[Tutorial] Animator Quick Start

General discussion about Animator for SketchUp

Re: [Tutorial] Animator Quick Start

Postby ACWN » Sat May 04, 2019 4:19 am

Dangit. A'righty, thank you!
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Re: [Tutorial] Animator Quick Start

Postby TonyAU » Tue Jun 18, 2019 2:16 am

Hi Fredo,
Thank you for your efforts with this plug-in, it adds a whole new level of useability to the sketchup platform.. I have used it to create 3 animations now and the results are pretty impressive. I have a question, does the plug-in allow for transfer of the animation parts to other components, or the copying of the component with the animations attached. I have looked thru the forum for the answer and nothing has popped out at me. I am doing animations that require repetitive actions to components and I'm finding myself doing the same animated time after time,ie, move up 150mm, move right 150mm, move down 75mm, rotate 90. if I could just copy the component with the animation attached I could just stagger in the time line and that would save me huge amount of time. Once again thanks for your efforts with this extension..
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Tue Jun 18, 2019 11:25 am

TonyAU wrote:I have a question, does the plug-in allow for transfer of the animation parts to other components, or the copying of the component with the animations attached. I have looked thru the forum for the answer and nothing has popped out at me. I am doing animations that require repetitive actions to components and I'm finding myself doing the same animated time after time,ie, move up 150mm, move right 150mm, move down 75mm, rotate 90. if I could just copy the component with the animation attached I could just stagger in the time line and that would save me huge amount of time.

In principle, you have the Clone Sequence button in the Sequence Editor for Movements

Animator - Clone Sequence.png


But this works for sequences individually.

Cloning a list of sequences for another object is something Animator should provide, but I have still to find a way to do this with the UI.
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Re: [Tutorial] Animator Quick Start

Postby TonyAU » Wed Jun 19, 2019 5:16 am

Awesome..
Thanks for the quick response, I'll have a play with it and see how it works..

Cheers.
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Re: [Tutorial] Animator Quick Start

Postby ctrlaltf1 » Fri Feb 14, 2020 2:06 am

Hello! I'm trying to animate a scene using STATIC SCENE (the ones created in SKP).
Here is the prob.
I add Scene 1, Scene 2, Scene 3....
and it ALWAYS forces a transition between them.

Whereas I want:
Scene 1. ...5 secs.
CUT to SCENE 2..... 5 secs.
CUT to SCENE 3.... 5 secs.

NO TRANSITIONS between scenes.

I'm getting a bald spot looking for a solution :S

Any comments appreciated.
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Re: [Tutorial] Animator Quick Start

Postby juju » Fri Feb 14, 2020 6:31 am

ctrlaltf1 wrote:Hello! I'm trying to animate a scene using STATIC SCENE (the ones created in SKP).
Here is the prob.
I add Scene 1, Scene 2, Scene 3....
and it ALWAYS forces a transition between them.

Whereas I want:
Scene 1. ...5 secs.
CUT to SCENE 2..... 5 secs.
CUT to SCENE 3.... 5 secs.

NO TRANSITIONS between scenes.

I'm getting a bald spot looking for a solution :S

Any comments appreciated.

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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Fri Feb 14, 2020 10:49 am

ctrlaltf1 wrote:NO TRANSITIONS between scenes.

When you click on each element for scenes in the timeline, you have a dialog box appearing in the corner.
Just click and disable the 'Fade out' (it's a toggle button)

Animator - View params.png
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Fri Mar 06, 2020 11:42 am

piew wrote:Hi, Is it possible to reuse the animated object in another sketchup file?

Not possible at the moment.

I am trying to think whether it could be possible and how to do it, but not obvious.
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Mon Mar 09, 2020 12:08 pm

piew wrote:I did an APPARITION in animator to create a section cut effect of a particular object. However, after rendering, the section cut effect affected the whole scene instead of that object.

This is one known problem with rendering software. They don't seem to take section cuts into account.

Could you try to render a model with an active section cut using Ambient Occlusion Ex and tell me if you see it.

Thanks

fredo
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Tue Mar 10, 2020 6:28 pm

piew wrote:Ambient occlusion does not render section cut correction when export via animation mode.

Section cut does work in Ambient occlusion in a static view.

Animator interacts with Ambient Occlusion Ex via an API. Maybe it caches the state of objects. Let me see if there is a way to force a refresh. I noticed the same behavior with Thea.
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Regarding explosion animation

Postby Saumil12345 » Sun May 10, 2020 6:30 pm

Hi,
I have a question regarding explosion effect in animator, is there a way to control direction of elements that explodes, currently they are exploding in all the directions but i cannot control them as in which element should move in which direction.

This plug-in is super useful, thanks for making something that can convert your imaginations into something visual.

Regards,
Saumil
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Re: Regarding explosion animation

Postby fredo6 » Sun May 10, 2020 8:51 pm

Saumil12345 wrote:I have a question regarding explosion effect in animator, is there a way to control direction of elements that explodes, currently they are exploding in all the directions but i cannot control them as in which element should move in which direction.

Currently Animator explodes away from the center of gravity of the object. There is unfortunately no way to customize it at the moment.
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Re: [Tutorial] Animator Quick Start

Postby Saumil12345 » Mon May 11, 2020 8:33 pm

Greetings,
Thank you for a quick reply.

