MOI 3D Beta 4.0 64 bits is now available! Nov 2017

MOI 3D Beta 4.0 64 bits is now available! Nov 2017

Postby pilou » Wed Nov 23, 2011 10:12 am

Moment of Inspiration the Zen Nurbs modeler :enlight:

The Mac OSX version offers the 100% exact same feature set as the Windows version :ugeek:
- no missing functionality!

Have fun! :fro:

Edit : See post of 10/06/2015
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Re: MOI 3D on MAC OSX !

Postby tfdesign » Wed Nov 23, 2011 10:57 am

No way! Brilliant news! Thanks for sharing that Pilou! :)
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Re: MOI 3D on MAC OSX !

Postby jeff hammond » Wed Nov 23, 2011 2:20 pm

Pilou wrote:There's a new OSX version of the v3 beta


incredible news! i exchanged emails with michael a few years ago which left me fairly convinced Moi would never find it's way to osx.. and it seems so mac like when compared to other 3D apps out there.. i'm glad they're going for it. :thumb:

(sorry only for owners of the v2 !

hmm.. this doesn't make much sense to me.. i'd love to beta test but why would i be a v2 owner? ;)
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Re: MOI 3D on MAC OSX !

Postby pilou » Wed Nov 23, 2011 3:43 pm

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Re: MOI 3D on MAC OSX !

Postby gilles » Wed Nov 23, 2011 4:28 pm

No Alternate trial version for mac , would buy a PC version just to test the Beta??
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Re: MOI 3D on MAC OSX !

Postby pilou » Wed Nov 23, 2011 5:12 pm

Yes if you want test the "Mac version" that is now the only thing that you can make :ugeek:

Of course you can yet try the trial PC Version (or infinite PC demo without save) on a Mac with some MAC emulators !
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Re: MOI 3D on MAC OSX !

Postby jeff hammond » Wed Nov 23, 2011 5:36 pm

Pilou wrote:Of course you can yet try the trial PC Version (or infinite PC demo without save) on a Mac with some MAC emulators !


might as well drink some poison while you're at it :D :D
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Re: MOI 3D on MAC OSX !

Postby tfdesign » Wed Nov 23, 2011 6:05 pm

Oh dear. Not a proper 'port' just an X11 nightmare :shock: :?

Oh well- can't complain too much? :roll:
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Re: MOI 3D on MAC OSX !

Postby jeff hammond » Wed Nov 23, 2011 6:12 pm

tfdesign wrote:Oh dear. Not a proper 'port' just an X11 nightmare :shock: :?

Oh well- can't complain too much? :roll:


wait, what? X11 as in the same way kerkythea requires X11?
i couldn't even use kerky because of that.. maybe things have changed with snow leopard or lion in how all that madness works..

it'd definitely be nice to get it osx native but there would have to be a whole heck of a lot of interest being shown by mac users because as far as i know, moi3d is a one man operation.
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Re: MOI 3D on MAC OSX !

Postby pilou » Wed Nov 23, 2011 6:19 pm

moi3d is a one man operation

Yes! But a tricky coder ;)
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Re: MOI 3D on MAC OSX !

Postby tfdesign » Wed Nov 23, 2011 11:40 pm

Oh don't listen to me! I'm just an Apple fanboi purist!!! :lol: :roll: :D
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Re: MOI 3D on MAC OSX !

Postby Rich O Brien » Wed Nov 23, 2011 11:43 pm

Oh don't listen to me!


:thumb:
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Re: MOI 3D on MAC OSX !

Postby tfdesign » Thu Nov 24, 2011 11:12 am

Rich O'Brien wrote: :thumb:


Where's the 'fist' emoticon?? :evil:
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Re: MOI 3D on MAC OSX !

Postby pilou » Thu Nov 24, 2011 11:29 am

Infos :)
For Moi It's not really native Mac code but result is the same! ;)

A same licence will permit to use PC + MAC if you want! :thumb:
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Re: MOI 3D on MAC OSX !

Postby tfdesign » Thu Nov 24, 2011 11:40 am

X11 is good. It's just a bit ugly. But if you strip away all of the nice bits of OSX, the gui looks like X11 anyway.

UGS NX7 for Mac runs in X11.

Autocad at least is native. :)
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Re: MOI 3D on MAC OSX !

Postby Edson » Thu Nov 24, 2011 6:23 pm

this is a bit of a catch-22 situation: you cannot try the V3 mac version unless you own a V2 license but there is no V2 for mac...
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Re: MOI 3D on MAC OSX !

