Thread textures

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Thread textures

Postby watkins » Fri Jul 18, 2008 10:16 am

Dear All,

The attached is something I have put together to represent threads in steel components.

Unzip the attached and put the folder into your Materials folder inside Google Sketchup 6. I suggest you rename the folder ISO Metric Threads Steel and leave off the vertical as it seems to work in all orientations.

How to use. Draw your hole, say dia. 10 mm to represent M10. Go to your Materials browser and select ISO Metric Threads Steel from the library. Using the paint bucket, select M10 (I suggest you display the details rather than the thumbnails). Click on the inner surface of the hole. Also works on external threads, but slight defects in texture show up when you orbit around the part, but you have got to be in quite close.

If anyone would like to improve on this then I can send them the original .jpg image from which I made the textures. The original image is slightly skew and is in various shades of grey. I have not tried altering the colours to represent different metals, such as copper, but I'm sure that all things are possible in Sketchup.

Hope you find this useful.

Kind regards,



Re: Thread textures

Postby remus » Fri Jul 18, 2008 11:18 am

Cheers, this could be quite useful.

I wonder if you could do a ruby based on inserting these textures+an appropriate hole at specified locations? perhaps include countersinking and stuff as well...


Re: Thread textures

Postby watkins » Fri Jul 18, 2008 12:19 pm

Dear Remus,

Sorry, I am not a script writer, but yes, I could image a Ruby which not only created the hole, but applied the texture too.

I imagine that such a script would use a construction point and a surface to determine the centre-point and centre-line of the hole. Options might include diameter (clearance hole), depth and thread type (applied texture), with 'through all' or 'to next' being an option when the hole connects parallel surfaces. Perhaps someone could modify Didier's opener.rb which will push/pull a circular area to the next surface ( ... i_page.htm). Interestingly, Didier's script will push-pull multiple circular areas simultaneously, a feature that might be exploited to create an array of holes.



Re: Thread textures

Postby remus » Fri Jul 18, 2008 1:04 pm

I know bugger all about scripting as well, i was trying to drop an ever so subtle hint to our beloved ruby developers :sketchstatic:


Re: Thread textures

Postby WARYTECH » Wed Jun 25, 2014 8:23 pm

Hi everybody,

does anyone know how to represent (I clearly say REPRESENT) a thread in sketchup, and/or layout?

I don't mean to create a physical thread around a shaft or in a hole, but purely and simply get the ISO representation of a thread. In other words, the three-quarter-of-a-circle,around the circle corresponding to an actual shaft or hole.

I used to use Pro/E, and there was a "cosmetic" function, that would display a red-color cercle around the 3D model, and then represent on the 2D drawing the thread.

I need this because I make some mechanical drawings, and I haven't found how to do so.

thanks for your help!


Re: Thread textures

Postby pilou » Wed Jun 25, 2014 11:58 pm

Have some images example of the Textures of the first Post
and an example image of what the previous post asks?
Frenchy Pilou
Is beautiful that please without concept!
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