SketchyPhysics 3.5.6 (26 January 2015)

Moderator: CPhillips

Re: SketchyPhysics 3.5.3 (October 16, 2014)

Postby ashscott » Sun Oct 19, 2014 6:16 am

Hi Anton,

Sorry I haven't been more involved during your flurry of input - you've done really well. When I get time away from current work I've got some cool projects to build which you have enabled.

Thanks again for your input.

Also, just checked out MSPhysics - great stuff - if I can help test or something then please keep me in the loop.
0
Just some stuff I do with Sketchup.
User avatar
ashscott 
Premium Member
Premium Member
 

Re: SketchyPhysics 3.5.3 (October 16, 2014)

Postby Anton_S » Sun Oct 19, 2014 10:12 am

ashscott wrote:Hi Anton,

Sorry I haven't been more involved during your flurry of input - you've done really well. When I get time away from current work I've got some cool projects to build which you have enabled.

Thanks again for your input.

Also, just checked out MSPhysics - great stuff - if I can help test or something then please keep me in the loop.

Thanks ashscott, and no need to be sorry. :) Some descent features were supposed to be added to make SP3.5 as attractive as the plugin's first release, but I was too lazy too do that :lol:
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.3 (October 16, 2014)

Postby faust07 » Mon Oct 20, 2014 12:21 am

A typical example of problems with transformed objects is this:
0

faust07 
 

Re: SketchyPhysics 3.5.3 (October 16, 2014)

Postby Anton_S » Mon Oct 20, 2014 12:53 am

faust07 wrote:A typical example...

Thats very strange. When I added option readback collision geometry to the vehicle, there were 3 collision shapes below it, which came out from nowhere. That's some strange effect with default shape. Meantime for the fix, set vehicle shape to convexhull2 or compound2 for proper collision generation. Convexhull2 is preferred as it's the fastest.

I can't reproduce this in SP3.2, so that's some bug by me, which must be eliminated. I will look into fixing it.

Thanks for report.
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.3 (October 16, 2014)

Postby faust07 » Mon Oct 20, 2014 10:33 am

If You add option readback collision geometry to the wheels You will sea that it happens only with flipped objects/groups ...
0

faust07 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby Anton_S » Wed Oct 22, 2014 10:57 am

Okay, it is fixed now! Please download latest version and see how it goes. Thanks for report, faust07 :)
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby faust07 » Thu Oct 23, 2014 10:18 am

It works. Thanks again Anton. The door to the "Physics World" in SketchUp is wide open ...
0

faust07 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby BIANI patrick » Fri Oct 24, 2014 11:25 am

Si ça peut être utile !?
0

BIANI patrick 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby ashscott » Fri Oct 24, 2014 11:51 am

I think I see what you did there ;)
0
Just some stuff I do with Sketchup.
User avatar
ashscott 
Premium Member
Premium Member
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby faust07 » Fri Oct 24, 2014 7:56 pm

Oh no, Anton I don't want to nerve you. I cheered too soon. A model that ran in SPh3.5.3, jolts in SPh3.5.4 a little ... Probably the steering blocks are squeezed out laterally from the body of the truck. I hope the GIF example shows what a little.
0

faust07 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby Anton_S » Fri Oct 24, 2014 10:34 pm

faust07 wrote:Oh no, Anton I don't want to nerve you. I cheered too soon. A model that ran in SPh3.5.3, jolts in SPh3.5.4 a little ... Probably the steering blocks are squeezed out laterally from the body of the truck. I hope the GIF example shows what a little.

Is the behavior different in SP3.2? Are you assigning same shapes to SP3.2 and SP3.5.4? Meantime, if they are squeezed out, to fix it, set most surrounding parts and the cabin to Not Collidable.
0
Last edited by Anton_S on Fri Oct 24, 2014 10:45 pm, edited 1 time in total.

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby Anton_S » Fri Oct 24, 2014 10:38 pm

BIANI patrick wrote:Si ça peut être utile !?

Thanks for your documentation, patrick. I placed this in first post, as part of reference.
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby faust07 » Fri Oct 24, 2014 10:53 pm

No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects in SPh3.5.3).
0
Last edited by faust07 on Fri Oct 24, 2014 11:03 pm, edited 1 time in total.

faust07 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby Anton_S » Fri Oct 24, 2014 11:02 pm

faust07 wrote:No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects).

Can you send me the skp model (private message if you prefer), so I could investigate.
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby faust07 » Fri Oct 24, 2014 11:59 pm

Here it is. It's a model on the base (not to forget to mention) of posts of Mr.K. and other authors for cars following a path (with little modifications I did, to use it universally). I've blown it up with physical walls, doors, roof, seats, driver, wheels, lights for twilight renderer, euro norm ... Hope, you find a solution.
Oh sorry, have caught the wrong file. It was too dark last night and there was too much port wine ... I must go to my other computer to upload the correct file.
0
Last edited by faust07 on Sat Oct 25, 2014 10:58 am, edited 1 time in total.

faust07 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby Anton_S » Sat Oct 25, 2014 3:12 am

Where are the physics joints and the wheels? A lot of parts of the model are deleted. Do you mind reuploading? Don't worry about size. You can erase the file from attachments after I download it.
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby faust07 » Sat Oct 25, 2014 11:54 am

Here it is ...
0
Last edited by faust07 on Tue Oct 28, 2014 5:40 pm, edited 2 times in total.

faust07 
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby Anton_S » Sun Oct 26, 2014 1:09 am

I see what it is. It has nothing to do with the flipped bodies. The problem is that in SP3.5.3 and below the Default shape did not include all geometry as part of collision generation; however, in SP3.5.4 I made it to include all geometry, which I see breaks some compatibility with the prior models. The wheels are pushed out by the lower black part of the cabin which according to Default shape has a box collision. To fix this, you enter the cabin group one level deep, and set the lower black part to ignore:
cabion_state.png

In prior versions, the lower black cabin wasn't even part of collision because the default shape method didn't consider calculating collision for it.

