Texture export nightmare

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Texture export nightmare

Postby Ostapas » Sat Jan 19, 2008 1:33 am

Good day,
I was really amazed with the speed and simplicity of Sketchup, but it
was like a worst nightmare when I tried to export my architectural
creations (to 3ds max, milkshape, various other 3d software,3d
converters) . More exactly, geometry is ok, but textures do not show
up by any means. For example, I created a simple plane with a brick
texture, which is power of 2 (128*128), *.bmp format, then saved it to
3ds, obj, fbx with combination of various options on/off, but still
cant't get the textures imported in any software. Any ideas?
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Re: Texture export nightmare

Postby Gaieus » Sat Jan 19, 2008 7:20 am

Hi there,

Just some thoughts:
  • Make sure you don't have any odd characters in the image names.
  • Make sure they are not longer than 8 characters (I'm not sure this is relevant but might be)
  • Make sure you don't apply the textures on the back (blue) faces. You can check this by turning your render style in SU into Monochrome - if you see any back faces, it is bad.
  • In the Export Options dialogue, check to export texture maps
Apart from the above, when exporting texture maps, see that you have two options: preserving texture coordinates or welding vertices. If there are no curved faces in your model, you're lucky and choose the first option. If you do, follow Chris Fulmer's tutorial quoted in this post (you may find that thread useful also).
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