Lumion - Test drive

Re: Lumion - Test drive

Postby pilou » Sun Mar 27, 2011 1:50 pm

Thks for these enlighting infos :thumb:
0
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: Lumion - Test drive

Postby modelhead » Mon Mar 28, 2011 3:10 pm

Excuse my glee again but I am facinated by the terrain shaping tools. This is a google terrain about 1000 meters square. When imported it makes a great template for shaping a lumion terrain. I am using the tool (yellow circle)to pull the Lumion terrain up to meet the Google mesh. It is not fast at this scale but it can be done and the resulting terrain is exquisit.
In the second image you can see Parry Sound harbour coming up, rocks and all in the backgraound. There is some google terrain showing in the forground,the washed out color in the water. The lumion terrain is a great representation of the rocky tree covered terrain in the PS harbour.
0

modelhead 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 3:49 pm

You can also import terrain as a heightmap. I made a terrain in SU, projected a black and white image (transition between black; low and white; high) from the side then sent to Layout where I could export a png from it with transparent background. Cropping to that transparent background yielded in the image I used. You can use a 1024x1024 square image like that which will be upsampled to double the size in Lumion where 1 pixel will be equal to 2 metres (i.e. a 4096 x 40ö6 metre mesh).

To me, this solution gave a kind of "stepped" terrain though (probably due to pixellation) and the only way to get rid of this seemed to be softening the terrain but then it does not only softens but kind of "equals" the differences in bigger scale, too.

Also, if you import your mesh geometry to Lumion, you can paint on it just like as if it were Lumiomn terrain (although with one particular mesh I had issues as it did not paint to where my paint brush or what was but tens of metres away). Obviously this would be the better solution (for us, SU users) but currently there are two great obstacles;
  • you cannot sculpt this terrain like Lumion's terrain
  • objects won't "snap" to this imported terrain when you "send them" on the ground (but fall through).
The first (missing) feature is on the development team's radar though and they wrote on their forum that it's an acceptable feature request.
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby modelhead » Mon Mar 28, 2011 4:08 pm

Cool height map idea...thanks!
•you cannot sculpt this terrain like Lumion's terrain
•objects won't "snap" to this imported terrain when you "send them" on the ground (but fall through).


Yes I found that out pretty quick and so defaulted to this method. I was faced with a lot of trees and rock...what a great solution. I am about to count my coin but I need to get to know more about their up and coming entourage. I'd like to see the inventory before I buy.
0

modelhead 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 4:20 pm

These are the trees I have in the Lumion library (although in one folder, there may be more plants like the Arfica Olive has 3 tree and 2 bush versions I think).
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby modelhead » Mon Mar 28, 2011 4:39 pm

Oh my goodness! Now I'm really getting nervous..(credit card almost in hand) That is a good bunch of bushes. I would like to see them...grass to!!...nice. I have a birthday coming. :lol:
0

modelhead 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 4:47 pm

If you hold on a bit, I can populate a scene with some stuff.
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby modelhead » Mon Mar 28, 2011 5:02 pm

:bounce:
0

modelhead 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 5:04 pm

Gaieus wrote:If you hold on a bit, I can populate a scene with some stuff.

No, that would be too much. Here is what I have from the program itself. It seems that even with each incremental updates they add a some more of them, too.
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 5:07 pm

Obviously there are some poorer libraries (like the cacti) and some stuff like water plants are entirely missing but as I read about these on their forums, they will (hopefully) be added gradually.

Also there are birds and farm animals, boulders and different rocks and also hedges although they are not extremely convincing:
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby modelhead » Mon Mar 28, 2011 5:10 pm

GODZILLA!!....Give me a bit to gock!! I assume the close-up detail is as in the demo...the berries on the trees blew me away.
That's it!! thank Gai. Gotta go fill out a form..... ;)
0

modelhead 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 5:24 pm

Here is an olive and a cherry tree at close-up (and they are moving in the wind ;) )
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby Ecuadorian » Mon Mar 28, 2011 6:55 pm

Gaieus wrote:Miguel posted an excellent video compiled from different renders he made with different tools

[...]

Let's see how much I could charge for it - i.e. can I buy Lumion


Thanks, Csaba. Charge at least enough to get a new power source, high-end graphics card, Lumion license, and a 1080p projector to show your videos. 8-)
0

Ecuadorian 
 

Re: Lumion - Test drive

Postby Gaieus » Mon Mar 28, 2011 7:02 pm

Well, so far my system can cope with it (I have a 1 Gb nVidia GeForce 9600 GT which is obviously not high end but I can render just fine with Lumion).
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby modelhead » Mon Mar 28, 2011 8:59 pm

Lumion cost more than my box but I seem to be getting results. This is very useful as a value added to my service so I justify the cost with that rational. I think it has enough to impress my customers for sure (time will tell) and it gets me from a to z in terms of a full rendering service. I don't want to sound like I'm selling but it is just darn fun to!
0

modelhead 
 

Re: Lumion - Test drive

Postby modelhead » Wed Mar 30, 2011 1:35 pm

Here is the Island Queen heading south through the famous Georgian Bay "hole in the wall", North Channel.
What can I say...Lumion is too much fun.

0

modelhead 
 

Re: Lumion - Test drive

Postby Gaieus » Wed Mar 30, 2011 3:26 pm

Cool. I didn't know that custom objects can also make waves in the water when advancing.