Postby jeff hammond » Thu Nov 24, 2011 6:27 pm

M Gibson has said there will be a trial version once it's out of beta. (8 months_ish from now?)
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Re: MOI 3D on MAC OSX !

Postby pbacot » Thu Nov 24, 2011 6:30 pm

I think the MAYOR should go talk to them about a special offer for Sketchucation so they'd get some valuable feedback and a targeted audience.

(Nevertheless the hassle with X11 I've experienced using Gimp and an KT is almost a non-starter. I've been cringing lately when I do delve into it. So NON-Mac I feel all thumbs, and the crashes and save routines....)
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Re: MOI 3D on MAC OSX !

Postby jeff hammond » Thu Nov 24, 2011 6:55 pm

pbacot wrote:I think the MAYOR should go talk to them about a special offer for Sketchucation so they'd get some valuable feedback and a targeted audience.

ha.. yeah. let's see what kind of pull mike has :D

(but i can understand gibson's stance.. the time/work spent making a trial version of the beta would be better spent on actually improving the beta.. etc.. his licensing policy is going to be generous as well as you only need one license to run on either platform so i imagine he doesn't want to be loose with the mac keys right now as they'll work on windows as well..
also, if you're a windows user, you can't use V3 beta either unless you have a V2 key so it's the same thing for us mac users.. he's also stated that he feels there are enough licensed V2 users which also have macs in order to get the proper amount of feedback for the beta..
i know there are loops in my logic up there.. just saying that if i were him (michael), i'd probably do the same thing simply to avoid unnecessary headaches/work.. it's not like none of us won't try out the app when it's ready because of him not releasing the beta to everyone..


(Nevertheless the hassle with X11 I've experienced using Gimp and an KT is almost a non-starter. I've been cringing lately when I do delve into it. So NON-Mac I feel all thumbs, and the crashes and save routines....)


yeah, see, i don't think it's the same thing as with those apps.. i'm pretty sure it's just moi.app(?) and you launch/use it just like a normal osx app.
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Re: MOI 3D on MAC OSX !

Postby pilou » Thu Nov 24, 2011 9:56 pm

(8 months_ish from now?)

Surelly something like that! Due the number of things that he wants to put inside! ;)
(and don't forget that the more time consuming at the end is to write the manual :!:
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Re: MOI 3D on MAC OSX !

Postby pilou » Sat Nov 26, 2011 3:19 am

Perhaps a normal version 2.5 OSX in a month to wait for a V3 beta OSX more complete for those who do not want to buy a license eyes closed! ;)
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Re: MOI 3D on MAC OSX !

Postby pilou » Wed May 16, 2012 10:52 am

The OBJ to 3DM converter is updated! :fro:
(same download location which is here: http://moi3d.com/download/Obj23dmWireframe.zip) so that it now has 2 different modes that you can choose from - you can choose to either create one single line for every edge with no duplicates as it did before, or you can now also choose to create one closed polyline curve for every face.

With this second mode, if the faces are all planar than you can just select them all and run Construct > Planar to build planar faces from those closed polyline curves, then use Edit > Join to join them together.

Does this not cool ? :enlight:

Edit
the above program converter is for Windows :oops:
So for MAC maybe
Uuder the same Wine system that MoI uses to run. To do that, right-click on the MoI app and choose "Show package contents", and unzip the converter program under the "drive_c" directory that is inside there.

Then to launch it, do the same "Show package contents" again and then double-click the Wineskin.app that shows there, go to "Advanced" > "Tools" > and push "Command line shell" - a command prompt window will pop up that accepts DOS commands, and the converter program can probably be launched ok from that command prompt. (not tested as I have not MAC :roll:
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Re: MOI 3D on MAC OSX !

Postby pilou » Mon May 21, 2012 10:54 am

UnwrapCurve
unwrap1.jpg
unwrap2.jpg
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Re: MOI 3D on MAC OSX is now available!

Postby pilou » Fri Jun 15, 2012 11:10 am

Moment of inspiration (the zen Nurbs modeler :)

The Mac OSX version offers the 100% exact same feature set as the Windows version :ugeek:
- no missing functionality!

Have fun! :fro:
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Re: MOI 3D on MAC OSX is now available! 09,02.2012

Postby pilou » Sun Sep 02, 2012 3:03 am

beta V3 2 Septembre 2012
Moment of Inspiration : the Zen Nurbs modeler ;)

A new v3 beta (version Sep-1-2012) is now available for : download here , also linked to from the download page on the main web site.

