[Plugin Beta] Animator - v2.2c - 26 Aug 18 (SU2016+)

General discussion about Animator for SketchUp

Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby Schuppe » Tue May 08, 2018 4:53 pm

Hi Fredo
WOW, more than i dreamed of !!! I will go into this the next days.
Thanks a lot for your work, great!!! merci beaucoup, tu es le meilleur !!
I know its silly but it feels like christmas, lol

Schuppe
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby Ahmed0007 » Wed May 09, 2018 10:51 pm

Thanks a lot for your work, great!!!
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby Oxer » Thu May 10, 2018 3:20 pm

Hi Fredo, I created the Spanish language file for Animator v2.0a, here the file:

Animator_ES.lang.zip
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby jgb » Thu May 10, 2018 3:33 pm

Fredo
Is there any chance you could come up with a 32bit Animator version? I have SU 2015 32 bit and I cannot upgrade my system to 64 bit O/S (Win 10). The h/w IS 64bit, my Win 10 was mistakenly upgraded to 32bit.
Even if a few features are disabled, it would be better than nothing.
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby nisel » Fri May 11, 2018 12:18 pm

In the new version, i see some inverse kinematic buttons. Fredo could you add some inverse kinematic tutorials. For example a robotic arm?
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby fredo6 » Sat May 12, 2018 9:43 am

jgb wrote:Fredo
Is there any chance you could come up with a 32bit Animator version? I have SU 2015 32 bit and I cannot upgrade my system to 64 bit O/S (Win 10). The h/w IS 64bit, my Win 10 was mistakenly upgraded to 32bit.
Even if a few features are disabled, it would be better than nothing.

Unfortunately, I now release Animator for SU2016 and above, because of the support of hi-res screens and also because Animator should become a paid plugin when it has the required amount of features.

Fredo
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby whiterabbit » Tue May 15, 2018 7:19 pm

The new interface is much nicer ! and the ability to continue on same object with "save next button".
Not sure if I have to redo the ffmpeg with the new release, as the video output functions do not show up anymore?
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby fredo6 » Tue May 15, 2018 10:39 pm

whiterabbit wrote:Not sure if I have to redo the ffmpeg with the new release, as the video output functions do not show up anymore?

Strange. The file ffmpeg.exe must simply be located in the Sketchup Plugin directory. So, it's independent from the releases of Animator.

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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby whiterabbit » Thu May 17, 2018 5:01 am

Sorry for any confusion, I can see the video creation through animator itself, but previously (under recommendation) I was doing it through Thea Render. It is when checking fredo animator in Thea then clicking create animation that the video option no longer exists...maybe that's how it was before?
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby fredo6 » Thu May 17, 2018 2:36 pm

whiterabbit wrote:Sorry for any confusion, I can see the video creation through animator itself, but previously (under recommendation) I was doing it through Thea Render. It is when checking fredo animator in Thea then clicking create animation that the video option no longer exists...maybe that's how it was before?

Strange....

I still have it

Animator - Thea option.png


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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby whiterabbit » Fri May 18, 2018 5:36 pm

Copy that. I have that option showing up in the Thea panel. See attached gif. It's at the generate video that the only option is an image sequence. I thought previously this would generate a video, or was it always only an image sequence? I can easily stich an image sequence together but was curious if there was a video option...or did I just imagine it?
animator.gif
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby fredo6 » Sat May 19, 2018 10:44 am

whiterabbit wrote:Copy that. I have that option showing up in the Thea panel. See attached gif. It's at the generate video that the only option is an image sequence. I thought previously this would generate a video, or was it always only an image sequence? I can easily stich an image sequence together but was curious if there was a video option...or did I just imagine it?
animator.gif

Your are right. It seems that Thea only generates a sequence of images.
I must say that I never used the generation from Thea and thus did not notice.

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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby whiterabbit » Sat May 19, 2018 6:11 pm

I'm glad we got to the bottom of it ! Thanks for your help. It's an amazing piece of work it should definitely be a paid plugin!
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Last edited by whiterabbit on Sun May 20, 2018 7:33 am, edited 1 time in total.

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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby fredo6 » Sat May 19, 2018 8:53 pm

whiterabbit wrote:I'm glad we got to the bottom of it ! Thanks for your help. It's an amazing piece of work it should definitely be a paid plugin!
Who cut the cheese.swf

Well...it's going to be a paid plugin actually (with an evaluation version). Just need to have the right amount of features and also a sufficient quality to justify the cost.

Fredo

PS: by the way, better post a .MOV or a .gif. It's usually diffciult to do anything with SWF files.
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Re: [Plugin Beta] Animator - v2.0a - 07 May 18 (SU2016+)

Postby whiterabbit » Sun May 20, 2018 7:35 am

I only used the swf as the interface looks like that's what it prefers.
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Re: [Plugin Beta] Animator - v2.1a - 20 May 18 (SU2016+)

Postby fredo6 » Sun May 20, 2018 11:49 am

New Release: Animator - v2.1a - 20 May 18

Requirement: LibFredo6 v8.4a

Major release

Added Movement Apparition, allowing to make object progressively appear or disappear, based on section planes.



Note: hose models by Eneroth3

If you install LibFredo6 v8.4c, you have the option to use section planes for partial apparition, between 2 boundaries

Animator - Apparition - Partial.gif


_______________________________________________________________________________________

See plugin home page of Animator for Download of RBZ from the PluginStore.

See Main Post of the Animator thread for more information.
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Re: [Plugin Beta] Animator - v2.1a - 20 May 18 (SU2016+)

Postby junphuc17945 » Tue May 29, 2018 10:37 am

in version 2.1, i cant generate video
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Re: [Plugin Beta] Animator - v2.1a - 20 May 18 (SU2016+)

Postby fredo6 » Tue May 29, 2018 2:45 pm

junphuc17945 wrote:in version 2.1, i cant generate video

Small bug coming from LibFredo6.

