Let's have a Hardware speed test for SU

Re: Let's have a Hardware speed test for SU

Postby thomthom » Tue Apr 12, 2011 9:09 am

masrulpilami wrote:does anyone know how to test it in SU8?=D

Exactly the same as in SketchUp 7
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Re: Let's have a Hardware speed test for SU

Postby Krisidious » Tue May 10, 2011 11:12 am

new upgrade... I5 2500k with 2 GTX 470s

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1 gtx 470

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2 gtx 470 running sli

stats
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Re: Let's have a Hardware speed test for SU

Postby baz » Wed May 11, 2011 2:17 am

New puter. I think the graphics card is letting me down cos results are similiar to older machines.
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Re: Let's have a Hardware speed test for SU

Postby Krisidious » Wed May 11, 2011 6:35 am

well baz that perplexed me. becuase if I'm not mistaken the GeForce 210 is a rather low end card right? like $50.00? and your score is smoking mine. so I figuired it had to be the I7 2600... but I'm running the I52500k unlocked at like 4.8ghz... although you seem to have 8 cores... you'll have to inform me on how that is? but anyway. I went into the nvidia control panel under 3D settings and turned everything up on the global settings...

Capture5.JPG


this improved my score by 100%

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I would be interested to know if the rest of you have these settings turned on... if my assumption is correct, the FPS in SketchUp comes more from the CPU than the video card.

Baz, do you have hardware acceleration on?
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Re: Let's have a Hardware speed test for SU

Postby baz » Wed May 11, 2011 6:58 am

Hi Kris, yes h/ware acceleration is on. Also I never touch the card properties, I choose 'let the application decide'. I have no idea why it's showing 8 cores. And yes the card is budget.
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Re: Let's have a Hardware speed test for SU

Postby jarynzlesa » Wed May 11, 2011 9:53 am

I think I am a winner :) .
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Re: Let's have a Hardware speed test for SU

Postby baz » Wed May 11, 2011 10:16 am

jarynzlesa wrote:I think I am a winner :) .


That was with shadows off? It looks like it.

In Australia we'd probly call you 'a battler' :)
Which is a good thing, but it means you are doing it hard.

Re: your avatar, which I've only just noticed... "mieowww". :enlight:

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Re: Let's have a Hardware speed test for SU

Postby baz » Wed May 11, 2011 2:55 pm

While we are at it, shall we try this test as well?
This topic, viewtopic.php?p=18909#p18909 gets into it.
But basically its an expotential increase in entities and materials thru scenes 1 to 11.
The referenced post reports wireframing at varied scenes and 'choppiness' when orbiting.

This 4yo lappie cuts grass on the animation but it wireframed on scene 7 in orbit or hand. So I reckon it needs another 13 scenes to give it a real whirl. (I just tried to add scene 12 with a doubling of those lost people but SU has frozen).

(still frozen).

This test seems a bit subjective, for example, wireframing when orbiting is dependent on mouse speed, but p'raps someone could come up with an empirical test.

I guess I'm interested in 'Best performance' settings.

Crowd_Test.png
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Re: Let's have a Hardware speed test for SU

Postby Brodie » Wed May 11, 2011 4:03 pm

I wonder if the behavior I'm seeing in the speed test model is the same as what anyone else getting...

If I open the model and run the test a few times, I get around 25fps.
Then I turn on shadows and get around 62fps.
Then I turn off shadows and get around 62fps.

Anyone else see this? Maybe this has something to do with SU 8? With shadows on when I run the ruby it basically turns the shadows off and zooms around it's orbit and then pops them back on. The even weirder thing though is when I turn the shadows back off, so it's in the same state as it was originally and the fps goes from 25 up to 62.

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Re: Let's have a Hardware speed test for SU

Postby Krisidious » Wed May 11, 2011 7:37 pm

yes Brodie... after retesting I get the same results... my jump to 63 frames was not the 3D settings config... it was shadows on and off.
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Re: Let's have a Hardware speed test for SU

Postby ScottPara » Thu May 12, 2011 5:30 pm

Here's my test

I have not tweaked any settings and I am not running any overclocking.

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Re: Let's have a Hardware speed test for SU

Postby Brodie » Thu May 12, 2011 5:54 pm

nice setup. this proves my theory that the windows experience score is a bit silly. it should be some sort of average rather than taking your lowest score. Not that it matters I guess.

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Odd behaviours and screen resolution

Postby sketchyKev » Sun May 15, 2011 8:42 pm

Brodie wrote:I wonder if the behavior I'm seeing in the speed test model is the same as what anyone else getting...

If I open the model and run the test a few times, I get around 25fps.
Then I turn on shadows and get around 62fps.
Then I turn off shadows and get around 62fps.

Anyone else see this? Maybe this has something to do with SU 8? With shadows on when I run the ruby it basically turns the shadows off and zooms around it's orbit and then pops them back on. The even weirder thing though is when I turn the shadows back off, so it's in the same state as it was originally and the fps goes from 25 up to 62.


