A Welcome Message to New SketchUcation Members  Topic is solved

The ideal place for beginners to get help using SketchUp

Re: Welcome new SketchUp user!

Postby Tekkybot » Fri Sep 05, 2008 11:29 pm

Chris Fullmer wrote:Welcome, and one way to do that is to make the one block. THen select it all and turn it into a component. Then copy and paste the component (or I would use the move tool and hold down ctrl (on a PC)). Move+ctrl = move a copy. So this would would move a copy of the component over to where I want it. Then with the copy of the component, I would select it and activate the scale tool and scale it to negative 1 along the same axis I moved it. So if I moved the copy along the red axis, I would then scale the copy to -1 along the red axis too.

So now I would edit one of the components and it will change both components equally, but mirrored towards eachother, thus giving you the symmetry you need.

It sounds much more complicated than it actually is. I can put together a quick tutorial if my vague instructions don't help, or there probably is one already in the tutorials section on the forum. At any rate, have fun with SketchUp!

Chris

oh, I forgot to mention that you can not push/pull 2 faces simultaneously in SketchUp, though I think there might be an additional script you can download and install that will give you this functionality. Someone else will have to provide a link to this though.


just figured this out :berserk:
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Re: Welcome new SketchUp user!

Postby Aernoud » Mon Sep 08, 2008 4:10 pm

Hi everyone!
Im Aernoud and im 16 years old, i really like sketchup and it is as a hobby for me!
I really like organic modeling, (im going to buy the smooth subdivide tool soon :P )
Most of the time i make animal models, or own designed Metroid prime models.
Im not new to Sketchup but im new to this forum!

I already checked the gallery on the forum! Fantastic work to see there!
My models can been seen on the 3d warehouse...
Im currently working on a great progress, T-REX... Hope i can animate it with help.. in blender3d...

Aernoud
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Currently SU project:
- Metroid Prime large leviathan (own design)
- Metroid prime plasma turret (own design)
- Metroid prime Armour clubber (own design)
- The Minas Tirith project
- Mobile phone (own design)

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Re: Welcome new SketchUp user!

Postby Malert » Tue Sep 09, 2008 4:52 am

I would like to know how you make a group or copy of one object after selecting it..any help please
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Malert 
 

Re: Welcome new SketchUp user!

Postby remus » Tue Sep 09, 2008 8:05 am

To make a group, right click->make group.

To copy that group, get the move tool, press ctrl and then move a copy of the object.

hello btw :)
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Re: Welcome new SketchUp user!

Postby fkareem » Thu Sep 11, 2008 3:47 am

What's up everyone? I am new to this forum! I am architectural intern who is really interested in learning a lot more about sketchup. I have been using sketchup since it's @Last days. I am very proud to see what a powerful tool it has become. I look forward to using the tips here to further my career.
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Re: Welcome new SketchUp user!

Postby remus » Thu Sep 11, 2008 6:51 am

Hello, if its tips you looking for im sure youll find them in ample supply here :)
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remus 
 

Re: Welcome new SketchUp user!

Postby skyscraper100 » Fri Sep 26, 2008 11:42 am

Hi to all! im new here :) im skyscraper100
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Re: Welcome new SketchUp user!

Postby Gaieus » Fri Sep 26, 2008 11:44 am

Yes, we already know:
viewtopic.php?f=79&t=12959
But welcome again! Glad to see you are as happy with it as me! :D
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Re: Welcome new SketchUp user!

Postby EstuaryPig » Fri Oct 03, 2008 8:40 pm

Hi Friendly Peeps,

Thanks for a welcoming and informative community.

Sketchup is a relaxing hobby for me. So much fun, free!

And a novicey question: I tweaked a model that is GoogleEarth ready, and now when I visit it on GoogleEarth it is a grotesque hybrid of my new and earlier versions. Will this settle by itself in a day or two?

Thank you.
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Up the road, down the road.

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Re: Welcome new SketchUp user!

Postby remus » Fri Oct 03, 2008 8:57 pm

Hello estuary, im not very good at google earth stuff, but its probably worth trying to export your model again and then importing it in to google earth.
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remus 
 

Re: Welcome new SketchUp user!

