Wine Opener - Model Posted

Wine Opener - Model Posted

Postby tuna1957 » Sun Dec 03, 2017 5:52 am

Messed about making some models for the parts collection this afternoon. Here's a wine opener. Quick render in Twilight.
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Last edited by tuna1957 on Thu Dec 07, 2017 7:17 pm, edited 2 times in total.

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Re: Wine Opener

Postby L i am » Sun Dec 03, 2017 6:30 am

Really nice Tuna, would you care to share the model?
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Re: Wine Opener

Postby Mike Amos » Sun Dec 03, 2017 12:43 pm

great piece there and the render shows it off nicely.
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Re: Wine Opener

Postby tadema » Sun Dec 03, 2017 3:22 pm

Very nice Charles :thumb: I'd love to see it taken to the next level with round edges and a reflection source. :thumb:

John
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Re: Wine Opener

Postby tuna1957 » Sun Dec 03, 2017 6:36 pm

Thanks everyone for your replies. Will try and address a couple of things brought up in your posts.

There is a round corner modeled into the handle scales. The lever had a Bevel Modifier applied inside Twilight's material settings for that part. If you look close you can see it's doing it's job of breaking the appearance of the sharp edges on that part. Keep in mind the parts of this thing are really thin. As for reflections, I chose to go with a more matte texture on the handle scales. The lever and filler block had a stainless steel template applied as I didn't want as high a shine on these parts as the corkscrew and knife blade have. Again my personal choice. Another thing to keep in mind is I set up the render with a soft box set up which tends to cut down on high contrast reflections at times.

As for sharing the model... Thought about offering it up to Rich for the sketchUcation store if he is interested. Maybe a freebie for premium members , nominal fee for others. Rich if you see this and your interested give me a shout.
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Re: Wine Opener

Postby tadema » Sun Dec 03, 2017 7:01 pm

Ok :thumb:
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Re: Wine Opener

Postby Bryan K » Mon Dec 04, 2017 6:31 am

Nice! Well done!
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Re: Wine Opener

Postby tuna1957 » Mon Dec 04, 2017 9:04 pm

In responce to good input from tadema, tweaked a few things in the model and made some adjustments on the render side and ran a new image.For better or worse.....
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Re: Wine Opener - added imge

Postby tadema » Mon Dec 04, 2017 9:40 pm

Hello Charles, the rounded edges certainly look better IMHO :thumb: few modern objects have arris corners/edges, supposedly to aid both aesthetics and safety. Please don't think I was criticising, that was never my intention.

John
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Re: Wine Opener - added imge

Postby Mike Amos » Mon Dec 04, 2017 9:51 pm

I think it is great too.
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Re: Wine Opener - added imge

Postby ntxdave » Mon Dec 04, 2017 10:12 pm

Definitely looks better to me. Now if you get just brighten the render just a little. At least on my iPad it is just a little dark.
:thumb: :thumb:
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Re: Wine Opener - added imge

Postby tuna1957 » Mon Dec 04, 2017 11:31 pm

John, No worries. If I thought you were being harsh I wouldn't have gone back into the model and tweaked on things. Try to absorb peoples input , just takes a while to sink in sometimes. Thanks.
Mike A. , ntxdave, Thanks gentlemen. Dave the image seeming darker might just be monitor differences. Tone looks good on my screen. Bye the way I did use a darker grey background color on the second render. Just liked the looks of it a little better.
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Re: Wine Opener - added imge

Postby baz » Mon Dec 04, 2017 11:46 pm

tuna1957 wrote: Mike A. , ntxdave, Thanks gentlemen. Dave the image seeming darker might just be monitor differences. Tone looks good on my screen.


Pretty dark on my (calibrated) monitor too.
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Re: Wine Opener - added imge

Postby tuna1957 » Tue Dec 05, 2017 3:19 am

O.K. everybody, posting new render. Render settings and number of passes the same just went back to a lighter colored back drop......
baz, I probably need my eyeballs calibrated.....
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Re: Wine Opener - added imge

Postby ntxdave » Tue Dec 05, 2017 4:12 am

Better but I still like the render settings from the first image the best.

Quality of the model is better with the updated edges though.
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Re: Wine Opener - added imge

Postby tadema » Tue Dec 05, 2017 9:35 am

Hello Charles, I did not explain very well in my first post when I mentioned reflections, this type of "still life" image benefits from HDRI lighting...try it and watch it come alive.

