Twinmotion is now free

Re: Twinmotion is now free

Postby pilou » Fri May 31, 2019 8:54 pm

No headache! It's one of the more friendly interface that you can find! :enlight:
No need to be a 3D veteran for use it! :fro:
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Re: Twinmotion is now free

Postby david_h » Mon Jun 03, 2019 2:57 pm

Thanks Pilou. I would think I AM a 3D veteren... . just not a very good one. :mrgreen:
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Re: Twinmotion is now free

Postby pilou » Wed Jun 05, 2019 8:37 am

The part about of TwinMotion Take a look at 59.59 minutes! ;)

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Last edited by pilou on Thu Jun 06, 2019 9:00 am, edited 3 times in total.
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Re: Twinmotion is now free

Postby david_h » Wed Jun 05, 2019 3:21 pm

Thank you! That was terrific! I'm going to go thru some Tuts this weekend!

Thx

D
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Re: Twinmotion is now free

Postby jo-ke » Wed Jun 05, 2019 9:35 pm

Pilou, your tip worked fantastic. Thank you.

I am rendering a new video...
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Re: Twinmotion is now free

Postby dtrarch » Fri Jun 07, 2019 11:14 pm

Easy to understand but some of the functions just do not work for me at all?
Could this be the graphic card requirements and what is the min needed?
Info please
Thanks too.
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Re: Twinmotion is now free

Postby pilou » Fri Jun 07, 2019 11:45 pm

From https://www.unrealengine.com/en-US/faq

For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.

they don't speak about the DX 11 in the FAQ but I suppose that is the same for TwinMotion! ;)
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Re: Twinmotion is now free

Postby srx » Sat Jun 08, 2019 6:43 am

RTX+Unreal+Twinmotion free with Archicad 23 https://youtu.be/FrNeoe_viyY
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Re: Twinmotion is now free

Postby dtrarch » Sun Jun 09, 2019 2:58 am

Pilou
Thanks for the info.
Time to upgrade my card.

:thumb: :thumb:
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Re: Twinmotion is now free

Postby Schuppe » Tue Jul 30, 2019 6:13 pm

Until Epic Games build a bridge to unreal engine (realtime ray tracing) and
SU ( importing animation ? ) in november or whenever ???
I made this little movie. No patience to wait. ;-)
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Last edited by Schuppe on Mon Aug 05, 2019 2:49 pm, edited 1 time in total.
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Re: Twinmotion is now free

Postby Schuppe » Sat Aug 03, 2019 10:36 pm

.....another Video.
I`m not a stop-motion artist, it´s easy to see. hahaha
But i´m workin on it :D
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Re: Twinmotion is now free

Postby alpro » Tue Aug 13, 2019 11:41 pm

New update available with Sketchup direct link
https://youtu.be/NsIBlkacvcQ
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Re: Twinmotion is now free

Postby Mike Amos » Wed Aug 14, 2019 10:52 am

A pity it is mostly aimed at Pro users but that's life.
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Re: Twinmotion is now free

Postby srx » Wed Aug 14, 2019 11:23 am

This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?

Thanks.
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Re: Twinmotion is now free

Postby gio » Fri Aug 16, 2019 8:05 pm

srx wrote:This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?

Thanks.


To my knowledge components were not unique elements in Twinmotion: I imported 100 components of a chair and in Twinmotion I had a 100 groups without saving space and memory.
Nor I was able to create component in any other way, not even inside Twinmotion.
The only components were the one native to the library of Twinmotion.
Maybe things have changed with this new release that I still have to test.

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