Postby Gaieus » Sat Oct 04, 2008 4:53 am

Hi EP and welcome!

About your model: did you make sure that there is nothing shown from your temporary place on top of the already accepted (older) model in the 3D Layer in GE?
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Re: Welcome new SketchUp user!

Postby EstuaryPig » Sat Oct 04, 2008 10:09 am

Thank you, Remus and Gaieus.

Problem solved.
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Up the road, down the road.

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Re: Welcome new SketchUp user!

Postby tonyL » Wed Oct 08, 2008 4:53 am

hi this is tony and i m in design field and just join as user like 15 minutes ago.

glad to know that there is this skp forum. have been using skp a lil while and never knew there are so much goin on with skp.

i am goin :berserk:
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Re: Welcome new SketchUp user!

Postby solo » Wed Oct 08, 2008 5:04 am

Welcome to GSCF tonyL.

There is plenty to see, lots of great scripts to get and plenty to learn here, hope you enjoy your stay.
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http://www.solos-art.com

I'm better with polys than words
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Re: Welcome new SketchUp user!

Postby Pico » Fri Oct 10, 2008 8:32 am

Hello people!
Im totaly new to SketchUp, an compelete idiot withput absoultly no knowledge working in Sketchup.
Ive been modeling for aboth 5 years now mainly in Rhino3D, tried max and cinema among others but they didnt have that CAD feel of modeling geometry.
Ive been watching a lot o videos on youtube on SketchUp modeling and I must say its seems very fast and simple. What Im looking is a poly modeler with an CAD feel to it. Im saying poly couse last 5 years Ive been modeling with NURBS and then had to transfor them to clean meshes where problems always happen.
So I want to be able to model compleatly with polygons :-)
One thing I did notice whan watching videos is I didnt see anyone using fillet surface command :-(
Is this possible in Sketchup?
Im not intersted in any workaround but just in this simple command that would fillet (smooth) and edge between two surfaces or curves.
Also Im interested doest Sketcup has ability of UV texturing a geometry?
Can you give me few advices on learning Sketcup books, DVDs....
Thanx in advance people! :-)
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Pico 
 

Re: Welcome new SketchUp user!

Postby Gaieus » Fri Oct 10, 2008 9:13 am

Hi Pico and welcome.

You cannot be a total idiot at 3D modeling if you have been using those programs for 5 yars now :D

Anyway, there is a smooth tool in SU: triple click on any complex geometry and from the context menu select "Soften/Smooth". A window will pop up where you can slide the angle to be softened. See more about this here.

Also, the Eraser tool (combined with the Ctrl key) can soften individual edges.

As for UV mapping, the truth is that SU is rather limited in this field but there are some basic tools. See the "Position Texture Tool" section of the SU Guide.

For the general "Getting started" links we have colleted some basic info here.
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Gaieus 
 

Re: Welcome new SketchUp user!

Postby Pico » Fri Oct 10, 2008 11:30 am

When I meant filletig I mean acctual geometry beeing crated....see picture...
Can SU do this?
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Pico 
 

Re: Welcome new SketchUp user!

Postby Gaieus » Fri Oct 10, 2008 11:52 am

It cannot do it natively however there is plugin for that called "Round Edge".
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Re: Welcome new SketchUp user!

Postby Pico » Fri Oct 10, 2008 12:21 pm

Thanx man!
I posted there a quastion to see if Fredo has maybe updated his ruby.
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Pico 
 

Re: Welcome new SketchUp user!

Postby gwtcoombes » Tue Oct 14, 2008 4:44 pm

Hi everyone out there, just joined this forum as I've been a Sketchup user for a few years now but never really joined a forum.

I do a lot on Sketchup and also use Kerkythea more frequently recently, hope to be able to help with any problems I can and also hope that you guys will be able to help me with things.
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Re: Welcome new SketchUp user!

Postby boofredlay » Tue Oct 14, 2008 5:08 pm

Welcome :!:
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Re: Welcome new SketchUp user!

Postby planetsteve » Fri Oct 17, 2008 1:57 pm

Hello All

New member - probably all set to ask the usual stupid questions you have been asked a thousand times before....

