SketchyPhysics3 FAQ.

Moderator: CPhillips

Re: SketchyPhysics3 FAQ.

Postby jaysax » Mon Oct 24, 2011 5:13 pm

Looks like things got clarified, or even pleasantified, if at a remove of some years. Huzzah!
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Last edited by jaysax on Thu Jun 21, 2012 2:59 am, edited 2 times in total.

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Re: SketchyPhysics3 FAQ.

Postby mptak » Wed Oct 26, 2011 3:28 pm

Whenever I miss the brilliant things that CP drops out of the sky every now and then I just go back to the Sketchy Physics Piano and try plunk out a little tune. I hope all is well.
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Re: SketchyPhysics3 FAQ.

Postby jgb » Thu Nov 03, 2011 3:20 pm

Me thinks Mr. Phillips is loosing (lost :?: ) interest in supporting SketchyPhysics. :shock:

He is less than responsive to posts, and updates are non-existant. :thumbd:

We've known for a long time he doesn't like documenting much, which is an occupational hazard for innovative developers. But super simple stuff like maintaining his SketchUcation page with basic release info has fallen to the wayside. :puke:

It's a shame though. SP is really neat, but in need of some upgrades Chris promised that never transpired. :cry:
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Re: SketchyPhysics3 FAQ.

Postby Crankston Shnord » Sun Nov 20, 2011 11:27 pm

Question:
I am trying to use a slider to power a simple gun. I grouped the slider to the "bolt" (the part that I want to slide) but when I try to parent it to the barrel than nothing happens. I select the parent tool, and than CTRL-Click the barrel. All that happens is that the joint-connector tool selects the barrel, but it doesn't parent the slider. Any thoughts? EDIT: I am using Sketchup8 and SP 3.1.
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Re: SketchyPhysics3 FAQ.

Postby emanuelson87 » Fri Jan 20, 2012 11:08 pm

=Physicsguy= wrote:
Sgal wrote:5. Object can be linked to more than one joint, and vice versa.

Actually, Connecting two objects to a single controlled joint will not work correctly. Either object will take on a static position once the simulation is commenced.




I have a problem I can not see the SketchyPhysics Inspector window comes in blue and does not make me change the parameters of my project ... I'm going crazy aiutatemieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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Re: SketchyPhysics3 FAQ.

Postby emanuelson87 » Sat Jan 28, 2012 1:16 pm

Hi I have a problem with SketchyPhysics every time I try to activate the SketchyPhysics Inspector gives me an error in the console and the ruby code



quietly_force_sync_mats_cb just calledpotentialParent #<Sketchup::ComponentInstance:0x1844c6b4>
quietly_force_sync_mats_cb just called
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Re: SketchyPhysics3 FAQ.

Postby malveira » Thu Jun 06, 2013 8:17 am

What setting should I add to the buoyancy settings to allow the simulated water to interact with a propeller for example in the model, to allow its movement to propel the boat?
Cheers!
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Re: SketchyPhysics3 FAQ.

Postby mptak » Fri Jun 07, 2013 5:01 am

"What setting should I add to the buoyancy settings to allow the simulated water to interact with a propeller for example in the model, to allow its movement to propel the boat?"

I don't think that direct action/reaction between the propeller and bouyant water is possible. You can link the propeller rotation and perhaps a push ([x,y,x]) function in some ruby script or else a hidden thruster attached to the boat. Hope this helps
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Re: SketchyPhysics3 FAQ.

Postby StevenGerritsen » Wed Sep 10, 2014 5:00 pm

Hello,
how do i export an sketchy Physics animation? F.a. in avi or any other size.
gr Steven
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Re: SketchyPhysics3 FAQ.

Postby deskpilot » Tue Jan 20, 2015 2:46 am

Steven, see "Exporting animation" in my 'Simulation Aborted' thread. Anton takes you through the steps but it's not straight forward nor easy.
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Re: SketchyPhysics3 FAQ.

Postby Anton_S » Tue Jan 20, 2015 3:29 am

Good to see deskpilot helping out :)

Steven, here is the thread that deskpilot talked about: viewtopic.php?f=61&t=60419#p552495

Also, SketchyPhysics 3.5.5 main thread has various "how to" links, including how to export animation.
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