New stuff:

Updated Solids++ geometry library to latest version, includes various bug fixes but please also be on the lookout for any regressions (things that used to work previously but don't anymore after the update).

For Mac OSX this version should now work ok on OSX 10.8 Mountain Lion, please let me know if you still see any issues there.

Updated Network command - fixed a bug that was causing Network results to be extra lumpy in certain circumstances, the fix should give better quality surfaces. There is also a new "Mode" option that you can adjust to modify the fitting behavior.
Mode = "Normal" fits the boundary curves by the regular fitting tolerance. This makes the resulting surface hug the shape of the boundary curves accurately enough so that it can be joined to other things built off of those same curves.
Mode = "Lighter" makes the surface fit to a looser tolerance, making a lighter surface but that adheres less to the boundary curves.
Mode = "Custom" - allows you to enter in a numeric tolerance value of your own choosing.
Mode = "Uniform" - allows you to enter in a number of points - each section of the Network is fit with that number of control points per region rather than refining things adaptively to meet a distance tolerance like the other modes.
You can use one of the other modes than "Normal" if you want to output a less constrained and lighter surface at the expense of it not hugging as tightly to the boundary curves. So one thing to note if you use Network is that there is now an additional stage to the command where you can set the mode, and the command will not complete until you push "Done" or right click on that new additional step.

Updated curve fitting - the Rebuild command can now often generate a fit to the same accuracy as before but with fewer (often about half as many) control points used. The "Delete input objects" checkbox is now turned on by default for Rebuild.

Fixed a bug with Boolean Union when some open surfaces were used as part of the boolean, where in some circumstances it would not recognize and remove "interior cell walls" between 2 solid regions. This fixes the bug reported on the forum here: http://moi3d.com/forum/index.php?we...OI&msg=4388.160

Updated Alt so holding Alt will also suppress the "Closed" snap when drawing a curve or polyline same as it suppresses other snaps. Reported on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5338.1

Fixed file handling on Mac OSX so that any of the characters: " * <> ? | can be used ok in a file or directory name now - previously a file name with any of those characters would not work properly, which was a side effect of them being illegal filename characters in Windows.
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Re: MOI 3D on MAC OSX is now available! 09/02/2012

Postby pilou » Thu Sep 06, 2012 3:11 pm

;)
The v2.5 MoI release has now been updated to v2.51 - this release adds OSX 10.8 Mountain Lion support.

With this release MoI will now run on OSX 10.6, 10.7 or 10.8 .

You can get the new version by entering in your v2 license key here: http://moi3d.com/reinstall.htm

Also if you're running OSX 10.6 (Snow Leopard) or 10.7 (Lion) there isn't really any reason to update to this version. It's the same build as v2.5 aside from the Mountain Lion support.

Also the Sep-1 v3 beta released just a few days ago also supports Mountain Lion as well. Version 2.51 is just an update for the previous 2.5 full (non-beta) version to also support Mountain Lion.
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Re: MOI 3D on MAC OSX is now available! 09/06/2012+PC

Postby pilou » Fri Sep 21, 2012 2:03 pm

New commande Randomize

Make randoize on an objects ' selection

Unzipp and put inside command folder
can be call by Press TAb and type randomize
else by Shortcut

random.jpg
alea.jpg


Works fine all with the old "Scale Array" who made the same in linear mode so no randomized!
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Re: MOI 3D on MAC OSX is now available! 09/28/2012+PC

Postby pilou » Fri Sep 28, 2012 5:13 pm

New version for Mac!10.8.2 & 10.7.5 OSX
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Re: MOI 3D on MAC OSX is now available! 09/28/2012+PC

Postby pilou » Sat Sep 29, 2012 3:40 pm

2 New commands

CenterAtOrigin works also with the CPlane

PutOnGround
:enlight:
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Re: MOI 3D on MAC OSX is now available! 11/05/2012+PC

Postby pilou » Tue Nov 06, 2012 12:16 pm

A new v3 beta (version Nov-5-2012) is now available for download here: http://moi3d.com/beta.htm , also linked to from the download page on the main web site. :enlight:

New stuff:


Mac version should now work fine with the latest OSX system updates 10.8.2 and 10.7.5 without needing any other settings adjusted.