Anyway, I am a monumental mason, just getting the hang of v6, producing some simple designs for my customers. Thorny problem at the moment of producing a circular vase that looks like it has been turned on a lathe, various profiles, and can't find a way to extrude a curved surface.

Anyone point me in the right direction?

Many thanks
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planetsteve 
 

Re: Welcome new SketchUp user!

Postby remus » Fri Oct 17, 2008 5:04 pm

Hello steve,

Have you found the follow-me tool yet? its a good un for doing lathe type stuff.

If not their is a quick intro here: http://www.youtube.com/watch?v=GOxrFN7JbiQ

Theres another one here, which is a bit more specific to your purposes: http://www.youtube.com/watch?v=_v5cvmTy ... re=related

And as for extruding curved faces, there isnt a way to do it natively, although there is a rather excellent script called joint push/pull that will do it, you can find it here: viewtopic.php?f=180&t=6708&hilit=+Plugin
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remus 
 

Re: Welcome new SketchUp user!

Postby sasrabirawa » Tue Oct 21, 2008 3:38 pm

Hello all...
My name is Yudi from Jakarta, Indonesia. I'm a new user of sketchup. So I think I'm gonna be asking a lot of things about sketchup.
I learn a little about Sketchup and use it especially in architectural models and interior design. And i'm very happy if we can share everything about SKP.
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Just an ordinary Sketchup user

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Re: Welcome new SketchUp user!

Postby Gaieus » Tue Oct 21, 2008 3:49 pm

Hi sasrabirawa and welcome!

I'm sure there will always be somebody around who will gladly help with your problems.

Hope to see your work in the Gallery as soon as possible!
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Re: Welcome new SketchUp user!

Postby ScottLininger » Tue Oct 21, 2008 11:30 pm

Hey Guys,

Scott Lininger here. I'm a programmer on the SketchUp team and will be spending a lot more time around these parts in the future. I hope I can help folks out with the Ruby API. (Though the experts on this forum know the API as well as I do. ;)

I've met a lot of you in various other virtual haunts. Hiya everybody!

-Scott
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- Scott Lininger
SketchUp Software Engineer
Have you visited the Ruby API Docs?
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Re: Welcome new SketchUp user!

Postby solo » Tue Oct 21, 2008 11:50 pm

Hey Scott, welcome to GSCF.
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http://www.solos-art.com

I'm better with polys than words
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Re: Welcome new SketchUp user!

Postby mrjumpmanv2 » Wed Oct 22, 2008 5:22 am

Hey everybody! I am Mr. Jump Man V.2
I think this is my forth forum that ive been in... All the other ones kinda turned into ghost towns. First off i want to say im not a noob to sketchup from the best of my knowledge, ive been using it constantly ever since october-12-2005, three years ago. I normally upload models to the 3d warehouse and so far have about 824 uploaded models ( Although the first account i had was mainly junk models, first account = 601 of those models, so i made another account to be liberated of this junk account. ) If you ( whoever "you" is or are ) are wondering what the "V.2" after my name is, it is because i had that junk account and made another. I hope to learn a lot of information, as well give, while i am at this forum.

Check out some of my models at the Link below

http://sketchup.google.com/3dwarehouse/ ... &scoring=d
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"Anyone who has never made a mistake has never tried anything new."

Albert Einstein

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Re: Welcome new SketchUp user!

Postby solo » Wed Oct 22, 2008 5:28 am

Welcome to GSCF Mr. Jump.

This one will not turn into a 'Ghost town' I'm certain of that, with over 10 thousand users you will be in great company.

Nice models by the way.
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http://www.solos-art.com

I'm better with polys than words
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Re: Welcome new SketchUp user!

Postby Gaieus » Wed Oct 22, 2008 10:53 am

Hi Scott and welcome. Coen seems to have added you to the "Google SketchUp Team" usergroup already; note that you can make sticky topics and post announcements in the forums if you wish.

Happy rubying with the folks here - there are a couple of very talented scripters around! :thumb:
_______

Hi Mr. Jumpman and welcom as well!

Like Pete says, this forum is not going to become a ghost town for sure ;)
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