starting CADVRter beta powerful 3D/CAD/VR conversion

starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Thu Dec 12, 2019 9:28 am

CADVRter-beta.png


CADVRter is a simple, affordable, fast, powerful and stand-alone 3D/CAD/VR Converter.

We created CADVRter for users of other CAD Applications.
For example a Sketchup user who received a SolidWorks model to be included in his SKP model, or a user who needs to convert a STEP model to USDZ ready for the VR.

We thought about lowest possible learning curve.
We wanted to make it easy to work on it while using your 3D application.
And the result is CADVRter.



The following video shows CADVRter in action.



The beta is ready on Windows and Mac.

The total cost is $49/Year and you have all your CAD concerns solved. This price includes support and continuous update to the latest version.

Ready to learn more? Please check the following link
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby Pixero » Thu Dec 12, 2019 11:07 am

I don't see support for importing and exporting Revit files?
And no .max format support either? (3DS is not really a native 3ds max format anymore since it's quite old and limited.)
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby dedmin » Thu Dec 12, 2019 11:56 am

Subscription only?! No, thanks! :thumbd:
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dedmin 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Thu Dec 12, 2019 2:35 pm

Great and valid feedback.

Here is the list of the currently supported formats.

example1.png


Our plan is simple, we believe we started with good selection of file formats.
and we priced the plugin at the lowest possible point, our hope is to be able to keep it at this price, and to add support for more file formats.

Revit is easy to add, needs just few more users ;)

Now regarding subscription based model.
This is a conversion tool, it does not keep your files, stop subscription and activate it only when you need it.

It does conversion on your local machine, no upload or risk.

This licensing model makes it easier to support users. All users are on the latest version of the plugin, no one misses fixes or updates.

We do not want to tell users they can not read SolidWorks 2020 files for example because the license they have is for an old version.
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby dedmin » Thu Dec 12, 2019 3:37 pm

ashraf wrote:We do not want to tell users they can not read SolidWorks 2020 files for example because the license they have is for an old version.

But we have SolidWorks 2018 and you tell me to pay for reading 2020 files! But I agree - it is easy for You! I'm frightening how all software vendors are so worried abut me and want to decide what I need - and they always decide I need constant subscription and endless updates!
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dedmin 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Thu Dec 12, 2019 4:19 pm

As a software developer and at the same time a software user, I understand the two points, if we create something only good for us as developers, users will buy from another vendor, on the other hand if we do not have revenue we can not allocate resources to update, support, and add more formats.

We really are trying our best to make this Win/Win and provide users with the best offer we can.

CADVRter gives access to a large number of formats, with texture support (for most of formats) , supports exporting to USDZ, GLTF, FBX optimized for VR.

Do you think $49/year is expensive?
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby dedmin » Thu Dec 12, 2019 4:47 pm

ashraf wrote:Do you think $49/year is expensive?

Compare to what? Where is the perpetual licence and upgrade price? See - we don't have a choice!
With more than 20 years as a CAD user I can tell you BUYING is my insurance to survive when things go bad - I can't afford subscription in my part of the world!
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dedmin 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Thu Dec 12, 2019 5:05 pm

Compared to other tools and plugins available today.

Your input is of high value and I promise to discuss it and try to find a path.

If you have few minutes now get a trial and tell me as a software how does it feel, do you like the user experience.
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Thu Dec 12, 2019 6:07 pm

ashraf, we desperately need rock-solid skp->fbx converter with 'combine by material' option , (smoothing groups and textures position is must too of course).
Is it doable?
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rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Fri Dec 13, 2019 8:30 am

rv1974 wrote:ashraf, we desperately need rock-solid skp->fbx converter with 'combine by material' option , (smoothing groups and textures position is must too of course).
Is it doable?


This is already included you need to check the optimize for VR option in the FBX output settings.

As shown in the following image

SKP-FBX-optimize.png
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Fri Dec 13, 2019 1:36 pm

For some reason I could never get good results with any of SimLab converters (incl. Cadverter).
The main problem is it does not keep original orientation of faces.
When I import those fbx files (made of skp) into Max tons of faces are flipped.
I could PM some examples, would you like to try?
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Last edited by rv1974 on Fri Dec 13, 2019 1:56 pm, edited 1 time in total.

rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Fri Dec 13, 2019 1:45 pm

rv1974 wrote:Well I have bad results
40mb skp was converted to 800kb fbx (almost empty, some cameras and a couple of faces).
I could PM some examples, would you like to try?