New DXF file format support for import and export - focused on curve entities like lines, polylines, arcs, circles, splines. Should help with data transfer to and from various 2D CAD programs. When exporting you can choose to export either a 2D projected view which will flatten the curves by a view projection, or to export the 3D curve data. It's saved as an AutoCAD 2000 version DXF file.


Updated closed surface skinning to do periodic closed surfaces - fixes problems with closed fillets, blends, and sweeps where the generated surface was not smooth at its closing seam area. One recent one reported here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5376.1 which should now be smooth in the seam area where there was a crease happening previously.


Fixed a regression in the last geometry library update that was causing failures with analytic intersections between planes and cylinders and preventing some Booleans from working. Also fixed another regression that was messing up Inset as reported here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5508.1


New "Bounding box center" button for Transform > Move, Copy, Scale, and Scale1D commands. On the first prompt where you can pick the base point for these transform commands there is now a "Bounding box center" button you can push to use the center of the object's bounding box as the base point, to make it easier to move the object's center point to a specific location.


Update properties panel size readout - units calculator. Make the units label in the size: line of the properties panel to be clickable separately, when clicked it brings up a mini units calculator that allows displaying the size in different unit systems.
Requested on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5503.1
Demo here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5503.14
It's also now possible to have a script change which units will be used inside of the top-level size: line inside the properties panel, here's a keyboard shortcut that switches the display in that one area from the current unit system to inches or back again:
script: /* Set property panel units display */ var sp = moi.ui.sidePane; sp.g_PropPanelUnits = (sp.g_PropPanelUnits == 'Inches' ? '' : 'Inches'); sp.UpdatePropertiesPanel();


Relabeled the vertex normals options for LWO format to make one setting labeled as "Modo 601 / LightWave v10" style normals, since as of Modo 601 it uses the same style as LightWave v10 for importing LWO vertex normals.


Updated Extrude to point - when extruding a line segment to a point, make a trimmed plane for the triangular face generated rather than a surface with a singularity (collapsed edge) at the tip.


Updated tapered extrude - added a "flip" checkbox, requested on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5403.1


Updated tessellator to fix triangulation issues in certain circumstances to fix the meshing bug reported on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5365.4 also fixed a crash bug in the tessellator reported here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5515.1


Updated curve antialiasing - new option for using thinner style antialiasing in the display engine. Can be set in moi.ini under:
[View]
UseThinAntiAliasing=y
Or toggled by a keyboard shortcut with: script: /* Toggle thin anti-aliasing */ moi.view.useThinAntiAliasing = !moi.view.useThinAntiAliasing;
Was requested on the forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5370.1


New project to cplane drawing aid - Implement new drawing aid mode which can be used to project all snap points onto the construction plane, by using the following scripts on a shortcut key:
script: /* Toggle projecting snaps to CPlane in ortho views */ moi.drawingAids.projectToCPlaneOrtho = !moi.drawingAids.projectToCPlaneOrtho;
script: /* Toggle projecting snaps to CPlane in ortho and 3D views */ moi.drawingAids.projectToCPlaneAll = !moi.drawingAids.projectToCPlaneAll;
Requested in forum here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5371.1


Updated Network surfacing command - fixed bug where the new fitting options from the previous beta did not get applied to 3 or 4-sided networks since those were handled by a special case Coons patch method instead. Now 3 or 4 sided networks will generate a regular Network surface with the same option in effect, and there is a new "Exact" option which shows up for 3 or 4 sided networks which will make a Coons patch with no refitting of the input curves.


Fixed a bug where the main window did not store its size properly if the window was closed while it was minimized, when closing it by right-clicking on the Windows task bar.


Fixed a bug importing spheres and surfaces of revolution from Rhino when certain additional rotation properties were set on them, fixes a bug reported on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5389.1


Updated ArrayGem - allow point objects to also be selected as target objects for creating copies instead of only path curves.


Some scripting fixes - fix problem in function signature for moi.vectorMath.createFrame() that caused different behavior when arguments were left out between Windows and Mac, disabled script timeout that would abruptly cancel scripts that ran a tight loop for too long, fixed problem where pasting a script fragment into the xyz coordinate box would evaluate it twice, and make factory.getCreatedObjects() work with async factories by waiting for the async factory to finish its work before returning back to the script with the generated objects.


Updated installer - put full version name on the "MoI" program shortcut so that multiple versions will be more distinctly labeled when they show up in the MRU area of the Start menu. Fixes the problem reported here: http://moi3d.com/forum/index.php?webtag=MOI&msg=5405.9


Various other minor fixes.
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