Moderator: CPhillips
by CPhillips » Mon Mar 09, 2009 3:07 am
. Big changes in this release are emitters, keyboard support, lots of error checking, and a better organized UI. http://sketchyphysics2.googlecode.com/f ... b-Mar8.exeI'll make separate posts for the new features. Post general questions and bugs in this thread. Changes: Changed version to beta. No 3dwarehouse restrictions. Added emitters as a body property. FUN! Added more error checking on the simulation and formulas. Better handling of critical errors when the simulation is running. Should be much more stable now and will get even more stable as I get reports of errors. Added keyboard support with key("space") functions. Made joystick explicit with joy("lefty") functions. Made joystick buttons explicit with joybutton("a") functions. Removed some of the short names from the controller fields. a,b,x,y,rightx,righty,leftx,lefty, remain but may be removed. Added interface code to SketchyReplay to allow renders to call an export. BUG SketchyReplay doesnt recognize emitted objects. Updated installer to include the mscvr71.dll file. Cleaned up the UI -Added properties section -Added boarders around sections -Layout fixes. -Formula boxes are now blueish. -Some work on getting blur working on Mac. No luck yet. Added bulk "auto freeze" options to right click menu. Fixed bug in formulas with space and $ Added every(number) keyword.
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by phy » Mon Mar 09, 2009 3:43 am
Hurray the beta is out thanks Cpillips
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by pilou » Mon Mar 09, 2009 9:43 am
We must erase the V2 before install this one?
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by phy » Mon Mar 09, 2009 1:26 pm
no you don't need to erase sketchyphysics 2 to install sketchyphysics 3
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by pilou » Mon Mar 09, 2009 2:21 pm
THX
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by Conor » Mon Mar 09, 2009 4:48 pm
Fantastic, as always. Keep it up!
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by =Mr Planet= » Mon Mar 09, 2009 6:24 pm
Erm.... I have a problem, the program says that you need to be an administrator to install this, well, i AM the administrator!
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by CPhillips » Mon Mar 09, 2009 6:37 pm
Weird. Did you have any trouble with the last one? It should be the same installer.
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by =Mr Planet= » Mon Mar 09, 2009 7:01 pm
No problem with the last one, maybe it's just the parallels system i use.
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by CPhillips » Mon Mar 09, 2009 8:55 pm
What OS and version of Sketchup are you using. It might have to do with the fact that I now include a msvc.dll.
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by MALAISE » Mon Mar 09, 2009 9:09 pm
 , really more and more efficient... Thanks MALAISE
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by =Mr Planet= » Mon Mar 09, 2009 9:11 pm
I use OS X 10, and i use SU 7 Pro.
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by CPhillips » Mon Mar 09, 2009 11:04 pm
Its probably the .DLL. Is anyone else having the same problem?
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by •BTM » Tue Mar 10, 2009 3:03 am
mac version posting how soon? Days?
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by snoxie » Tue Mar 10, 2009 4:28 pm
Yes, Mac Beta?
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by cray » Tue Mar 10, 2009 7:08 pm
I loaded sketchyphysics 3 beta and the help window displays I have version 2.0b1 loaded. Is this correct or did my install go bad?
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by CPhillips » Tue Mar 10, 2009 8:40 pm
Mac Beta, probably about a week.
And I forgot to change the version in the About box so it still says 2.0b1.
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by •BTM » Tue Mar 10, 2009 8:45 pm
....So is it okay to post my alpha models now, even without Beta? 
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by CPhillips » Tue Mar 10, 2009 10:12 pm
Yes. But you may want to change the watermark text so people don't get uppity.
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by NorviewsVeteran » Wed Mar 11, 2009 1:35 am
I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?
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by cray » Wed Mar 11, 2009 6:09 pm
CPhillips wrote:Big changes in this release are emitters, keyboard support, lots of error checking, and a better organized UI. http://sketchyphysics2.googlecode.com/f ... b-Mar8.exeI'll make separate posts for the new features. Post general questions and bugs in this thread. Changes: Changed version to beta. No 3dwarehouse restrictions. Added emitters as a body property. FUN! Added more error checking on the simulation and formulas. Better handling of critical errors when the simulation is running. Should be much more stable now and will get even more stable as I get reports of errors. Added keyboard support with key("space") functions. Made joystick explicit with joy("lefty") functions. Made joystick buttons explicit with joybutton("a") functions. Removed some of the short names from the controller fields. a,b,x,y,rightx,righty,leftx,lefty, remain but may be removed. Added interface code to SketchyReplay to allow renders to call an export. BUG SketchyReplay doesnt recognize emitted objects. Updated installer to include the mscvr71.dll file. Cleaned up the UI -Added properties section -Added boarders around sections -Layout fixes. -Formula boxes are now blueish. -Some work on getting blur working on Mac. No luck yet. Added bulk "auto freeze" options to right click menu. Fixed bug in formulas with space and $ Added every(number) keyword.
Is there a list of what controller fields are available? I have a logitech ATTACK 3 and it works with joy("lefty") and joy("leftx"). I want to assign the slider on the joystick. In old version of sketchyphysics it seemed to recognize it as rightx.
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by cray » Wed Mar 11, 2009 6:31 pm
I tried other scripts and found joyRY is mapped to the Logitech ATTACK3 slider so I am running now. However if a list exists of the possible controls script variables/inputs, or a snippet of the source code, please point me to it. Thanks.
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by CPhillips » Thu Mar 12, 2009 4:49 am
NorviewsVeteran wrote:I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?
Post the model and I'll take a look.
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by CPhillips » Thu Mar 12, 2009 5:05 am
cray wrote:Is there a list of what controller fields are available? I have a logitech ATTACK 3 and it works with joy("lefty") and joy("leftx"). I want to assign the slider on the joystick. In old version of sketchyphysics it seemed to recognize it as rightx.
No final list yet. But rightx,righty,leftx,lefty,joyLX,joyLY,joyRX,joyRY will continue to work for joystick and keyboard emulation until at least SPIV. The joystick button shortcuts: a,b,x,y work now. But I may remove them if I do a 3.x release. Those names (a,b,x,y) are just too common. To be future proof use the new syntax instead. joy("leftx") and joybutton("a")
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by phy » Sat Mar 14, 2009 12:23 am
NorviewsVeteran wrote:I'm having trouble with a rear differential, it seems that you can't have gears connected to each other when their hinges are in the same group. When I run the simulation, the gears don't mesh, and when I go to end the sim, it creates a bug splat. Is something wrong or am I doing it wrong?
you can try grouping the hinges with the wheels instead of each other
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by NorviewsVeteran » Sat Mar 14, 2009 12:39 am
That's a good idea, and after trying it a few times, still no luck.
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by phy » Sat Mar 14, 2009 1:30 am
this is what i came up with see if it is what you want
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by phy » Sat Mar 14, 2009 1:32 am
I grouped the motor with the one wheel you tell me of it is what you want
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by NorviewsVeteran » Sat Mar 14, 2009 7:17 pm
That's not really working though- if you lift it up and set it to static, just the wheel with the motor turns, everything else just kind of chills.
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