I have noticed a similar behaviour. If I run the first test with shadows on, I get around 21 fps with the large shadow cast on the ground displayed while orbiting and then on the second run I get around 31 fps but this time the large shadow is missing but the light/dark shading of individual spheres is still there. Now if I turn shadows off I get 31 fps and all subsequent tests achieve around around 31 fps with shadows on or off but the large shadow cat on the ground during orbiting never returns unless I restart Sketchup. For some reason this behaviour only happens if I start Sketchup by clicking on the test file rather than starting Sketchup and then loading the file.

The size of the display and the size of the window Sketchup is running in also makes a difference. Some older systems with slower CPUs and GPUs and low end laptops may seem to perform well relative to newer faster systems because they have lower resolution displays.

Here are some test runs on my system at 1980x1080 resolution (fullscreen):

1)Shadows ON: 20.8 fps (Shadow on ground during orbiting)
2)Shadows ON: 30.9 fps (No shadow on ground during orbiting)
3)Shadows OFF: 30.6 fps
4)Shadows ON: 30.6 fps (No shadow on ground during orbiting)

These tests run with screen resolution set at 1280x1024 (fullscreen):

1)Shadows ON: 25.7 fps (Shadow on ground during orbiting)
2)Shadows ON: 42.1 fps (No shadow on ground during orbiting)
3)Shadows OFF: 42.2 fps
4)Shadows ON: 42.5 fps (No shadow on ground during orbiting)

Final tests run at 1980x1080 resolution but Sketchup window only occupying about a 1/3 of the screen:

1)Shadows ON: 29.4 fps (Shadow on ground during orbiting)
2)Shadows ON: 55.5 fps (No shadow on ground during orbiting)
3)Shadows OFF: 53.9 fps
4)Shadows ON: 56.7 fps (No shadow on ground during orbiting)

To make more meaningful comparisons of different systems we probably need to know the resolution of the screens used, whether or not the test is fullscreen and whether or not large shadows on the ground are still displayed while orbiting.

This is my system running SU8:

  • 2.6 GHz AMD Athlon II X4 620 Quad core CPU
  • ATI Radeon HD 4200 (256Mb) GPU
  • 3Gb RAM
  • Windows 7 Home (32 bit)
  • Primary monitor resolution 1920x1080
  • DirectX 10

P.S. Anyone fancy having a shot at this alternative test I started here viewtopic.php?f=72&t=37045 . It does require you have the SketchyPhysics plugin but it will test different aspects of your system and maybe provide a challenge.
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Re: Let's have a Hardware speed test for SU

Postby Neko14 » Tue May 24, 2011 7:55 pm

My spec:
Intel Core 2 Duo E4300 1.86 GHz
4GB DDR2 RAM, 800MHz
Asus nVidia GTS 450 1GB DDR5 (Asus overclocked it by default)
Sketchup Pro 8.0.48
OpenGL Acceleration: ON

pics.png
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Re: Let's have a Hardware speed test for SU

Postby Jean Lemire » Fri Jul 08, 2011 3:32 pm

Hi folks.

I did some test with this file. I first ran the test with shadows off. Then I turned shadows on and got a faster time :o I turned shadows off again and I got an even faster time :o :o Go figure.

Here are the results:

On my 2 years old Dell Precision Workstation with a 2.667 GHz processor and 12 Gigs of RAM with a NVIDIA Quadro FX 3800 with 1 Gb of VRAM, I get 63 f/s (frames per second) with shadows off and 53 f/s with shadows on. This is the machine I use at work.

With my one month old Mac Book Pro with i7 processor at 2.2 GHz and 8 Gigs RAM with a AMD Radeon HD 6750 with 1 Gb of VRAM, I get 58.4 f/s with shadows off and 47.5 f/s with shadows on using SU 8 on Mac OS X (Snow Leopard) and 61.9 f/s with shadows off and 54.1 f/s with shadows on using SU 8 with Windows 7 on Bootcamp.

Just ideas.
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Re: Let's have a Hardware speed test for SU

Postby Brodie » Fri Jul 08, 2011 5:42 pm

Jean, i had a very similar experience (see my post about 5 posts up.

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Re: Let's have a Hardware speed test for SU

Postby mp1963 » Mon Jan 09, 2012 2:17 pm

After reading other posts I thought I would turn shadows on first and run the speed test...

Screen Shot 2012-01-09 at 13.19.10.png


Then I turned shadows off..

Screen Shot 2012-01-09 at 13.15.45.png



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Re: Let's have a Hardware speed test for SU

Postby daiku » Wed Mar 21, 2012 6:29 pm

I find this frame rate is very dependent on the window size. I just got a 30" display with 2560x1600 resolution. With the window maximized, I get 16 fps. If I shrink it to about half, I get 20 fps. I ran it several times on each setting to get an average.

Core2 Duo E8400 3Ghz
GeForce 9500 GT (x2)

But here's what's really puzzling me:

One of the GPUs (sitting in a PCIE x16 slot)is driving the big monitor. The other (sitting in a PCIE x4 slot) is driving two 1050x1680 displays. If I size the sketchup window to span over and fill both the small displays, I get over 20 fps. If I then drag that same window onto the big display, I see much lower rates, around 15 fps. Anyone have an idea what's happening? I'm disappointed with the frame rate compared to what I had on the smaller monitors.

Also, we should run the test full screen, and report our screen resolution, so we are comparing apples to apples.
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Re: Let's have a Hardware speed test for SU

Postby bmike » Thu Mar 22, 2012 4:04 pm

Results are all over the place for me. 17" MacBook Pro.
21(ish) frames per second on running from opening.

runon-open.png


54 after I turn shadows on!

shadowson.png


shadowsoff.png




I suspect it may have to do with the dual graphics card switching over.
Ran at full screen and in a small window as well.

Screen Shot 2012-03-22 at 11.07.21 AM.png
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Re: Let's have a Hardware speed test for SU

Postby daiku » Thu Mar 22, 2012 10:10 pm

Not sure why, but If I move the big display to the secondary port on the secondary card, it runs really well. Over 45 fps, at 2560x1600. That's the x4 slot, shared with another monitor. Go figure. :?:
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Re: Let's have a Hardware speed test for SU

Postby bmike » Fri Mar 23, 2012 2:53 am

daiku wrote:Not sure why, but If I move the big display to the secondary port on the secondary card, it runs really well. Over 45 fps, at 2560x1600. That's the x4 slot, shared with another monitor. Go figure. :?:


I don't think this test is the most accurate...
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Re: Let's have a Hardware speed test for SU

Postby daiku » Fri Mar 23, 2012 2:35 pm

I agree, Mike. But I don't know of any other way to test SU performance. And I have to say that the configuration that gives me the best benchmark numbers is definitely faster in everyday use. Especially orbiting and zooming with the space navigator. :)
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Re: Let's have a Hardware speed test for SU

Postby bmike » Fri Mar 23, 2012 6:51 pm

Can you fix the widow size with a ruby script? Might be an advantage to force this to open in 1200x800 or 800x600 and do its thing. Then there might be some baselines that start to make sense.

Otherwise, I have no idea why mine jumps up to 50+ with shadows on full screen, but plods along at 20something when I do a reboot and only open SketchUp and that file.

Odd.
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Re: Let's have a Hardware speed test for SU

Postby EscapeArtist » Thu Apr 12, 2012 4:11 am

This is interesting:

Load the model by double clicking the .skp file - 72 frames/2.698 sec

Turn shadows on - 72 frames/12.237 sec

Turn shadows back off - 72 frames/1.168 sec (?!)

Try again with shadows on - 72 frames/1.168 sec.

Now that's just strange.
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Re: Let's have a Hardware speed test for SU

Postby EarthMover » Thu Apr 12, 2012 4:56 am

Results on my newer laptop. Video card is Nvidia GTX 560m 3GB GPU. Higher score with shadows on for some reason. SU 8 most recent update.
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Re: Let's have a Hardware speed test for SU

Postby Brodie » Thu Apr 12, 2012 5:59 pm

This test used to work quite well as a comparison but was completely broken after an update some time ago. It's no longer good for any sort of comparison.

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Re: Let's have a Hardware speed test for SU

Postby setniew » Mon May 28, 2012 10:06 pm

So I'am getting results as follow:

no shadows
tt.jpg


shadows on
ttest shadows.jpg


I'am wondering... I'am getting low performance when "having fun" with big models like this one:

http://sketchup.google.com/3dwarehouse/ ... 92f6ce88d3

Is there a way to orbit this model smoothly?

oh and this is my hardware:
hrdw.jpg
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Re: Let's have a Hardware speed test for SU

Postby sketchymick » Fri Jun 01, 2012 11:13 am

Picture1.jpg


GPU is reference GTX680

Made negligible difference whether shadows were on or off, or whether window was full screen (1920x1080) or partial. Range was 60.1 (first run, full screen no shadows) to 64.5 (middle run, shadows off, full screen).

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Re: Let's have a Hardware speed test for SU

Postby function » Tue Jul 03, 2012 10:19 am

Any way someone can post an updated file or ruby for benchmarking SKP8? I'm building a new rig and want to benchmark my applications. I have a quadro 5000 and will be picking up a keplar 6xx series to compare photoshop, 3ds max, and skp. I know SKP isn't gpu based and works 1 core on the geometry, but I'm interested in comparing the hardware anyhow.
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Re: Let's have a Hardware speed test for SU

Postby thomthom » Tue Jul 03, 2012 10:23 am

function wrote:Any way someone can post an updated file or ruby for benchmarking SKP8? I'm building a new rig and want to benchmark my applications. I have a quadro 5000 and will be picking up a keplar 6xx series to compare photoshop, 3ds max, and skp. I know SKP isn't gpu based and works 1 core on the geometry, but I'm interested in comparing the hardware anyhow.

All you do is just type Test.time_display into the Ruby Console - it is not specific to SketchUp version.
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