I see that you set all sub shapes to not-collidable. Here is the thing to keep in mind. Setting all sub collisions to not-collidable will do nothing. The not-collidable can only be applied to the top groups, not subgroups. Set particular subgroups to Ignore if you don't want them to be part of collision. To remove the not-collidable flag from all subgroups at once, simply select all subgroups of the cabin, right-click and select, SketchyPhysics > State > Collidable.

Even though the SP3.5.4 method for default shape is more profound, I will still revert this change to remain compatible with prior models.

Edit: Despite that, I just found a bad bug in default shape. I will fix it for SP3.5.5
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.4 (October 22, 2014)

Postby faust07 » Sun Oct 26, 2014 3:46 am

I'll change the model accordingly and report briefly. I'm worried that you want to turn back more profound methods for older models.
0

faust07 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby Anton_S » Sun Oct 26, 2014 5:43 am

Okay, fixed it! Now, the default shape should behave like in prior versions. I just adjusted the new method to act like an old one, instead of replacing with the original method from SP3.2. See how it goes!
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby faust07 » Sun Oct 26, 2014 4:51 pm

Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!
0

faust07 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby jumpjack » Mon Nov 03, 2014 10:18 pm

Thanks Anton_s for the amazing amount of work you are doing!

A couple of notes:
Fixed a bug where staticmesh inside a group would force simulation to crash. A staticmesh or compound within the group becomes default shape now.

This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5

Added continuous collision checkbox option to the emitter. Enabling this will prevent emitted bodies from passing other bodies at high speeds. Now, bullets will collide if CC is enabled.

Where do I find the checkbox?

Additionally, a "make hole" function in SP would be amazing and time-saving!
0

jumpjack 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby Anton_S » Mon Nov 03, 2014 11:15 pm

jumpjack wrote:This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5

Can you upload a sample model?

jumpjack wrote:Where do I find the checkbox

Open the SketchyPhysics UI, and in the Emitter field, you'll find Emit Continuous Collision Mode checkbox.

jumpjack wrote:Additionally, a "make hole" function in SP would be amazing and time-saving!

Do you mean a hole in an object? Like, um, the bullet holes?
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby vlkster » Tue Nov 04, 2014 6:31 pm

Any help to get it to run in SU 2015?

thanks
John
0

vlkster 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby vlkster » Tue Nov 04, 2014 6:40 pm

Also can someone tell me what i'm doing wrong with making my track in SP??
Here is the model

https://www.dropbox.com/s/lwk5a6cl2k60a ... s.skp?dl=0

Thanks
John
0

vlkster 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby jumpjack » Tue Nov 04, 2014 9:02 pm

jumpjack wrote:Additionally, a "make hole" function in SP would be amazing and time-saving!

Do you mean a hole in an object? Like, um, the bullet holes?[/quote]
A hole for a rotating rod.
0

jumpjack 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby Anton_S » Tue Nov 04, 2014 9:21 pm

vlkster wrote:Any help to get it to run in SU 2015?
thanks
John

SketchyPhysics won't work in SU2015 64bit; however, it will work in SU2015 32bit. Its up to Chris Phillips to compile a 64 bit compatible dll and dylib for the the project. I don't have full source to the project.
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby Anton_S » Wed Nov 05, 2014 6:38 am

vlkster wrote:Also can someone tell me what i'm doing wrong with making my track in SP??

Each track piece must be divide into groups for proper collision generation. I don't want to go into details, but here is the fixed model. I hope you can figure out what you done wrong with your tracks by comparing them.
excavator_tracks.skp
0

Anton_S 
PluginStore Author
PluginStore Author
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby vlkster » Wed Nov 05, 2014 2:54 pm

Anton_S wrote:
vlkster wrote:Also can someone tell me what i'm doing wrong with making my track in SP??

Each track piece must be divide into groups for proper collision generation. I don't want to go into details, but here is the fixed model. I hope you can figure out what you done wrong with your tracks by comparing them.
excavator_tracks.skp



Thank you again. Yes i saw what i did wrong with the groups and the connection with the hinges
0

vlkster 
 

Re: SketchyPhysics 3.5.5 (October 25, 2014)

Postby jbgood » Thu Nov 06, 2014 4:48 pm

Hi

Hope some one can help I have SU 14 pro and just downloaded SketchyPhysics 3.5.5 (October 25 2014) but there does not seem to be any way to install it help anyone please

JBgood
0

jbgood 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

PreviousNext


 

Return to SketchyPhysics

Who is online

Users browsing this forum: No registered users and 3 guests

Visit our sponsors: