Lumion - Test drive

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 4:20 pm

These are the trees I have in the Lumion library (although in one folder, there may be more plants like the Arfica Olive has 3 tree and 2 bush versions I think).
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Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 4:47 pm

If you hold on a bit, I can populate a scene with some stuff.
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Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 5:04 pm

Gaieus wrote:If you hold on a bit, I can populate a scene with some stuff.

No, that would be too much. Here is what I have from the program itself. It seems that even with each incremental updates they add a some more of them, too.
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Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 5:07 pm

Obviously there are some poorer libraries (like the cacti) and some stuff like water plants are entirely missing but as I read about these on their forums, they will (hopefully) be added gradually.

Also there are birds and farm animals, boulders and different rocks and also hedges although they are not extremely convincing:
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Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 5:24 pm

Here is an olive and a cherry tree at close-up (and they are moving in the wind ;) )
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Re: Lumion - Test drive

Postby Ecuadorian » Mon Mar 28, 2011 6:55 pm

Gaieus wrote:Miguel posted an excellent video compiled from different renders he made with different tools

[...]

Let's see how much I could charge for it - i.e. can I buy Lumion


Thanks, Csaba. Charge at least enough to get a new power source, high-end graphics card, Lumion license, and a 1080p projector to show your videos. 8-)
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Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 7:02 pm

Well, so far my system can cope with it (I have a 1 Gb nVidia GeForce 9600 GT which is obviously not high end but I can render just fine with Lumion).
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Re: Lumion - Test drive

Postby Gaieus » Wed Mar 30, 2011 3:26 pm

Cool. I didn't know that custom objects can also make waves in the water when advancing.

Just a still (was testing max image output but of course, did not attach that here as it's 70 Mb even when converted to png) :)

Only noticed in the really high-res image (when zoomed in) that my pigeons are hovering above the roof. :oops:
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Re: Lumion - Test drive

Postby tfdesign » Wed Mar 30, 2011 4:03 pm

:roll: Another damn excuse to buy a copy of Windows 7 for this computer! :lol: :D
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Re: Lumion - Test drive

Postby marvins_dad » Wed Mar 30, 2011 7:31 pm

Hey Solo - great find!

Looks like with the most recent release they have brought it down to around 258mb download...but that means less content :cry:
It installs to about 542mb.
They only give you basically one of each library item just to check it out. Wish they gave a bit more though.

Really easy to use - am attempting my first export of a movie. Unsure if I am able to change materials though...will have to try that out next because all my windows come in white.

One question for you Solo - are the trees in your videos Lumion or others?
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Re: Lumion - Test drive

Postby marvins_dad » Wed Mar 30, 2011 9:26 pm

Also - can anyone tell me if it can render out in the background?
I am noticing with the Demo version that you have to have the program be active for it to render to the video file.
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Re: Lumion - Test drive

Postby Ecuadorian » Wed Mar 30, 2011 9:35 pm

That's one of Lumion's Achilles' heels. You can't do anything else while it's rendering. If you work in another window, it pauses rendering, and resumes when you activate the Lumion window again. Better have a PlayStation handy.
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Re: Lumion - Test drive

Postby tfdesign » Wed Mar 30, 2011 9:42 pm

Or put the kettle on? But that's not good, unless you have a dedicated PC for the soft. :shock:

I think I'll stick with Unity3D.
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Re: Lumion - Test drive

Postby Ecuadorian » Wed Mar 30, 2011 9:49 pm

Octane also works with the GPU and has a similar problem... You can still use other windows and it will keep rendering, but the system will feel really sluggish, even when browsing the web. They recommend getting a second GPU just for display. :shock:

LightUp, on the other hand, is also a GPU-heavy renderer, but you can still do other stuff and have a responsive system, at least for web browsing.
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Re: Lumion - Test drive

Postby marvins_dad » Wed Mar 30, 2011 9:52 pm

Thanks for the verification. I guess that is something that is inherent with GPU renderers?
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Re: Lumion - Test drive

Postby Gaieus » Thu Mar 31, 2011 7:58 am

Yes, there is even a topic on the Lumion forums about this where they explain (please, allow me not to perfectly understand the technical details). It seems that splitting GPU tasks is not as straightforward as splitting CPU tasks (especially with multicore processors) but gain, please, do not argue with me as it is beyond me...
:)

Anyway, I finally finished this model (sort of - it needs some work from inside but that cannot be seen from here). I am probably too "enthusiastic" about all this fog and such and it seems to be a bit too much from some views but this is the course of learning now for me (thus the topic title "Lumion Test Drive").

