Wrap-R for SketchUp

Re: Wrap-R for SketchUp

Postby liam887 » Mon Oct 09, 2017 5:18 pm

Woah nice work!
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Re: Wrap-R for SketchUp

Postby HornOxx » Tue Oct 10, 2017 7:35 pm

:thumb: :thumb: such a great work - it can´t hardly get better !!
( & a cool render staging ! )
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Re: Wrap-R for SketchUp

Postby DrieDeeDesign » Tue Oct 17, 2017 10:32 am

I really want the Mac version ... of Wrap-R ....
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Re: Wrap-R for SketchUp

Postby Stinkie » Tue Oct 17, 2017 4:41 pm

Great looking car model, Optima! :thumb:
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Re: Wrap-R for SketchUp

Postby optimaforever » Tue Oct 17, 2017 4:53 pm



Thanks!
Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Tue Oct 17, 2017 4:53 pm

Stellar!
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Re: Wrap-R for SketchUp

Postby pbacot » Wed Oct 18, 2017 7:56 am

Those car models are beautiful. I can't imagine how you got there despite the great plugins.
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Re: Wrap-R for SketchUp

Postby HornOxx » Wed Oct 18, 2017 8:55 am

HornOxx wrote:... it can´t hardly get better !!

I was wrong above - It can :!: :!: :thumb: :thumb: :D
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Re: Wrap-R for SketchUp

Postby Mistro11 » Wed Nov 29, 2017 11:37 pm

I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Wed Nov 29, 2017 11:41 pm

Make sure your texture is square 1 : 1

For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

Still not complete as I've more to add soon
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Re: Wrap-R for SketchUp

Postby Mistro11 » Wed Nov 29, 2017 11:44 pm

Rich O Brien wrote:Make sure your texture is square 1 : 1

For documentation see : https://wrap-r.com/docs-wrapr-.html

Still not complete as I've more to add soon


Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?
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Last edited by Mistro11 on Wed Nov 29, 2017 11:46 pm, edited 1 time in total.
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Wed Nov 29, 2017 11:45 pm

yes, slowly slowly catchy monkey.

enjoy the trial! if you need a refresh let me know
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Re: Wrap-R for SketchUp

Postby Mistro11 » Wed Nov 29, 2017 11:49 pm

Rich O Brien wrote:yes, slowly slowly catchy monkey.

enjoy the trial! if you need a refresh let me know

Ok, thank you!
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Re: Wrap-R for SketchUp

Postby JQL » Wed Nov 29, 2017 11:54 pm

Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...
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Re: Wrap-R for SketchUp

Postby raumplan » Thu Nov 30, 2017 11:42 am

Wrap-R OSX version, please!
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Re: Wrap-R for SketchUp

Postby Oxer » Thu Nov 30, 2017 1:46 pm

raumplan wrote:Wrap-R OSX version, please!

The same ;)
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