Fixed in LibFredo6 v8.4f, just published.

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Re: [Plugin Beta] Animator - v2.2a - 13 Jul 18 (SU2016+)

Postby fredo6 » Fri Jul 13, 2018 6:50 am

New Release: Animator - v2.2a - 13 July 18

Requirement: LibFredo6 v8.5a

Minor release

  • Extension of validity
  • Prompt for sequence names can now be configured from the Default Parameter Dialog box. If you set at NO PROMPT, then a default name will be used. You can change it later.
    Animator - Config Prompt for Name.png
  • Note also that there is fast way to insert the current view camera in the timeline, by clicking on the small button in the Insert palette.
    Animator - Insert current view.png



_______________________________________________________________________________________

See plugin home page of Animator for Download of RBZ from the PluginStore.

See Main Post of the Animator thread for more information.
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby fredo6 » Sat Jul 14, 2018 11:00 pm

New Release: Animator - v2.2b - 14 July 18

Requirement: LibFredo6 v8.5b

Minor release

Full screen option: All Sketchup toolbars, native and extensions are automatically hidden when starting Animator. They are restored in their original position when exiting Animator, either temporarily or fully.
This option can be activated in the Default Parameters dialog box.

The idea is indeed to give you more space on the screen when designing animations.

Animator - Full Screen option.png


Here is a short video illustrating the Full Screen option.



_______________________________________________________________________________________

See plugin home page of Animator for Download of RBZ from the PluginStore.

See Main Post of the Animator thread for more information.
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby pilou » Sat Jul 14, 2018 11:06 pm

Tricky! :enlight:
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby fredo6 » Mon Jul 16, 2018 8:52 pm

pilou wrote:Tricky! :enlight:

Don't know if it works on Mac!
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby Takkegek » Wed Aug 01, 2018 6:34 pm

Hello,

I was doing some tests today with Animator (just discovered the plugin and looks very promising!) and Thea Render for Sketchup v2 (recent version).
This is a very basic quick animation in sketchup I made with Animator:

https://www.youtube.com/watch?v=kctpX7DtViw

I would like to render it in thea but thea can not find the clip when I push the button 'render Animation' ( like shown in printscreen )

printscreen animator and thea.jpg


Anyone an idea why Thea doesn't find the clip I made? Or has this something to do with the fact that Thea is a demo version? It is possible to render it in Animator itself but I want to render in thea because I think I will have more control over the network rendering settings.

Thank you!

Takkegek
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby fredo6 » Thu Aug 02, 2018 9:51 am

Takkegek wrote:Anyone an idea why Thea doesn't find the clip I made? Or has this something to do with the fact that Thea is a demo version? It is possible to render it in Animator itself but I want to render in thea because I think I will have more control over the network rendering settings.

I think the external rendering from Thea requires that you have the licensed version installed.

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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby Takkegek » Thu Aug 02, 2018 11:11 am

Thanks Fredo for answering! I have almost the licensed version, bought it but still waiting for the serials to come from Thea render. I can't wait to test this plugin any further.

I was wondering something. Is it possible to import a whole animation of one sketchup-file into a other sketchup-file? For example; I make a animation of a car driving. Can I import this car+animation into a other sketchup-file?
Or is it only possible the other way around: to import the second sketchup-file in the one where I have allready made all the animations that I would like to use?
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby fredo6 » Thu Aug 02, 2018 6:26 pm

Takkegek wrote:I was wondering something. Is it possible to import a whole animation of one sketchup-file into a other sketchup-file? For example; I make a animation of a car driving. Can I import this car+animation into a other sketchup-file?
Or is it only possible the other way around: to import the second sketchup-file in the one where I have allready made all the animations that I would like to use?

Animator does not allow this, because you would need to import exactly the same objects and contexts (layers, etc...).
However, if you do a Save-as of a file with animations inside, the new file also include the animation, since all animation data are stored within the model.
You can also create several animations in the same model. All elements of animations (i.e. sequences, clips, films) can be re-used.

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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby Takkegek » Fri Aug 03, 2018 8:14 am

Actually it does not take much time to do the setup for a driving a car or for some flying birds. It is not really necessary to import it from one file to another because the workflow in Animator is pretty quick. Below a quick test with some flying birds.
This plugin can make a walkthrough for a project much more interesting (like opening a door in a interior walktrough).
Great plugin so far Fredo, if this all works well with Thea4SU v2 (have not yet the serials so can not test everything) than it should be a paying plugin!


https://www.youtube.com/watch?v=lUBefLKVKv8
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby Floorguy » Thu Aug 09, 2018 9:11 pm

Disappearing group? When I choose the Translation movement and then go Selection of Objects, I select my group to move and it disappears, never to return. Even when I quit Animator and return to Sketchup, the group is gone. If I go back and purge all sequences, it comes back. Any ideas? (I'm pretty new to Sketchup and Animator)

Disappearing Group.mov
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby fredo6 » Thu Aug 09, 2018 9:27 pm

@floorguy

Strange, indeed.

Could you post the model so that I have a look.

Many thanks

Fredo
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Re: [Plugin Beta] Animator - v2.2b - 14 Jul 18 (SU2016+)

Postby Floorguy » Fri Aug 10, 2018 5:22 pm

fredo6 wrote:@floorguy

Strange, indeed.

Could you post the model so that I have a look.

Many thanks

Fredo


Here's a link to the Sketchup file Fredo. Thanks for looking.

https://drive.google.com/file/d/1qFi7-2 ... sp=sharing
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