General discussion about Animator for SketchUp
by solo » Sat May 21, 2016 1:08 am
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by ntxdave » Sat May 21, 2016 1:25 am
Drone Demo using AmbientOcclusionEx This is the same model as I posted originally but this version was rendered with the AmbientOcclusionEx plugin.
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by pilou » Sat May 21, 2016 1:31 am
@Daniel S : Cool gears!
GIF_turn.gif
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by solo » Sat May 21, 2016 6:26 pm
basic 360 VR animation, basic shapes, 360 videos cannot play in this thread so here is a link:
https://www.youtube.com/watch?v=B6zl6tWZBrs
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by Rich O Brien » Sat May 21, 2016 9:17 pm
solo wrote: basic 360 VR animation, basic shapes, 360 videos cannot play in this thread so here is a link
Shame youtube prevent embedding 360 videos
But i watched that on my phone with a cardboard and it was great.
There's a frontroom and a backroom....reverse faces
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by Rich O Brien » Sun May 22, 2016 12:10 am
There's a frontroom and a backroom....reverse faces
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by ntxdave » Sun May 22, 2016 12:15 am
Nice Rich - Did I see some scaling in the crane portion of the scoop? If so, how did you that. When I click on the Scale tool, I do not get/see any options. Am I doing something wrong. That is a feature I need to be able to complete my car wash. BTW: Is that normal now for adds to show up in YouTube videos?
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by Rich O Brien » Sun May 22, 2016 12:17 am
no scaling in this model. and i think scaling isn't working anyway for now.
There's a frontroom and a backroom....reverse faces
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by ntxdave » Sun May 22, 2016 12:29 am
Rich O Brien wrote: no scaling in this model. and i think scaling isn't working anyway for now.
That is what I thought. Your animation looks like there was some scaling so I was just checking.
Rich, Can you look at my last entry in the Animator and Ambient Occlusion thread and let me know what you think. BTW: The thread should be more correctly name to Animator and AmbientOcclusionEx which is the correct name for the plugin. I set it up incorrectly.
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by ntxdave » Fri May 27, 2016 2:37 am
The two animations below were generated with version v1.0r2 of Animator. They are a very simple animations showing a car driving up the to payment booth at a car was, stopping at the payment station, pulling forward and waiting for the payment verification, and then driving through the payment gate once payment has been verified/approved.
One was done directly with Animator and the other was done using the AmbientOcclusionEx plugin. Both were done without any changes to the model.
Car Wash Payment Booth - Animator Only Car Wash Payment Booth - Animator & AmbientOcclusionEx
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by Rich O Brien » Thu Jun 02, 2016 1:11 pm
click to play...
turtle.gif
There's a frontroom and a backroom....reverse faces
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by JQL » Thu Jun 02, 2016 1:18 pm
So simple! So Cool! Just translations and rotations! What about making it move forward too?
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by Rich O Brien » Fri Jun 03, 2016 2:37 pm
There's a frontroom and a backroom....reverse faces
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by ntxdave » Fri Jun 03, 2016 2:45 pm
Nice Rick - I like this one. Bet it would look good in a rendered version so the paint could take on a bit of a metallic look.
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by fluid » Mon Jun 06, 2016 11:03 am
Forklift animation with SketchFX using AmbientOcclusion integration:
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by ntxdave » Fri Jun 10, 2016 5:42 pm
Car Wash - Pendulum with sprays
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by TwilightRender » Thu Jul 07, 2016 4:59 pm
Here is the forklift demo rendered in Twilight Render with SketchUp screenshot overlay. I believe support for Twilight Render animation rendering should be in the next version ( > 1.0v) We will post soon an installer (for Windows at first) for Twilight Render V2 Pro that supports Animator inter-operation for beta testers to try it out (this will be a Pro feature). Again, it will require both an update from Animator and TWR, which should be available pretty soon.
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by ntxdave » Thu Jul 07, 2016 5:32 pm
Even though I do not have a Twilight Pro license, I am exciting announcement and hope that some Pro users will post some samples.
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by Falstaff » Wed Jul 13, 2016 1:01 am
Just tested the new tracking camera movement.
Vehicle POV Cyclist POV
Last edited by
Falstaff on Wed Jul 13, 2016 6:31 pm, edited 3 times in total.
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by ntxdave » Wed Jul 13, 2016 1:34 am
@Falstaff, if you edit your post and remove the "s" and just make it http:// in the URLthen the videos will show up inline.
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by ntxdave » Mon Jul 18, 2016 11:28 pm
@Falstaff I really like you examples of the camera following an object. I am going to work on one for learning purposes but I think you have a perfect example.
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by faust07 » Tue Jul 19, 2016 9:39 am
@Falstaff: this are really impressing examples for the use of Animator. The walking and gesturing people are well made. The SketchUp design is simple and clear.
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by Rich O Brien » Thu Oct 06, 2016 3:28 pm
click to watch....
fire.gif
interesting that TIG SKMtools works with Animator.
There's a frontroom and a backroom....reverse faces
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by JQL » Thu Oct 06, 2016 3:40 pm
Could you try rendering that with Thea Rich? Please?
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by Rich O Brien » Thu Oct 06, 2016 4:01 pm
No point. The image sequence plays in the viewport so it would not sync with the frame rate. Only direct viewport recording would work.
There's a frontroom and a backroom....reverse faces
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by JQL » Thu Oct 06, 2016 6:59 pm
Ok, thanks! Then I guess I'll wait for other kind of implementation... I've got a certain project wich would really benefit from texture animation, particularly .exr/.hdr files for animated hdri skies. Alas, I will probably learn Unreal engine someday.
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by pilou » Thu Oct 06, 2016 8:52 pm
Unreal is some more difficult than Unity!
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by JQL » Thu Oct 06, 2016 10:27 pm
I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?
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by ntxdave » Thu Oct 06, 2016 10:45 pm
Rich O Brien wrote: No point. The image sequence plays in the viewport so it would not sync with the frame rate. Only direct viewport recording would work.
So, are you saying this would not work with Animator or was you animation generated with Animator?
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by Rich O Brien » Thu Oct 06, 2016 10:48 pm
I'm saying to only way to capture the animated texture is to record the viewport. Exporting the animation won't export the animation applied with SKMtools.
There's a frontroom and a backroom....reverse faces
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