Of course, this will be of great value for us.
Please send us the SKP and inform us if you were testing on Windows or Mac.
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby numerobis » Fri Dec 13, 2019 1:59 pm

I would be more interested in a good working SKP to 3DSmax file linking... The only solution i know is Mirza Link Manager, but it combines by material and doesn't support Instances...
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numerobis 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Fri Dec 13, 2019 2:29 pm

I PM-ed you. Thanks in advance, Ashraf.
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rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Fri Dec 13, 2019 2:39 pm

numerobis wrote:I would be more interested in a good working SKP to 3DSmax file linking... The only solution i know is Mirza Link Manager, but it combines by material and doesn't support Instances...

0 support there. He never answers. But the main issue is his Link Manager just freezes on more or less serious files. 'Combine by material' is the most valuable thing ever. If you need instances then open original skp in max. The problem is Max does not 'understands' skp hierarchy- only lowest level of instances will be kept.
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rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Fri Dec 13, 2019 7:50 pm

I tested the model.
It worked with merging, took few minutes I will review more though it is a large model

Here is the result in Microosft Viewer

Simlab-VR2.png


Following is result in SimLab VR Viewer

Simlab-VR.png


Will instigate speed more on Monday.
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Fri Dec 13, 2019 10:12 pm

1. I re-checked fbx model both in Max 2017 and 2020. Normals are messed up everywhere.
Microsoft viewer does not indicates normals' direction (Maybe you've got Max installed by mistake?) There's a tiny chance that it's Max importer that spoils your fbx but I guess is not the case.
2. I expected to get an fbx containing approx. 50 meshes only (by the number of materials in file). I received almost 30K objects instead (mainly junk groups). Their creation must be blocked.
If you combine by material all those groups have no meaning!
3.Everything is badly triangulated. :roll:
4. I need object naming by its material name. Is it possible?
Thank you for attention
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rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Sat Dec 14, 2019 10:07 am

rv1974 wrote:1. I re-checked fbx model both in Max 2017 and 2020. Normals are messed up everywhere.
Microsoft viewer does not indicates normals' direction (Maybe you've got Max installed by mistake?) There's a tiny chance that it's Max importer that spoils your fbx but I guess is not the case.
2. I expected to get an fbx containing approx. 50 meshes only (by the number of materials in file). I received almost 30K objects instead (mainly junk groups). Their creation must be blocked.
If you combine by material all those groups have no meaning!
3.Everything is badly triangulated. :roll:
4. I need object naming by its material name. Is it possible?
Thank you for attention


Thank for for the great input, most of those are easy to fix issues, hopefully we will be able to address them during the beta period, if you see CADVRter of value to you and you are interested in speeding things up you can communicate our suppor@simlab-soft.com

We will do our best to make this an essential tool that simplifies workflow. This being one of many many use cases that will be simplified.
1

ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Sat Dec 14, 2019 11:03 am

I contacted supporT
Thank you
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rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Sun Dec 15, 2019 10:14 am

In addition to challenges I mentioned above:
5. 'combine by material' is not OK yet- there are still multiple meshes with the same material. The goal is one material=one mesh (meanwhile there are 60 materials and 140 meshes)
6. Insanely over-complicated hierarchy of fbx I've got (mentioned in p.2) leads to heavy lags
inside Max. It takes lots of efforts to delete all those helpers manually.
-------
I'd seriously check the possibility to develop SimLab Skp-Max Link Manager (I mean a Max plugin, able to to deal with heavy geometry). It'd have a good potential ;)
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rv1974 
 

Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby ashraf » Mon Dec 16, 2019 7:25 am

rv1974 wrote:I'd seriously check the possibility to develop SimLab Skp-Max Link Manager (I mean a Max plugin, able to to deal with heavy geometry). It'd have a good potential ;)


Thank you for the suggestion, though this is a great idea, our hope is to add more geometry processing for large models in CADVRter, so more users can benefit from it, using different applications, and going through different formats.
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ashraf 
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Re: starting CADVRter beta powerful 3D/CAD/VR conversion

Postby rv1974 » Wed Dec 18, 2019 10:56 am

My suggestion is based on your background- you have tons of discreet importers\exporters for numerous programs (we bought some btw). Creating universal and flawless one-click translator undoubtedly has a great potential too.
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