Foggy night street

Foggy night street

Postby Bryan K » Wed Jul 28, 2021 8:35 pm

20 hours render. Houses, trees and small delivery truck from the warehouse.

Robots, street and large van by me. I really had to rework and pare this model down just get it to load.

It's not exactly how I envisioned it, but it's close.
1
User avatar
Bryan K 
Premium Member
Premium Member
 

Re: Foggy night street

Postby Rich O Brien » Wed Jul 28, 2021 9:04 pm

Bit too much grey going on. Roads, sky, buildings, robots are all grey.

I think the scene would benefit from less objects on the road. Lose the bus and position the robot so it is emerging from the fog volume.

I would also recommend dialing back on the road glossiness. At the moment it looks plastic not wet.

Did you light the scene with a HDR and reduce it's intensity? Was the HDR a night scene?

Reference is your friend.



2
There's a frontroom and a backroom....reverse faces
User avatar
Rich O Brien 
Administrator
 

Re: Foggy night street

Postby Bryan K » Thu Jul 29, 2021 1:01 am

Well see, that's the part of "not quite how I envisioned it." :lol:

While Raylectron is good, volumetrics is not an option, wet streets have to be done manually and this model was barely responsive as it is, fog has serious drop-off and can't be adjusted in Raylectron nor can density.

No HDRI as the fog would not allow it to show.

Also, the green lights were supposed to be lasers, but without volumetrics, it didn't work.

As for colors I have no idea why the white robots turned grey. Not the effect I wanted.

I'll come back to this one day when I have a more powerful PC. Thanks for the suggestions. :thumb:
1
User avatar
Bryan K 
Premium Member
Premium Member
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 



 

Return to Gallery

Who is online

Users browsing this forum: No registered users and 8 guests

Visit our sponsors: