MSPhysics: Collision Detection Offset and Joint Limits

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MSPhysics: Collision Detection Offset and Joint Limits

Postby Tim Danaher » Fri Apr 10, 2020 5:09 pm

Well, three years later and I finally get around to it...

I've got my design set up in MSPhysics (see my earlier post about one-handed brake lever design), but there always seems to be a 'barrier' around objects: I can't get them to touch, so the bottom lever never pivots. I can pivot it on its own, but can't get it to pivot using the upper lever blade.



Everything is modelled to scale.

I've searched, but I can't find anything about setting offsets for collision detection. Similarly nothing for limiting joint movement between certain angles (so objects don't spin freely). Can I do this?

TIA
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Tim Danaher 
 

Re: MSPhysics: Collision Detection Offset and Joint Limits

Postby ecati » Sat Apr 11, 2020 6:22 am

Can you share the skp file?
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ecati 
 

Re: MSPhysics: Collision Detection Offset and Joint Limits

Postby Tim Danaher » Sat Apr 11, 2020 1:34 pm

Sure. What's the best way? Put it on the 3D Warehouse?
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Tim Danaher 
 

Re: MSPhysics: Collision Detection Offset and Joint Limits

Postby Tim Danaher » Sat Apr 11, 2020 3:10 pm

It's on 3D Warehouse as Ergopower OHBL
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Tim Danaher 
 

Re: MSPhysics: Collision Detection Offset and Joint Limits

Postby ecati » Sun Apr 12, 2020 8:00 am

If you mark "Collision Wireframe", you can see how the parts touch each other (picture 1).
You can fix this error by grouping the pieces separately (picture 2).
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ecati 
 

Re: MSPhysics: Collision Detection Offset and Joint Limits

Postby Tim Danaher » Sun Apr 12, 2020 4:12 pm

Thanks ecati! Odd, I didn't get a notification... I'll have a look at this later...
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Tim Danaher 
 

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