Rayscaper Free Alpha Version Available

Rayscaper Free Alpha Version Available

Postby pixelcruncher » Fri Oct 27, 2023 1:00 pm

Hey folks,

I’m launching the alpha version of my new plugin Rayscaper. Rayscaper is an interactive, photorealistic render engine for SketchUp that is fun to use. Rayscaper is currently alpha software and is free to use.

rayscaper_main_window.png


You can find the first public alpha release of Rayscaper version 0.7.0 in the plugin store: https://sketchucation.com/pluginstore?pln=Rayscaper

Here is a quick start video for Rayscaper:


The video uses this SketchUp file:
rs_shader_ball-scene[v2020].skp



I will regularly post updated builds with bug fixes and new features in this forum. For every new version, I will create a new forum post. Please report bugs/issues/comments for that version by posting under the respective topic.

Remember that this alpha software is unstable. If you don't have a high tolerance for frustration, please check again in some time. It will become more stable with every release.

With alpha software, there are some important caveats:
  • The software can crash anytime for no apparent reason.
  • Data loss or corruption might occur while using the software.
  • The render output can change between versions while we fix bugs in the render engine.
  • Until we are at a stable 1.0, previously saved configurations could be incompatible with newer versions.

When you find bugs, please be descriptive in reporting the problem:
  • Provide instructions on how to reproduce the problem.
  • Including a screencast or screenshot of the problem would be great.
  • It would be even better if you sent me a minimal test scene so I could reproduce the problem.
  • Rayscaper creates a log file under your home directory named SUEX_Rayscaper.log (e.g., C:/Users/Thomas Loockx/SUEX_Rayscaper.log). Attach that log file to your bug report on the forum.
  • SketchUp creates a log file for each session, also attach this file. You can find it in your temp directory (Use explorer on Windows, and type %Temp% in the address bar). The file format looks like: SketchUpLog-2023-09-06-08_17_10.log

I’m a solo developer, so I must manage my time. Here’s how I prioritize bug reports:
  • Crashes, my primary goal is to deliver rock-solid software.
  • Render bugs. The output should be correct.
  • Workflow issues are things that don’t work well or make the software clunky.
  • New render features.

Rayscaper is commercial software, and I aim to make money selling this software. Once the software is stable and feature-complete enough, I will start selling it.You can find the tentative roadmap here.

Have fun and maintain a positive attitude. Crashes and bugs will happen, but let's work together to improve the software! Please do share your work in progress. That helps me maintain a positive attitude when I’m drowning in bug reports

Special thanks to Rich O'Brien. Without his testing, support, and feedback over several months, this release wouldn't have happened. Thank you sir!


Happy rendering!
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Last edited by pixelcruncher on Sat Nov 04, 2023 6:28 pm, edited 4 times in total.
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Re: Rayscaper Alpha Version Available

Postby Rich O Brien » Fri Oct 27, 2023 1:32 pm

Here's a shader ball scene to test rendering on your device...

rs_shader_ball-scene.skp


Its easy to set a material or drag in a hdri...



I would recommend tweaking the Render Method and Sample count to get a good feel for the output



To test DOF try this...

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Last edited by Rich O Brien on Fri Oct 27, 2023 1:32 pm, edited 1 time in total.
Reason: Edited without reason on 27/10/2023
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Re: Rayscaper Alpha Version Available

Postby Rich O Brien » Fri Oct 27, 2023 3:08 pm

Here's a v2021 skp file because the one above is v8 and it loses materials....

rs_shader_ball-scene[v2020].skp


If you run into issues rendering use the Clear Data button...



...then render and have a play
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Re: Rayscaper Alpha Version Available

Postby jessereynolds » Wed Nov 01, 2023 6:14 am

Is this expected to run on macos? Or only Windows? (I only use sketchup on mac).

Cheers
Jesse
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Re: Rayscaper Alpha Version Available

Postby pixelcruncher » Wed Nov 01, 2023 1:25 pm

jessereynolds wrote:Is this expected to run on macos? Or only Windows? (I only use sketchup on mac).

Cheers
Jesse


Hey Jesse,

A Mac version of Rayscaper is planned but not yet for this alpha phase. Stay tuned!

Cheers,
Thomas
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Re: Rayscaper Alpha Version Available

Postby JGA » Thu Nov 02, 2023 3:37 pm

screengrab.png

Would it be possible for images not to be linked to an imgur account? I can't see the files on this site. Thanks.
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Sat Nov 04, 2023 4:24 pm

Here are explainer videos that show how to install Rayscaper for SketchUp. Either installation method works, you can choose whichever is more convenient for you.

Option 1: Install via the SU extension store


Option 2: Download manually and install via the SketchUp extension manager


Happy Rendering!
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Sat Nov 04, 2023 6:25 pm

Hey folks,

I also created a quick start video, using Rich O' Brien's demo shader ball.



Happy Rendering!
Thomas
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Re: Rayscaper Alpha Version Available

Postby pixelcruncher » Sat Nov 04, 2023 6:26 pm

JGA wrote:
screengrab.png

Would it be possible for images not to be linked to an imgur account? I can't see the files on this site. Thanks.


Hey JGA,

The images are visible for me, not sure what is happening... You can use the following video: https://www.youtube.com/watch?v=23A-TYc9u6o - This explains the same thing that Rich is explaining with his screenshots.

Cheers,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby Mike Amos » Mon Nov 06, 2023 5:50 pm

OK, where is the material editor available please? I get the toolbar but the plugin does not appear in the extensions drop down menu.
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Mon Nov 06, 2023 6:54 pm

Mike Amos wrote:OK, where is the material editor available please? I get the toolbar but the plugin does not appear in the extensions drop down menu.


Hey Mike,

There's a quick start guide on the plugin page: https://sketchucation.com/plugin/2677-rayscaper - Have a look at the quick start video; in case that's not enough, I sent you a message and can help to unblock you.

Cheers,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Mon Nov 06, 2023 7:03 pm

I am having a problem installing and implementing the Rayscaper plugin. After the installation, here is the problem I am seeing:

Rayscaper Install Problem.png


1. The plugin has been installed
2. The toolbar does not show up in the SketchUp toolbar
3. When you try to view the available toolbars, Rayscaper does not show up as an option.

I also tried closing SketchUp and reopening and the results are still the same.
What have I done wrong?
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Mon Nov 06, 2023 7:22 pm

ntxdave wrote:I am having a problem installing and implementing the Rayscaper plugin. After the installation, here is the problem I am seeing:

Rayscaper Install Problem.png


1. The plugin has been installed
2. The toolbar does not show up in the SketchUp toolbar
3. When you try to view the available toolbars, Rayscaper does not show up as an option.

I also tried closing SketchUp and reopening and the results are still the same.
What have I done wrong?


Hey Dave,

You are right, I can reproduce it here. If you open the Ruby console (Window > Ruby Console) you will see that there's an issue loading Rayscaper when opening SU 2020.

It's only for SU 2020, which I haven't tested (Only SU 2023 / 2022 / 2021). I'm figuring out what's happening and will provide an update here.

Cheers,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Mon Nov 06, 2023 7:28 pm

Thanks for the feedback. I thought I had done something wrong. 2020 is the latest version I have and Rich's model was 2020 so I expected everything to go smoothly. :)

BTW: When I comes time to document the plugin, I would suggest you look at Skatter Help. They have a great (IMO) site for learning how to used the features of their plugin. :D

Edit I would also suggest that you check back to 2017. I see a number of users on this forum that are still using 2017. I would also suggest you post an interior and an exterior render. :)
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Wed Nov 08, 2023 6:05 pm

I just saw your documentation on the Rayscaper website. You can ignore my documentation comment in my previous post. I think it is headed in a great direction. :D Rayscaper Documentation

Even though it is still a work in progress, you should have them post a link to it on the SketchUcation plugin page. It would let potential users see where you are headed.
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Last edited by ntxdave on Wed Nov 08, 2023 7:02 pm, edited 1 time in total.
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Wed Nov 08, 2023 6:58 pm

On yesterday's post, I should have also included the SketchUp View>Toolbars window that showed that Rayscaper also did not show up there as an option. I am sure you know (found it out) as well but I am showing it here incase others may also be trying it. :D

Rascaper Install Problem v2.png
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Wed Nov 08, 2023 8:56 pm

ntxdave wrote:Thanks for the feedback. I thought I had done something wrong. 2020 is the latest version I have and Rich's model was 2020 so I expected everything to go smoothly. :)

BTW: When I comes time to document the plugin, I would suggest you look at Skatter Help. They have a great (IMO) site for learning how to used the features of their plugin. :D

Edit I would also suggest that you check back to 2017. I see a number of users on this forum that are still using 2017. I would also suggest you post an interior and an exterior render. :)


Hey Dave,

I figured out that supporting SU2020 requires another Rayscaper build (because it requires re-compilation against a different Ruby version). This is a bit more work, can you try it out with SU2021 or higher?

Thanks for the pointer to the Skatter docs, that's indeed great documentation. As you already noticed, I started creating my own documentation here: https://rayscaper.com/docs/

Yeah, I should post more renders, the problem is that I am not an artist/creator. So my strategy is to keep fixing bugs and making improvements until someone comes along and finds it good enough to create a good render ;)

Regards,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Wed Nov 08, 2023 9:10 pm

pixelcruncher wrote:
ntxdave wrote:Hey Dave,

I figured out that supporting SU2020 requires another Rayscaper build (because it requires re-compilation against a different Ruby version). This is a bit more work, can you try it out with SU2021 or higher?

No, 2020 is the latest version I have.
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Re: Rayscaper Free Alpha Version Available

Postby Rich O Brien » Wed Nov 08, 2023 9:32 pm



dice-rs-00.png
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Wed Nov 08, 2023 10:04 pm

Nice Rich :thumb:

Do you have an interior and/or exterior model that you could render and post in this thread?
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Re: Rayscaper Free Alpha Version Available

Postby Rich O Brien » Wed Nov 08, 2023 10:24 pm

Here's an interior render of a guggenheim-ish type scene...

guggenheim.png


Rayscaper is still earlier in development so I'm reluctant to push it. It does have certain shading artifacts that I've let Thomas know about.

But overall I think it's very capable. I love the Polyhaven integration.
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Re: Rayscaper Free Alpha Version Available

Postby solo » Wed Nov 08, 2023 11:18 pm

Is there a shadow catcher material?
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Wed Nov 08, 2023 11:41 pm

Thanks Rich. I as hoping for something like a room or office setting but I understand that it is early in the cycle. Wish it would work with SU 2020.
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Thu Nov 09, 2023 2:52 pm

solo wrote:Is there a shadow catcher material?


Not yet, but it's planned, should be there in a couple of weeks.

Here's the planned road map for 1.0: https://rayscaper.com/docs/roadmap/

Cheers,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby ntxdave » Thu Nov 09, 2023 4:04 pm

Thanks for sharing the release plans. :thumb: :thumb:

Just hoping I will be able to use with SU 2020 and that it will be something I can afford. :D
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Thu Nov 23, 2023 9:16 am

ntxdave wrote:Thanks for sharing the release plans. :thumb: :thumb:

Just hoping I will be able to use with SU 2020 and that it will be something I can afford. :D


Yes, I'm looking into supporting SU2020. It will be part of one of the upcoming releases.

And yes, I plan to offer great software that everyone can afford. Of course with a discount for premium members.

Cheers,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby pc10pc » Wed Nov 29, 2023 4:02 pm

Hi,
I'm on SU 21.1.332 and having the same issues with toolbar not showing up.
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Re: Rayscaper Free Alpha Version Available

Postby pixelcruncher » Wed Nov 29, 2023 11:22 pm

pc10pc wrote:Hi,
I'm on SU 21.1.332 and having the same issues with toolbar not showing up.


Hi,

Could you check if you can get it via these instructions? If that doesn’t help, send me a private message.

Cheers,
Thomas
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Re: Rayscaper Free Alpha Version Available

Postby majid » Tue Jan 02, 2024 4:08 pm

I watched your YouTube video and seems the engine is great. Just installed and seems I have a problem. Maybe because I have no SCF plugin toolbar installed.

PS: it solved, I installed the SCF plugin and now I have the Rayscraper!
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Re: Rayscaper Free Alpha Version Available

Postby majid » Tue Jan 02, 2024 5:02 pm

It works charmingly!
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