Tweaking materials: here I could finally get the hang. You need normal maps to create your own with proper (or maybe exaggerated as in the video below) bumps and all. I used a Gimp plugin to create my normal maps but of course, there are a bunch of applications out there.

YouTube - Lumion Test Drive - Cella Trichora, Sopianae


The model is an actual archaeological find (of last year), an Early Christian cemetery chapel from the 4th century (we have about two dozen of them - ranging from 3-4 metres to the largest known at 22.5 metres - in our World Heritage site.
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Re: Lumion - Test drive

Postby Rich O Brien » Thu Mar 31, 2011 9:25 am

That's excellent :thumb:
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Re: Lumion - Test drive

Postby tfdesign » Thu Mar 31, 2011 10:05 am

That was good :)

Maybe I will have another look at it.
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Re: Lumion - Test drive

Postby Gaieus » Thu Mar 31, 2011 11:10 am

I think the contrast (between dark/ shaded and sunlight) was a bit too strong above however. Besides some presets, you can always adjust the shadow colour, exposure, brightnes and all. Obviously some kind of bloom effect comes from fog (be careful - it may be a common mistake to overdo it - like the ploy count of a nipple compared to a whole head of those poser figures) and of course, it slows rendering time down (as far as I can tell).

Fog is great however to indicate "depth" (as we know since Leonardo). Here is a 3D output with less dramatical difference between dark and light areas (again, 3D glasses are needed and the old embed code that we can use on the forums cannot get the 3D view in - only the new, iFrame code which does not work on the forums so visit YT instead via the link above the video)

YouTube - Cella Trichora Secunda 3D - Sopianae
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Re: Lumion - Test drive

Postby numbthumb » Thu Mar 31, 2011 4:06 pm

I would like to know which file format do you prefer for import into Lumion? I am using SU 7.1 Free, so I guess .dae is the only choice I have ( that is, without plugins like TIG´s OBJexporter )
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Re: Lumion - Test drive

Postby solo » Thu Mar 31, 2011 4:08 pm

Collada works great actually, I've had no problems yet.
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Re: Lumion - Test drive

Postby numbthumb » Thu Mar 31, 2011 4:13 pm

OK, thanks for the info. No need for tweaking default export settings?
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Re: Lumion - Test drive

Postby solo » Thu Mar 31, 2011 4:16 pm

nope.
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Re: Lumion - Test drive

Postby marvins_dad » Thu Mar 31, 2011 10:46 pm

Here is my first simply fly around after playing with it for about 30 minutes. I haven't modeled the parking lot yet and added a lake out front just to play with the terrain tools. I have much to learn, but it is really easy and I can see that some of the questions I have had you guys have already asked.

I did notice that the if you had the opposite side of the default material exposed to the camera, it reads it as clear...which creates holes in your model if you are looking through the model at a wall that hasn't had a texture applied. Easy to fix, but something to point out for those that haven't played with it yet.

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Re: Lumion - Test drive

Postby marvins_dad » Thu Mar 31, 2011 10:51 pm

I think I finally got it to embed...but if not...
Link:
http://www.youtube.com/watch?v=F6ulj_CDALU
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Last edited by marvins_dad on Thu Mar 31, 2011 11:13 pm, edited 4 times in total.
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Re: Lumion - Test drive

Postby marvins_dad » Thu Mar 31, 2011 10:56 pm

This was my second attempt. The thought is to animate a few existing projects and maybe the powers that be might loosen the purse strings so we can get a license. ;)

This one is a little longer and a little more complete.

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Re: Lumion - Test drive

Postby marvins_dad » Thu Mar 31, 2011 11:16 pm

I definitely see the need for a way to Animate/Move doors for those occasions where you want to maintain a path where you encounter a door or an object that needs to be moved out of the way.
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Re: Lumion - Test drive

Postby Gaieus » Fri Apr 01, 2011 3:59 am

I have seen some mention of fbx but I have also (only) tried dae (collad) so far.
Next couple of posts I'd like to show how to import and deal with SU terrains.
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Re: Lumion - Test drive

Postby Rico91 » Sat Apr 02, 2011 4:10 pm

Wow! amazing..
just a test:

http://www.youtube.com/watch?v=Yd-wAWSCGwo


ps: how can i post a youtube little screen at here?
i only get a link of it..
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Re: Lumion - Test drive

Postby Gaieus » Sat Apr 02, 2011 4:25 pm

See how the code is below. You can use the [flas] bbcode tag to embed a video here:


Code: Select all
[flash=600,360]http://www.youtube.com/v/Yd-wAWSCGwo[/flash]


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