Reflections

Reflections

Postby syburn » Sun Feb 17, 2008 3:09 am

Hi, How to get a decent relflected image in my reflected surfaces. I often only model stand alone elements and furniture etc so there will be no walls or ceilings etc.
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Re: Reflections

Postby solo » Sun Feb 17, 2008 3:26 am

I render many products for a few consumer goods companies and the best way to do so is to create a studio setup.
I have one that I use with 3D Max that works for high reflective materials, however there is a cheat, HDRI global imaging that's great for reflections without having a physical environment.

This however only applies if you intend to render your models, without rendering you need to be very creative with materials to get the effect you require.

There is a poster by the name of Urgen that has this technique down very well, do a search and see his stuff.
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Re: Reflections

Postby huyvuvn » Sun Feb 17, 2008 6:04 am

solo wrote:I render many products for a few consumer goods companies and the best way to do so is to create a studio setup.
I have one that I use with 3D Max that works for high reflective materials, however there is a cheat, HDRI global imaging that's great for reflections without having a physical environment.

This however only applies if you intend to render your models, without rendering you need to be very creative with materials to get the effect you require.

There is a poster by the name of Urgen that has this technique down very well, do a search and see his stuff.


do you mean Vray or Maxwell in 3dsmax ?

I've tried that way but when I export from SketchUp to 3ds , the model have many error...
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Re: Reflections

Postby notareal » Sun Feb 17, 2008 10:56 am

syburn wrote:Hi, How to get a decent relflected image in my reflected surfaces. I often only model stand alone elements and furniture etc so there will be no walls or ceilings etc.


You can use simple studio light scene or like here or HDR lightning. Just find, buy or made suitable spherical hdr image for the sky. There are also some pre made HDR globals at Kerkythea repository.

This simple render was done with HDR lighting and one IES light.
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