Did You Try The New SimLab Composer 8.1?

Did You Try The New SimLab Composer 8.1?

Postby ashraf » Wed Aug 23, 2017 2:49 pm


SimLab Soft have added and improved a lot of features in SimLab Composer.

Below is some of our top new features and updates, but there is many many more updates and features you can explore them by visiting 8.1 Product Page on the website.

New Features:
  • VR Workbench: Clipping Plane, Teleportation Points, Light/Shadow Baking, SimLab VR/Desktop Viewer on Mac
  • 3D PDF: New highlighting option to distinguish 3D objects that are associated with actions, New option for stopping animation on scene navigation.
  • WebGL/HTML: Highlighted 3D objects containing actions, Animation stops on camera movement.
  • Rendering: Region Rendering, Roughness Map, 360 Images,Alpha Channel Emitter, SimLab HDR Creation, Pass Light
  • SimLab Showroom: Ability to join SimLab Community, Ability to upload and download models, Ability to vote for favorite models, Showroom app is now available on Mac (macOS greater or equal to 10.12). The ability to export to SimLab VR Viewer app for mobile.
  • Mobile: SimLab VR Mobile Viewer App

All of this in one package so you can enjoy our tools and succeed in your business. You can try it for free for 21 days or you can upgrade for free if you're a current user of SimLab Composer 8.0

SimLab Support
SimLab Support

Re: Did You Try The New SimLab Composer 8.1?

Postby ntxdave » Wed Aug 30, 2017 5:23 pm

I have tried SimLab Composer 8.1 :D

Let me share some of what I have learned..

I know that for a very large part of the 3D community, realistic rendering is a major target. While I too want to be able to produce high quality rendering, I do not see a lot of that in the interactive environment. Yes you can produce some very nice quality still images, movies and 360 panoramas but the interactive formats do not seem to be able to take advantage of the rendering quality (which seems to be in concert with many other rendering environments). First of all, when you look at the type of models I develop, there are a ton of flat metal surfaces. From the feedback I received in the SimLab forum I have been told, and somewhat verified, that the flat surfaces is why I do not see the effect I am looking/hoping for.

This is where I see some very strong capabilities with SimLab Composer. If you would like to be able to present your models in an interactive environment where the view can click on objects in the model or you can provide buttons/links that allow you to interact with the model, I think you will be very happy wit the capabilities you. In particular here are some things that can be achieved in 3D PDF files and WebGL pages;
  • Scenes - called Scene States in SimLab Composer allow you to set up views that you can then connect to buttons/links. This give you the capability to provide the viewer with views of the model from various camera positions.
  • Material Modifications - another neat interaction is the ability to click on a button/link/object and modify the material of an object(s). Lets say that you have some upholstered furniture in a scene and you want to let the viewer to explore different colors or textures for the furniture. You can provide options for viewing the furniture with the options available.
  • Show/Hide Objects - This feature can be pretty neat. In my case, I have various options that can be added to a "base" peace of equipment. Using this facility I can show/hide the optional equipment via a link or button. Another good example might be to show something like different lamps or other furniture in a room. Again, you can provide the ability for the user to view the various options interactively.
  • Controlled Animation - While I will give you a little more information about animation in general in the following section, I need to point out the capability to interactively control animation. You can think of this kind of like having dynamic components. You can provide the ability for viewers to selectively animate objects (i.e. open/close doors) by clicking on an object/button/link
  • Interactivity Actions - The actions listed below can be triggered via clicking on an object in the model or a template element.
    • URL Provides the ability to link to an external web page
    • Message Box Launches a text box that can be used to provide information such as a product name and description or any other additional information
    • Animation Play Can be used to initiate an animation
    • Animation Stop Can be used to stop an animation
    • Script Can be used to trigger something like a Javascript
    • Multi Actions Used to provide access to/trigger multiple actions
    • Scene State Provides the ability to show different views or show/hide object or apply different materials
    • Play Sound Provides the ability to play a sound
    • Play Sequence Provide the ability play an animation sequence (i.e. open/close a door or etc.) which can be a subset of a full animation

In general, since Composer exposes the full object tree of your SketchUp file (using the free SketchUp export plugin) it comes pretty close to the animation capabilities of the Animator and other plugins. There are two levels of animation that can be used in 3D PDF files, WebGL pages and VR views; Animations and Animation Sequences. In particular, here are some things I would like to pass along.
  • Animations are the full set of animation actions like with the various animation plugins in SketchUp
  • Animation Sequences are smaller segments of animations that can be used to such things as opening or closing a door or drawer. The sequences can again be triggered via actions by the viewer such as clicking on something as described above in the "interactivity" section above.

I currently have not done very much with VR but I see some real value to it. In particular, the Desktop Viewer. While VR is definitely growing I think the requirement to have a headset is holding it back in the business community. However, I think that the Desktop Viewer has some potential. The recent ability to create 360 panorama views is also a big plus (IMO)

I have also looked at the Showroom tool where again I see some great potential going forward (which I see as an extension of the WebGL environment).

Bottom line is that I think SimLab Composer is a powerful toolset which, at the very minimum, deserves some exploration as an alternative toolset for sharing your SketchUp models with others.
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Re: Did You Try The New SimLab Composer 8.1?

Postby Luvanimation » Wed Oct 18, 2017 5:41 am

Hi, is it possible to export the environment to pdf as well in Simlab Composer 8, if yes then how can i do it??


Re: Did You Try The New SimLab Composer 8.1?

Postby ntxdave » Wed Oct 18, 2017 4:51 pm

Luvanimation wrote:Hi, is it possible to export the environment to pdf as well in Simlab Composer 8, if yes then how can i do it??

To create a 3D PDF, click on File>3D PDF>Export or Settings
Export 3D PDF.png

You might also want to watch this video:

Hope this helps you. :enlight:
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