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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Thu Feb 05, 2015 9:16 am

Integration Moi - Cycles teasing! :shock:
By Max Smirnov

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Sat Feb 07, 2015 2:15 pm

Ok It's working now :) :fro:

Cycles for Moi by Max Smirnov



PS
En VF et Manuel! :D
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Mon Feb 09, 2015 2:19 am

Moi Gui Builder by Chippwalters (Mac PC)

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Fri Feb 20, 2015 1:15 am

Import poly + Subdiv by Max Smirnov becomes very cool! :fro:


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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Fri Feb 20, 2015 12:07 pm

SKetchup -->obj By Tig for free version of Sketchup
Import OBJ --> Moi by Max Smirnov
Export OBJ from Moi (Quad + Triangle) :) By Michael Gibson
Import OBJ --> Moi by Max Smirnov
Subdiv Max Smirnov




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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Mon Mar 23, 2015 1:03 am

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby JQL » Mon Mar 23, 2015 2:55 am

Pilou, is there some kind of Layout for MOI?
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Mon Mar 23, 2015 8:49 am

@ Jql: Not yet, maybe sizing in the V 4.0 !
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby JQL » Mon Mar 23, 2015 3:40 pm

pilou wrote:@ Jql: Not yet, maybe sizing in the V 4.0 !


I absolutely loved the way the modeling is performed on the videos you put on the thread. I can't live without the SU+LO workflow though. Even with all it's flaws, it's the best thing that happened to me since a long time.

MOI modelling though... is very good looking.

It could be a nice addition to the arsenal but I don't like switching to and from a lot of software as I like to model without a break. This MOI is really sexy but I think this might be the greatest advantage of SU over MOI or other software for me.

With SU (specially now with 64 bits) I can have a hub model where everything falls into place and all my needed output can be created I mean:

- Model with SU;
- Render with Thea inside SU;
- Walkthrough with SU;
- Texture creation with Gimp;
- Post pro with Gimp but I'm switching to Krita wich is impressive and has 16 to 32 bit support. (If I could had the normalmap maker plugin to Krita I'd ditch Gimp);
- And then 2D output with Layout;
- Nanocad just for fixing cad exports when people complain and prepare dwg for import into SU.

The day MOI or anyother will do all this it's the day SU starts to be questioned in my office.

I'll keep wanting to model that way though and I'll keep peeping at this post.
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Mon Mar 23, 2015 4:50 pm

You can try also something who is between SU and Moi3D (it's free and has SKP export) ;)

DesignSpark 64 Bits (who is formerly SpaceClaim light) so Sketchup on Steroïds! :)

You can load Billions of Free Objects or create from zero! :shock:

Here an Object that I have loaded then you can modify it to the infinite!
top2.gif


Then reloaded in Su after modifications! :)

dingue.jpg
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby JQL » Mon Mar 23, 2015 7:48 pm

Thanks Pilou

I also seen you post that one. It seems very good for components that you can model independently from your sketchup model. However I really have to model most stuff inside SU as my models are architectural. It's another one wich feels like having all the right modelling tools but lack all the juice one needs.

It might be worth the look as it's got a very inteligent push/pull tool. I don't understand why sketchup developers don't put a greater effort towards developing existing tools. It's not that pushpull is not a cool 3D starting method, it's just that the only advanced thing you can do with it is duplicating a face (wich gets a lot of reversed face errors by the way).

MOI and that one really are examples to follow and I do believe that if they'd have half the popularity of Sketchup... Maybe Trimble won't let it Tremble.
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Wed Mar 25, 2015 1:28 am

Function Split by Max Smirnov



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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Wed Mar 25, 2015 10:01 am

by Ed Ferguson

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Thu Mar 26, 2015 2:08 am

New function Scale and Split accepts Ngons !
By Max Smirnov

A trick for the sSplit : don't select only the volume, but select the volume then use the Browser for select faces!

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Fri Mar 27, 2015 11:43 am

Teasing! :)
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Sat Mar 28, 2015 1:07 am

Split edges releaded ;)


Knife is implicite!
A simple Boolean Diff make the trick :)


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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Sat Mar 28, 2015 9:15 pm

new version sSplit :enlight:

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Mar 31, 2015 10:29 am


By James Elliott


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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Sat Apr 04, 2015 1:05 am



UI & model modèle by Chippwalters



This render inside Sketchup with free Visualizer 1.3!


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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Mon Apr 20, 2015 11:05 am

Shoes Tutorial
by Lawrence


Mannequin By Chippwalters

File 3DM File SKP linked! ;)


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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Apr 21, 2015 9:24 am

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby JQL » Tue Apr 21, 2015 9:47 am

Pilou,

Seems like we need an Onshape thread...

This one does have Layout alike functionality and it seems good! Have you seen architectural examples?
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Apr 21, 2015 11:05 am

It's a CAD program. It will be perfect for mechanical pieces. Or design object like bicycles, cars, furnitures etc...
For big complex architectural project that will be more hard but very cool for "architectural structure" or small houses and details concepts.

The only "real limitation" for free use is the 5 gigas hosting! (see video above)

And big advantage it has a very cool new concept of animation!
Minute 0.42
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby JQL » Tue Apr 21, 2015 1:54 pm

Is that cool or what?

Autocad started as mechancal cad too.
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Apr 21, 2015 3:24 pm

Is that cool or what?

This is very coll for any Makers !!! :D

Autocad started as mechancal cad too

How many generations of users have some pills used for manage it ? :mrgreen:
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Sun Apr 26, 2015 3:57 pm

By Mauro



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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Fri May 01, 2015 4:47 pm

For use the animation functions of Onshape just export from Moi in Step format! :)
(you can of course animate in SU after export in SKP fromat from Moi , but that will be not Nurbs format ! )

Upload the .step file, Translate in Onshape format et voilà! :ugeek: :)

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Wed May 06, 2015 1:16 am

New automatic function for close surface,volume



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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue May 19, 2015 10:56 am

Tutorial very detailed Car's Ed (here in French ;) )

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Jun 02, 2015 12:20 am

Max Smirnov + Dinos has made a Volume/Mass Calculator! :)

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