Noob - VR user - exporting to .glb

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Noob - VR user - exporting to .glb

Postby webmetalreese » Wed Jan 30, 2019 5:51 am

Hello and thank you for taking the time to read my post. I recently obtained an Oculus Rift and am now currently learning the process of importing 3D models into the software so that you can use them in your "home". I'm a huge Transformer fan and found that there were models in 3D warehouse (Thanks Blastard Studios) so I ended up installing SU and installing export GLTF and GLB files. All that is fine and dandy, but when I export the file to .glb it basically strips the model of everything.

Example:
The original and how I want it to look:

https://drive.google.com/open?id=1XHLWoXOV0uSqBieSJxLsNtdwbCEUCEbu


What I end up with:

https://drive.google.com/open?id=1-fpJITQvOggIbr3iHjj8dem2bY6nwfuS

Is there any way to preserve the lines and materials used in the model when exporting to .glb? I've tried many different things to no avail. I've even exported the .gltf file and then converted it to a .glb using another program and I still get the same outcome.


Any help would be greatly appreciated. I normally just build using 3D builder and then use textures to color and that seems to work, but I can't seem to do the same thing in SU.

Much thanks for your help and advice!
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webmetalreese 
 

Re: Noob - VR user - exporting to .glb

Postby webmetalreese » Wed Jan 30, 2019 1:31 pm

Hi thanks again for taking a look at my post, but I've yet to find a solution. I've been at the computer now for close to 6 hours haha I've saved it in every format - looked endlessly online and all I can find are how to's on how to export, but nothing about preserving the actual image. I really did the cell shading and thick lines, but no matter what format I just get blocky object without any lines.
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webmetalreese 
 

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