Check out this turn table animation I created using animator , v-ray for rendering and some post production.

https://www.instagram.com/p/B_z7B7SgbWZ ... _copy_link

OR

https://drive.google.com/file/d/1-xU8aS ... sp=sharing
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Re: [Tutorial] Animator Quick Start

Postby juju » Tue May 12, 2020 10:29 am

Saumil12345 wrote:Greetings,
Thank you for a quick reply.

Check out this turn table animation I created using animator , v-ray for rendering and some post production.

https://www.instagram.com/p/B_z7B7SgbWZ ... _copy_link

OR

https://drive.google.com/file/d/1-xU8aS ... sp=sharing

nice one, loved the finger snap with accompanying disintegration at the end
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Regarding rendering Plugin

Postby Saumil12345 » Wed May 13, 2020 7:03 pm

Greetings,

Can anyone suggest quick rendering plugin(other than V-ray) for basic rendering of the animation. It has nearly 2000 frames.
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Re: [Tutorial] Animator Quick Start

Postby ntxdave » Wed May 13, 2020 7:54 pm

Have you looked at Twilight Render? Animator also supports it.
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Re: [Tutorial] Animator Quick Start

Postby Saumil12345 » Wed May 13, 2020 8:20 pm

Not yet, I'll go through it.
Thank you
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Animator & SketchFX

Postby Saumil12345 » Wed May 13, 2020 8:36 pm

Greetings,
I have been trying to render my animation using sketchFX. In the progress bar & even in the sketchup it shows that frames are being generated , but when it is done I don't get the full video or all the frames generated, I only get 2-3 frames out of 300 frames in my folder.

See attached images
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Safe Frame

Postby Saumil12345 » Thu May 14, 2020 8:49 pm

Can we add safe frame in animator?
Or is there any way I can get an idea of how much area will be covered if I export in 1:1 aspect ratio while setting up the camera.
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Re: [Tutorial] Animator Quick Start

Postby aweardon » Fri May 15, 2020 12:26 am

How do I save the video I create?
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Animator - besoin d'aide

Postby smai31 » Tue May 26, 2020 2:50 pm

Bonjour Fredo,
J'adore ton plugin et je souhaiterai l'utiliser pour visualiser et rejouer la trajectoire de drones ou robots dans une pièce.
Je m'explique, les robots sont équipés de capteurs qui me communiquent toutes les secondes leur position X,Y,Z + ID. Pourrait-on imaginer lire ce fichier et écrire en automatique le script de toutes les séquences d'une seconde (ou X secondes) de chacune des translation des différents drones ?
En clair, peut-on créer un code pour générer un script en automatique et l'ajouter au modèle pour qu'il puisse être accessible à l'ouverture d'Animator, visualiser les mouvements et réaliser les films des séquences de ces mouvements ...

Merci d'avance de ton éclairage sur la faisabilité de cette idée

Bien à toi

Stéphane
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Wed May 27, 2020 4:15 pm

@smai31

J'ai prévu de faire des animations par script, mais ca prendra un peu de temps avant que je me remettes aux évolutions d'Animator

Pour l'instant, on peut faire l'inverse et visualiser les trajectoires sous forme de courbes de points choisis sur des objets animés.

Fredo
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Re: [Tutorial] Animator Quick Start

Postby Frankoi » Fri Jun 05, 2020 11:13 am

Hi,

I have installed the fredolib and the animator plugin on my macbookpro, on SUPRO2017, i can see the animator tool bar wtih four buttons, but when I click on the first, nothing happens, I can't see the time line and all the other panels!.

Could someone help me?
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Re: [Tutorial] Animator Quick Start

Postby Frankoi » Fri Jun 05, 2020 11:16 am

Bonjour,

Je reposte le message en fançais si besoin, suite à l'installation de fredolib et de animator sur mon mac avec sketchuppro 2017, je ne vois que la toolbar avec 4 boutons, mais pas tout l'environnement de travail.

Quelqu'un peux-t-il me répondre sur ce sujets?

Merci bcp
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Re: [Tutorial] Animator Quick Start

Postby smai31 » Fri Jun 05, 2020 1:00 pm

Merci pour cet excellent conseil !
Bien à toi
Stéphane
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Fri Jun 05, 2020 6:19 pm

Frankoi wrote:I have installed the fredolib and the animator plugin on my macbookpro, on SUPRO2017, i can see the animator tool bar wtih four buttons, but when I click on the first, nothing happens, I can't see the time line and all the other panels!.

What happens if you click on the first button of the toolbar.

If nothing happens, the redo the same, but with the Ruby console opened, so that you can see if there are error messages.
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Re: [Tutorial] Animator Quick Start

Postby sketchnut » Wed Nov 11, 2020 11:58 pm

Animator does not start when pressing the clip Icon.

Using skethup 2020.
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Thu Nov 12, 2020 7:48 am

sketchnut wrote:Animator does not start when pressing the clip Icon.

Using skethup 2020.

Can you open the Ruby console and check if there are error messages.
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Re: [Tutorial] Animator Quick Start

Postby lts9876 » Thu Dec 01, 2022 2:55 pm

I like the videos; they help a lot. I am not sure if this is the place to ask this question. I installed animator. I used it a couple days. Know when I click on the clip editor. It will not open. I am not sure what to do.
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Re: [Tutorial] Animator Quick Start

Postby fredo6 » Thu Dec 01, 2022 4:06 pm

lts9876 wrote:I like the videos; they help a lot. I am not sure if this is the place to ask this question. I installed animator. I used it a couple days. Know when I click on the clip editor. It will not open. I am not sure what to do.

Could you migrate to LibFredo6 v13.6a. It should solve the problem.
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