Converting a FSX object and import to Sketchup

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Converting a FSX object and import to Sketchup

Postby annber » Fri Dec 14, 2018 7:15 pm

I am new to this forum, and a bit better than a Newbie, but barely. I have been granted permission to use certain static objects from Flight Simulator X, FSX, and have no idea on how to import them into the sceneries I am designing using Sketchup. These files come in .bgl formats, and textures come in .dds format. Is there a way for me to convert them to a usable format? I have tried with Model Converter X, but am unable to import the textures. Thanks!!


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