[REQ] Green Wall

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[REQ] Green Wall

Postby Krisidious » Sat Oct 11, 2014 6:43 am

I'm in search of some good quality, visually pleasing, low poly Green Wall components. I suppose this would be something better done in an after market software like Vue or Lumen, but I'd like something inside SketchUp. Anyone know of anything?

https://www.google.com/search?q=green+w ... 368%3B2912
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Re: [REQ] Green Wall

Postby pilou » Sat Oct 11, 2014 4:11 pm

Tree maker has a cool green creation!

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Re: [REQ] Green Wall

Postby Krisidious » Sun Oct 12, 2014 7:39 am

Nice Pilou... thanks. I ended up going with just flat textures. I couldn't find anything to cover the area without it being massive poly.

VIZ_0021.jpg
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Re: [REQ] Green Wall

Postby pilou » Sun Oct 12, 2014 3:44 pm

It's not so "massive" as it's "Instances" & "Proxies"! ;)

You can also try "Make Fur" by Tak2hata who results in a little more big file but very more speedy in using renderer! :)

furf.jpg
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Last edited by pilou on Sun Oct 12, 2014 5:28 pm, edited 2 times in total.
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Re: [REQ] Green Wall

Postby pilou » Sun Oct 12, 2014 4:10 pm

Something like (same surface and number)
furf1.jpg
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Re: [REQ] Green Wall

Postby baz » Mon Oct 13, 2014 2:11 am

I have struggled with this myself, even the lowest poly plants at this density will stall Su. My solution was to make up the plant areas in Su and export hires images to import into the model. Not ideal and required some touchup in PS.
I haven't tried using proxies in Twilight or similar, could work as an overlay perhaps?

Your image looks ok, perhaps you could 'Greeble' the plant planes to give them some depth/volume?


J Jade2.jpg


facade_v1.jpg
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Re: [REQ] Green Wall

Postby srx » Mon Oct 13, 2014 9:23 am

Try using a few see through PNG textures on non - flat surfaces stacked like layers on small distance.
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Re: [REQ] Green Wall

Postby baz » Mon Oct 13, 2014 9:50 am

srx wrote:Try using a few see through PNG textures on non - flat surfaces stacked like layers on small distance.


What about the 'z Fighting' with surfaces so close.
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 9:53 am

Nice trick srx...

here's a few with 3D Tree Maker.

VIZ_0041.jpg


VIZ_0042.jpg
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 9:54 am

baz wrote:
srx wrote:Try using a few see through PNG textures on non - flat surfaces stacked like layers on small distance.


What about the 'z Fighting' with surfaces so close.


I useually move a face about a 1/8th of an inch to 1/2 and inch and don't have issues with Z fighting.
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Re: [REQ] Green Wall

Postby baz » Mon Oct 13, 2014 10:01 am

Gosh, I do. Further away, worse it gets.
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 10:30 am

are you working on house sized projects or large land sized or small object sized?
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Re: [REQ] Green Wall

Postby pilou » Mon Oct 13, 2014 10:59 am

You have also Sketchup Ivy by Pierreden ! :enlight:

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Re: [REQ] Green Wall

Postby baz » Mon Oct 13, 2014 11:17 am

Krisidious wrote:are you working on house sized projects or large land sized or small object sized?

First and last, But I will get back to you, have to find a good example...
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Re: [REQ] Green Wall

Postby baz » Mon Oct 13, 2014 11:48 am

z fight.jpg


This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group).
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 11:55 am

Oh yes... I get it anytime I have framing in the model. Something about the close proximity of vertices or something.I hide framing when I want to take a shot.
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Re: [REQ] Green Wall

Postby baz » Mon Oct 13, 2014 12:49 pm

Quote
"I hide framing"

Methinks I will have to stop being lazy with layers :(

PS: check out some real advanced green walls here, disclaimer: I do stuff for them, but they are leading the field IMHO, really good technology and results.
http://www.fytogreen.com.au/vertical_ga ... ojects.htm
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 1:05 pm

baz wrote:Quote
PS: check out some real advanced green walls here, disclaimer: I do stuff for them, but they are leading the field IMHO, really good technology and results.
http://www.fytogreen.com.au/vertical_ga ... ojects.htm


Very nice... Thanks for the resource.
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Re: [REQ] Green Wall

Postby pilou » Mon Oct 13, 2014 1:47 pm

have you seen this post ? :)
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 2:01 pm

I saw their components on 3D warehouse... but they were 11 megs a piece.
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Re: [REQ] Green Wall

Postby Box » Mon Oct 13, 2014 2:25 pm

baz wrote:This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group).


Baz that isn't Z-fighting it's part of opengl rendering.
An explanation and workarounds can be found here.
http://sketchucation.com/resources/tuto ... h-geometry
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Re: [REQ] Green Wall

Postby Krisidious » Mon Oct 13, 2014 2:42 pm

Awesome Box... thanks.
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Re: [REQ] Green Wall

Postby baz » Thu Oct 16, 2014 1:07 pm

Box wrote:
baz wrote:This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group).


Baz that isn't Z-fighting it's part of opengl rendering.
An explanation and workarounds can be found here.
http://sketchucation.com/resources/tuto ... h-geometry


I knew that :roll: :oops:
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