[OUTDATED] Rayscaper 0.8.0 Alpha

[OUTDATED] Rayscaper 0.8.0 Alpha

Postby pixelcruncher » Sun Jan 21, 2024 1:03 pm

Hey folks,

You can get the test build for Rayscaper, Windows, version 0.8.0 Alpha here.

Remember this is alpha software.. Have a look here to see what that means.

Changes since the last build:

  • Add support for GPU rendering. Rayscaper supports NVIDIA boards with CUDA support and compute model 5.0 or higher. You can cross-check your video card specifications (https://developer.nvidia.com/cuda-gpus).
  • Add the option to toggle remapping of the values of the normal, dpdu, and dpdv render methods to RGB colors. Sometimes, it’s handy to display the raw values, which can be negative and will render black. Sometimes, it makes more
    sense to remap to RGB so that negative values also get a color.
  • Improve the display of filenames in the user interface. Instead of displaying the full path, which is illegible, display only the filename. The tooltip displays the full path.
  • Add swatches to the color selector.
  • Change how Rayscaper works when unlicensed. Instead of always requiring a license, you can use Rayscaper without one (i.e., for free), subject to the following limitations:
    • You are not allowed to use the renders for commercial purposes.
    • Watermarked renders.
    • Resolution limited to 1000 by 1000 pixels.
  • Implement sending of anonymous usage statistics for Rayscaper. You can disable tracking via the global settings.
  • Fix the incorrect handling of filesystem paths with non-ASCII characters.
  • Display render errors in the viewport.
  • Add the capability to save materials in the asset library and reuse them in other projects.
  • Add a menu in SketchUp for Rayscaper (*Extensions > Rayscaper*).
  • Change the Rayscaper toolbar title from “Rayscaper for SketchUp” to “Rayscaper”.
  • Integrate Rayscaper with Sentry (https://sentry.io) for crash reporting.
  • Change the Rayscaper log file (`SUEX_Rayscaper.log`) location from the user’s home directory to the application data directory (`%APPDATA%/Rayscaper/SUEX_Rayscaper.log`).
  • Fix a crash when loading degenerate faces, i.e., faces without any vertices.





Quick Tips


When you get stuck, have questions, or want to say hi, create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help..

Happy Rendering!
Thomas
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Last edited by pixelcruncher on Wed Jan 24, 2024 2:40 pm, edited 1 time in total.
I am the creator of Rayscaper, an interactive, photorealistic render engine for SketchUp that is fun to use.
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Re: [LATEST] Rayscaper 0.8.0 Alpha

Postby ntxdave » Sun Jan 21, 2024 5:22 pm

Looks like you are really moving this tool along. Just curious if you have any idea of when I might be able to use it with 2021. :)
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Re: [LATEST] Rayscaper 0.8.0 Alpha

Postby pixelcruncher » Sun Jan 21, 2024 7:06 pm

ntxdave wrote:Looks like you are really moving this tool along. Just curious if you have any idea of when I might be able to use it with 2021. :)


Hey ntxdave,

You mean 2020 right? 2021 should work.

It’s definitely on my radar. My top priority is Rayscaper’s stability, there are still a bunch of crashes with the software. Next is outstanding rendering bugs. After that I will support 2020. I can’t give you a definitive date.

Cheers,
Thomas
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I am the creator of Rayscaper, an interactive, photorealistic render engine for SketchUp that is fun to use.
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Re: [LATEST] Rayscaper 0.8.0 Alpha

Postby ntxdave » Sun Jan 21, 2024 8:16 pm

pixelcruncher wrote:
ntxdave wrote:Looks like you are really moving this tool along. Just curious if you have any idea of when I might be able to use it with 2021. :)


Hey ntxdave,

You mean 2020 right? 2021 should work.

It’s definitely on my radar. My top priority is Rayscaper’s stability, there are still a bunch of crashes with the software. Next is outstanding rendering bugs. After that I will support 2020. I can’t give you a definitive date.

Cheers,
Thomas

Ooops, yes 2020 (wrong key :()

Thanks for your response. Just curious where you are in Belgium. I was there back in 1984. Stayed in Brussels ans also saw Ghent, Bruge, and a couple of other cities. :D
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Re: [LATEST] Rayscaper 0.8.0 Alpha

Postby pixelcruncher » Mon Jan 22, 2024 10:41 am

ntxdave wrote:
pixelcruncher wrote:
ntxdave wrote:Looks like you are really moving this tool along. Just curious if you have any idea of when I might be able to use it with 2021. :)


Hey ntxdave,

You mean 2020 right? 2021 should work.

It’s definitely on my radar. My top priority is Rayscaper’s stability, there are still a bunch of crashes with the software. Next is outstanding rendering bugs. After that I will support 2020. I can’t give you a definitive date.

Cheers,
Thomas

Ooops, yes 2020 (wrong key :()

Thanks for your response. Just curious where you are in Belgium. I was there back in 1984. Stayed in Brussels ans also saw Ghent, Bruge, and a couple of other cities. :D


Very cool, that was before I was born :) I live in the North, in the Flemish part, in a small town named Aarschot (wikipedia). Moved back here last summer after being overseas for 11 years.
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Re: [OUTDATED] Rayscaper 0.8.0 Alpha

Postby pixelcruncher » Wed Jan 24, 2024 2:40 pm

The latest release post is here: viewtopic.php?f=80&t=76669
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