Weekender Render

Weekender Render

Postby L i am » Fri Jan 27, 2023 12:31 pm

Weekender Render, Sketchup/Twinmotion/Kritta/ PT on. 460 samples. 11 Bounces.

PPSKP.jpg
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Re: Weekender Render

Postby L i am » Fri Jan 27, 2023 1:21 pm

The prior image was over exposed to the lower right of the frame. Just put some trees to filter the Sun

PPSKP4.jpg
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Last edited by L i am on Sat Jan 28, 2023 9:41 am, edited 1 time in total.

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Re: Weekender Render

Postby Bryan K » Fri Jan 27, 2023 8:12 pm

Perfect. :thumb:
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Re: Weekender Render

Postby ntxdave » Fri Jan 27, 2023 8:32 pm

2nd render looks more like a photo. :-) :thumb: :thumb:
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Re: Weekender Render

Postby L i am » Sat Jan 28, 2023 6:58 am

ntxdave wrote:2nd render looks more like a photo. :-) :thumb: :thumb:
Thanks nxtdave and Bryan. Yes the second one is better. I intensionally do that to make the point about self critism and how that is a good motivation for improvement. I will sit on an image for about 24 hrs and then take a fresh look and learn something new every time, unless others like Rich and others who find fault.........that is gold to me :thumb:
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Last edited by L i am on Sat Jan 28, 2023 12:02 pm, edited 2 times in total.

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Re: Weekender Render

Postby Mike Amos » Sat Jan 28, 2023 11:24 am

Magic, a better start to the daym seeing these, :thumb:
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Re: Weekender Render

Postby L i am » Sat Jan 28, 2023 12:41 pm

Thanks Mike nice to know :thumb: I just saw a post by Majid asking another to show the SKP model, and I also feel it is best practice

SSK.jpg
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Re: Weekender Render

Postby marked001 » Thu Feb 02, 2023 12:56 am

definitely like the second image better..think the darker truck helped balance it out a bit. nice work.
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Re: Weekender Render

Postby L i am » Thu Feb 02, 2023 10:15 am

marked001 wrote:definitely like the second image better..think the darker truck helped balance it out a bit. nice work.


Thanks Markd, yes the darker colour works better for the compostion, but the main thing was overcomming the over exposure in that area by filtering the light with trees. Such a simple fix but was not obvious at the time ;)
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