MOI 3D on MAC / PC 17 Oct 2018

Re: MOI 3D on MAC OSX is now available! 11/06/2012+PC

Postby pilou » Wed Nov 07, 2012 10:15 am

You must go there for a new beta of 6 NOV 2012 format SAT/IGES/STEP have some crashes!
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Re: MOI 3D on MAC OSX is now available! 11/06/2012+PC

Postby pilou » Tue Nov 13, 2012 12:19 am

9 nov 2012
Interview! of Michael Gibson the creator of Moi! :idea:

He speaks also of Sketchup ;)

Another one but text ;)




Have you try that inside Moi3D? :mrgreen:
CTRL + SHIFT + Click on the Options' icon? :D
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Re: MOI 3D on MAC OSX is now available! 11/06/2012+PC

Postby pilou » Sun Feb 24, 2013 6:53 pm

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Re: MOI 3D on MAC OSX is now available! 03/17/2013+PC

Postby pilou » Mon Mar 25, 2013 6:11 pm

Beta V3 03 18 2013
(full detailed functions on the link ;)

v3.jpg
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Re: MOI 3D on MAC OSX is now available! 08/01/2013+PC

Postby pilou » Fri Aug 02, 2013 11:26 pm

Moi3D beta V3 first August 2013 (only for owners of the V2 ! )
News: Blend Multiple! :thumb:



Of course you can have any number! 3 to 5 for example! :enlight:

No time for detail, I must load the trailer! :mrgreen:
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Re: MOI 3D on MAC OSX is now available! 11/19/2013+PC

Postby pilou » Tue Nov 19, 2013 5:30 pm

Moment of Inspiration the Zen Nurbs modeler :)

moi beta V3 19 Nov 2013 (only for owners of the V2)

The main new thing is hidden line removal when exporting to AI, PDF, and DXF formats.
Shift while drawing now works for an enhanced straight snap. When you hold down shift straight snap will have priority over object snap, and the current straight snap line will stay locked on for as long as you hold shift. Also when you hold down shift straight snap will activate to the closest straight snap line regardless of how far away it is to the mouse.

AI format for clipboard transfer should work on on OSX.

Some bugs fixed in surface/surface intersection, some cases that didn't work before with things like 2 pipes crossing each other should work better now.

Layers are exported to DXF format

Bug fixes to Blend between 2 edges that touch each other at sharp "pole points", and to order sorting for loft to point.






Render with C4D
By Samardac

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Re: MOI 3D on MAC OSX is now available! 11/19/2013+PC

Postby pilou » Wed Nov 20, 2013 3:45 pm

With new export Ai ;)
By Martin

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Re: MOI 3D on MAC OSX is now available! 11/19/2013+PC

Postby pilou » Sat Nov 23, 2013 6:45 pm

The complete list of new stuff of the Beta V3 of 19 November 2013
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Re: MOI 3D on MAC OSX is now available! 11/19/2013+PC

Postby pilou » Tue Feb 18, 2014 12:01 pm

For some customize of the UI, shortCuts plugins, Snapshots, Lightings... by Max Smirnov :fro:



:ugeek:



You can put any numbers of librairies and any numbers of objects! :fro:

My little test ! :mrgreen:

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Re: MOI 3D on MAC OSX is now available! 11/19/2013+PC

Postby pilou » Sun Mar 02, 2014 12:15 pm

Variable fillets announced for more voluptuousity! :)

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Re: MOI 3D on MAC OSX is now available! 03/24/20143+PC

Postby pilou » Tue Mar 25, 2014 5:08 pm

Moi Beta V3 03 24 2014
Ok owners of the V2 can have variable fillets! :enlight:
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Re: MOI 3D on MAC OSX is now available! 03/24/20143+PC

Postby pilou » Tue Apr 01, 2014 3:04 pm


April's Fish :mrgreen:
Maybe ScriptArray can help for some many things! :) because basic Transform / Array / Circular has not Size parameter inside!
ScaleArray has not the rotation


Just edit the header of the page for the 3 functions Move, Size, Rotate! (like Grow By TIG :enlight: but some different ;)

Draw original ellipse on Right View following your parameters : here movement will be on the X
Movement of the original on the X will be : 5, 10, 15,...
Size of the original will be on Y, Z : size y*2 size z*2, size y*3 size z*3, size y*4 size z*4,...
Rotation of the original will be: 10°, 20°, 30°...

Advantage : you can input any formulas and parameters, any conditions... you want! :)




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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Sat Jun 28, 2014 12:13 pm

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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby olishea » Sat Jun 28, 2014 2:44 pm

Nice, my demo's just finished so I'm gonna buy a license. Great software and so easy to use.
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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Sat Jun 28, 2014 6:09 pm

Bienvenue au club! :enlight:
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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Thu Jul 24, 2014 10:33 am

Distord a curve (s) by Smirnov
By Samardac
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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby olishea » Thu Jul 24, 2014 12:04 pm

cool feature!
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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Wed Jul 30, 2014 9:47 am

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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Wed Sep 03, 2014 11:35 am

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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Sun Sep 07, 2014 1:56 pm

Fx graph 3D by Max Smirnov
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Re: MOI 3D on MAC OSX is now available! 06/27/20143+PC

Postby pilou » Sun Sep 07, 2014 10:46 pm

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Sat Sep 20, 2014 11:50 am

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Wed Sep 24, 2014 2:04 am

Trial versions released! :)
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Wed Sep 24, 2014 10:28 am

So
Moi3D 3.0 Infinite Trial without save! PC + MAC :cool:

But with this little Script "one line" you can have a "Copy screen" at any size! :enlight:
By Michael Gibson creator of Moi3D
You can of course modify any thing you want following you graphic card size!
Code: Select all
script: /* Print Screen on the Clipboard */ var prev_background = moi.view.viewportBackgroundColor; moi.view.viewportBackgroundColor = 0x000000; moi.view.lineWidth = 4; moi.grid.display = false; moi.grid.showXYAxes = false; moi.ui.getActiveViewport().renderToClipboard( 2560, 2560 ); moi.view.lineWidth = 1; moi.grid.display = true; moi.grid.showXYAxes = true; moi.view.viewportBackgroundColor = prev_background;


A very old test of that! :)
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Wed Oct 01, 2014 9:15 am

Little teasing for an incredible plugin!
import obj yet released! By Max Smirnov
Subdive in no time! Result will be "nurbs" ! :fro:

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Oct 07, 2014 2:12 am

beta released! ;)
Subdivision by Max Smirnov! ;)

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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Tue Oct 07, 2014 9:55 am

Subdivide beta by Max Smirnov

Yet work only for 3,4,5 polygons!


A trick





Pentagons isn't supported in fast mode. (but will be in Accurate mode)
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pep75 » Tue Oct 28, 2014 8:23 am

Man...I didn't know MOI....I've been playing around with it and this is what SketchUp should have been....
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby olishea » Sat Nov 01, 2014 3:29 pm

pep75 wrote:Man...I didn't know MOI....I've been playing around with it and this is what SketchUp should have been....


It's not great for architectural stuff though. Of course it can be done, but it's a solid modeller for products mainly. And when it comes to that, it's in a different league to SketchUp.
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Re: MOI 3D 3.0 on MAC OSX PC is now available! 09/20/2014

Postby pilou » Thu Jan 15, 2015 12:22 am

For those who want export Components from Moi3D to Sketchup
(Moi has not yet instances) :roll:
I have found a trick for have instancied Components inside Sketchup! :enlight:

A big thanks to Thomthom who permit this miracle! :fro: :thumb:
Video by Chri ;)
Process inside SU
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