, for example; a wheel arch curve.

I typically group off only a section of mesh (a single surface of a panel or just around the area where the line is I want to smooth), use sub-smooth, copy the edge that's been subdivided, back up a few steps, delete the old mesh in that area, paste the line in place and then manually stitch it in. I do this because the resulting sub-smoothed can be quite messy and I really just want the clean/ smooth edge that would be more accurate than what I can create by eyeing it.

A lot of subdivision I do manually, just by filling in extra lines into the mesh and moving them into place to smooth out a surface or edge. I'm rather envious of the tools in blender than can cleanly turn a fairly low detail mesh into a very clean subdivided one, but I really can't get my head around all the tools in Blender and find it much easier to do most of it manually.

Also, felt like adding my latest render. This is my new desktop background

Instigator + Azione + Milano.24.jpg
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Re: Rogue's W.I.P's!

Postby Bryan K » Thu Jun 11, 2020 11:37 pm

Thanks.

Artisan has a Subdivide and Smooth function but it sometime feels crude. Mostly likely it is me not using it right.

Could I ask you to post a small example of how you do it?

That said, nice renders!
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Re: Rogue's W.I.P's!

Postby Rogue® » Fri Jun 12, 2020 7:10 am

No problem Bryan. I've attached a small example of how to do it how I do. This is a round-about method because I prefer to have a cleaner mesh, so I do it by hand. I've saved it as SU 2016 format for compatibility reasons, just in case someone is using an older version and still wants to access it

Switch tabs to see the different steps, or just pan to the right
SDS Example (2016 format).skp
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Re: Rogue's W.I.P's!

Postby Bryan K » Fri Jun 12, 2020 8:01 am

Thanks Ben! I really do appreciate it.
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