John
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Re: Wine Opener - added imge

Postby baz » Tue Dec 05, 2017 9:53 am

Sounds like a render challenge in the making... fancy sharing the model?
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Re: Wine Opener - added imge

Postby pbacot » Tue Dec 05, 2017 5:27 pm

Super realistic! Great looking render. I like the shiny parts, especially because of the rounded edges looking good.
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Re: Wine Opener - added imge

Postby tuna1957 » Thu Dec 07, 2017 7:16 pm

pbacot, Thanks for the kind words.

tadema, Just to let you know, all of the images were rendered in a HDRI "soft box".

Funny how these threads can go down a different track. Just started it as a "here's a kinda of neat prop" I modeled. Kind of went down the road to let's make it look like a product ad image for wine openers. Do appreciate everyones comments and suggestions.

Posting the model. Enjoy.... One final comment, you can pretty easy adjust the position of the lever, corkscrew and knife blade. Click into the main component, select the sub component you want to move and use the rotate tool on the center of the parts "hinge pin" and rotate as desired.
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Re: Wine Opener - added imge

Postby pbacot » Thu Dec 07, 2017 7:20 pm

And another thing further down the hole. A serrated blade is better for cutting the foil.
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Re: Wine Opener - Model Posted

Postby Box » Fri Dec 08, 2017 4:50 am

Here's a quick one to help show what Tadema means about the HDRI.
The 'texture' on the handle is all reflections from the HDRI.
Your Soft Box may be too 'Flat'.
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Re: Wine Opener - Model Posted

Postby tuna1957 » Fri Dec 08, 2017 4:45 pm

Nice images Box. Actually did a couple of renders using an HDRI that gave a "sharper" light like what you used, just personal preference for the images with the "softer" HDRI that I posted.
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Re: Wine Opener - Model Posted

Postby Box » Sat Dec 09, 2017 3:29 pm

Ok. But I thought this had become a render this thread, which shows multiple renders of a specific model.
You don't need to defend your renders.
Other renders are not criticism just different options.
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Re: Wine Opener - Model Posted

Postby tuna1957 » Sat Dec 09, 2017 3:40 pm

No worries Box. Just thought I was clarifying I understood the points Tadema was making earlier....
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Re: Wine Opener - Model Posted

Postby HornOxx » Sat Dec 09, 2017 8:42 pm

:thumb: :thumb: I am happy about this contribution - in every facet of every participant. It is a living proof of how open, constructive, helpful and respectfully this forum deals with each other, despite minor misunderstandings here and there. A great place because the question about SCF's future has been asked in another post. So thanks to all!

@ Charles - how did you make this helix cork screw part? and btw - I love your detailed view onto an everyday object in itself :thumb:
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Re: Wine Opener - Model Posted

Postby tuna1957 » Sun Dec 10, 2017 1:52 am

HornOxx , Really appreciate your positive comments about this thread in general.

On another note.... How did I make the corkscrew part.... Started by creating a helix line with the "Follow Me Helix" plugin. Did some minor adjustment on the helix with the scale tool ( compressing , stretching ) so it best matched the patent drawing I was working from. Drew a circle on the end of the helix, making sure it was square to the last segment of the helix and then ran " Follow Me" tool. Created the point and the rectangular section for the hinge end with "Vertex Tools". Pretty much got real lucky as it went pretty smooth for something I haven't done in a long time.
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Re: Wine Opener - Model Posted

Postby baz » Sun Dec 10, 2017 6:34 am

Here is my attempt. Still getting my head around HDRI.


wine opener tool3_Scene 1.jpg
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Re: Wine Opener - Model Posted

Postby chedda » Sun Dec 10, 2017 9:40 am

Thanks for the model, here's my quick try:
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Re: Wine Opener - Model Posted

Postby tuna1957 » Sun Dec 10, 2017 4:38 pm

baz, Good show ! Really like the different view point. Can relate to your comment about HDRI's. Looks like you may have used one of the studio setups from the SKetchUcation store. Their great but still trying to wrap my brain around "best practices" with them.
chedda, Your welcome. As usual your image "rocks".
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Re: Wine Opener - Model Posted

Postby HornOxx » Sun Dec 10, 2017 8:24 pm

... sorry - I couldn't resist to appreciate this beautiful model with a rendertest too :D
For years now, exactly this opener has been somewhere in the back of my drawer and I haven't even noticed that there's a blade in it as well ...
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