Just a still (was testing max image output but of course, did not attach that here as it's 70 Mb even when converted to png) :)

Only noticed in the really high-res image (when zoomed in) that my pigeons are hovering above the roof. :oops:
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby tfdesign » Wed Mar 30, 2011 4:03 pm

:roll: Another damn excuse to buy a copy of Windows 7 for this computer! :lol: :D
0
My book "Let's SketchUp!" Download from here

tfdesign 
Top SketchUcator
 

Re: Lumion - Test drive

Postby marvins_dad » Wed Mar 30, 2011 7:31 pm

Hey Solo - great find!

Looks like with the most recent release they have brought it down to around 258mb download...but that means less content :cry:
It installs to about 542mb.
They only give you basically one of each library item just to check it out. Wish they gave a bit more though.

Really easy to use - am attempting my first export of a movie. Unsure if I am able to change materials though...will have to try that out next because all my windows come in white.

One question for you Solo - are the trees in your videos Lumion or others?
0
User avatar
marvins_dad 
 

Re: Lumion - Test drive

Postby marvins_dad » Wed Mar 30, 2011 9:26 pm

Also - can anyone tell me if it can render out in the background?
I am noticing with the Demo version that you have to have the program be active for it to render to the video file.
0
User avatar
marvins_dad 
 

Re: Lumion - Test drive

Postby Ecuadorian » Wed Mar 30, 2011 9:35 pm

That's one of Lumion's Achilles' heels. You can't do anything else while it's rendering. If you work in another window, it pauses rendering, and resumes when you activate the Lumion window again. Better have a PlayStation handy.
0

Ecuadorian 
 

Re: Lumion - Test drive

Postby tfdesign » Wed Mar 30, 2011 9:42 pm

Or put the kettle on? But that's not good, unless you have a dedicated PC for the soft. :shock:

I think I'll stick with Unity3D.
0
My book "Let's SketchUp!" Download from here

tfdesign 
Top SketchUcator
 

Re: Lumion - Test drive

Postby Ecuadorian » Wed Mar 30, 2011 9:49 pm

Octane also works with the GPU and has a similar problem... You can still use other windows and it will keep rendering, but the system will feel really sluggish, even when browsing the web. They recommend getting a second GPU just for display. :shock:

LightUp, on the other hand, is also a GPU-heavy renderer, but you can still do other stuff and have a responsive system, at least for web browsing.
0

Ecuadorian 
 

Re: Lumion - Test drive

Postby marvins_dad » Wed Mar 30, 2011 9:52 pm

Thanks for the verification. I guess that is something that is inherent with GPU renderers?
0
User avatar
marvins_dad 
 

Re: Lumion - Test drive

Postby Gaieus » Thu Mar 31, 2011 7:58 am

Yes, there is even a topic on the Lumion forums about this where they explain (please, allow me not to perfectly understand the technical details). It seems that splitting GPU tasks is not as straightforward as splitting CPU tasks (especially with multicore processors) but gain, please, do not argue with me as it is beyond me...
:)

Anyway, I finally finished this model (sort of - it needs some work from inside but that cannot be seen from here). I am probably too "enthusiastic" about all this fog and such and it seems to be a bit too much from some views but this is the course of learning now for me (thus the topic title "Lumion Test Drive").

Tweaking materials: here I could finally get the hang. You need normal maps to create your own with proper (or maybe exaggerated as in the video below) bumps and all. I used a Gimp plugin to create my normal maps but of course, there are a bunch of applications out there.

YouTube - Lumion Test Drive - Cella Trichora, Sopianae


The model is an actual archaeological find (of last year), an Early Christian cemetery chapel from the 4th century (we have about two dozen of them - ranging from 3-4 metres to the largest known at 22.5 metres - in our World Heritage site.
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby Rich O Brien » Thu Mar 31, 2011 9:25 am

That's excellent :thumb:
0
There's a frontroom and a backroom....reverse faces
User avatar
Rich O Brien 
Administrator
 

Re: Lumion - Test drive

Postby tfdesign » Thu Mar 31, 2011 10:05 am

That was good :)

Maybe I will have another look at it.
0
My book "Let's SketchUp!" Download from here

tfdesign 
Top SketchUcator
 

Re: Lumion - Test drive

Postby Gaieus » Thu Mar 31, 2011 11:10 am

I think the contrast (between dark/ shaded and sunlight) was a bit too strong above however. Besides some presets, you can always adjust the shadow colour, exposure, brightnes and all. Obviously some kind of bloom effect comes from fog (be careful - it may be a common mistake to overdo it - like the ploy count of a nipple compared to a whole head of those poser figures) and of course, it slows rendering time down (as far as I can tell).

Fog is great however to indicate "depth" (as we know since Leonardo). Here is a 3D output with less dramatical difference between dark and light areas (again, 3D glasses are needed and the old embed code that we can use on the forums cannot get the 3D view in - only the new, iFrame code which does not work on the forums so visit YT instead via the link above the video)

YouTube - Cella Trichora Secunda 3D - Sopianae
0
User avatar
Gaieus 
 

Re: Lumion - Test drive

Postby numbthumb » Thu Mar 31, 2011 4:06 pm

I would like to know which file format do you prefer for import into Lumion? I am using SU 7.1 Free, so I guess .dae is the only choice I have ( that is, without plugins like TIG´s OBJexporter )
0
Comfortably numb...
User avatar
numbthumb 
Top SketchUcator
 

Re: Lumion - Test drive

Postby solo » Thu Mar 31, 2011 4:08 pm

Collada works great actually, I've had no problems yet.
0
www.solos-art.com

I'm a social vegan, I avoid meet.
User avatar
solo 
Global Moderator
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

PreviousNext


 

Return to Extensions & Applications Discussions

Who is online

Users browsing this forum: No registered users and 2 guests

Visit our sponsors: