Profile builder 3 - how to add different textures on wall

Profile builder 3 - how to add different textures on wall

Postby mantuxas » Mon Feb 18, 2019 7:44 am

Hi,

I'm building custom wall assemblies in profile builder that will be used for estimating. I need to know the area of an external wall surface. As I'm using estimator I do it by using different textures on the external wall, interior wall, wall top, and bottom.

But it seems like profile builder always textures all the surfaces of the wall the same color. Is there a way to customize it so it uses different textures on different surfaces? I attached a sample of how I would like the wall to look like.



Thanks for any help in advance, I really appreciate it.
1

mantuxas 
 

Re: Profile builder 3 - how to add different textures on wal

Postby rv1974 » Mon Feb 18, 2019 8:21 am

You'd need auto-assembly containing 2 profiles (u and -) plus a cap component at start/end.
2

rv1974 
 

Re: Profile builder 3 - how to add different textures on wal

Postby mantuxas » Mon Feb 18, 2019 8:27 am

rv1974 wrote:You'd need auto-assembly containing 2 profiles (u and -) plus a cap component at start/end.


I have tried that, but once I do that, it stops working when I change the height of the wall. So I can no longer use it as dynamic components.
0

mantuxas 
 

Re: Profile builder 3 - how to add different textures on wal

Postby rv1974 » Mon Feb 18, 2019 9:40 am

3 optoins:
1. 'Apply assembly attributes' to change to a new auto-assembly with altered heigt.
2. Tak2hata's Stretch by Area
3. Fredo scale to change height without texture distortion.
1

rv1974 
 

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