Organic water tap

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Organic water tap

Postby Epix3D » Thu Mar 04, 2021 4:08 pm

Trying to model a Damixa water tap in SketchUp using Fredos Curviloft. Not satisfied with the results.
Maybe I could use SubD for this but I have no experience. How can I divide this model using SubD?
Can anybody show me the steps how to do it?

Find attached the SU model. I saved it from 2021>2019

[img]
Damixa.jpg
[/img]
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Re: Organic water tap

Postby HornOxx » Thu Mar 04, 2021 6:39 pm

Hi - here's a fast and dirty first try, starting with a 12-sided polygon - half of it as a component, the other half mirrored then... hope this helps to start with!? ;)

Since your model is probably already too heavily polygonized by the used curviloft approach, I fear that it is too complex to use this for a SubD approach then. But despite everything, your approach is good! :thumb:
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Re: Organic water tap

Postby Builder54 » Fri Mar 05, 2021 3:18 pm

Epix3D wrote: How can I divide this model using SubD?
Can anybody show me the steps how to do it?


If you want to use SubD then the key is to work with Quads. As mentioned, curviloft will create a complex mesh. You can unsmooth that mesh with Quadface Tools. Both cylinders were created with Curviloft. The right one I used unsmooth option in quadface tools. I used Vertex Tools to pull out the spout.
SketchUp_Y4srRbbGkb.png
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Re: Organic water tap

Postby alvis » Fri Mar 05, 2021 8:28 pm

When modeling organic forms, your enemy has a large number of polygons. Then it's easy to lose control of the simulation. I tried to show something how I do it. Not completely perfect because I was in a hurry, a little wrong topology. Basic tools: Move, Scale, VertexTool, SubD. By the way, the photo is from a bad angle.
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Re: Organic water tap

Postby Builder54 » Fri Mar 05, 2021 11:16 pm

alvis wrote: Not completely perfect because I was in a hurry,


The day I can produce this "in a hurry" I'll be a happy man Alvis! :)
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Re: Organic water tap

Postby ntxdave » Sat Mar 06, 2021 2:07 am

Well done and good tutorial Alvis. :thumb:
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Re: Organic water tap

Postby Box » Sat Mar 06, 2021 2:23 am

People are scared of quads and SUbD when in it's basic form it is just a matter of moving a few edges around.
I'm not suggesting this is anywhere near a complete shape, but it gives you an idea of what is possible with very little.
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Re: Organic water tap

Postby Builder54 » Sat Mar 06, 2021 5:43 am

Profound in its simplicity Box. :shock: Love the Section option to remove inside faces.
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Re: Organic water tap

Postby thomthom » Sat Mar 06, 2021 11:48 am

Loving these various solutions to creating a water tap! :thumb: :thumb:
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Re: Organic water tap

Postby panixia » Sat Mar 06, 2021 2:04 pm

Here's my entry. As Alvin said, photo reference is bad.
I just quickly eyballed this, focusing mainly on the proper topology.
I believe the shape can be perfected a bit, but the topology itself should be basically something like this.
(I did it solid just for the sake of fun) :D

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Re: Organic water tap

Postby panixia » Sat Mar 06, 2021 2:13 pm

This is the base mesh, if you want to play with.
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Re: Organic water tap

Postby alvis » Sat Mar 06, 2021 3:07 pm

panixia wrote:Here's my entry. As Alvin said, photo reference is bad.
I just quickly eyballed this, focusing mainly on the proper topology.
I believe the shape can be perfected a bit, but the topology itself should be basically something like this.
(I did it solid just for the sake of fun


i'm saying that there are people who do it better than me. i can see where my mistake was, but i was on the right track. :thumb: :thumb: :thumb:
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Re: Organic water tap

Postby panixia » Sat Mar 06, 2021 3:30 pm

alvis wrote:there are people who do it better than me.


Thank you man, I really appreciate it from you.
You were one of them I really looked at as "teacher" in the past years, when I was at the beginning.
Your clever modeling has always been a source of inspiration for me.

I believe in this case, you did it right with the vertex count (8 is the way here), but you had to rotate everything 45° and then the topology naturally follow along.
I did the exact same mistake on first try, then realized I had to rotate stuff and having the base octagon facing flat forward.
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Re: Organic water tap

Postby pbacot » Sat Mar 06, 2021 6:04 pm

Cool work guys
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Re: Organic water tap

Postby panixia » Sat Mar 06, 2021 7:01 pm

Played with it another bit in the afternoon.
I think it has decent overall shape and improved topology in the top handle.
Also fixed bad naming and pivot orientation, scaled it properly and saved it in skp 2017 version.
Attached here the improved model. :thumb:




Sub-D_DamixaWaterTap.skp
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Re: Organic water tap

Postby alvis » Sat Mar 06, 2021 9:10 pm

Bravo :thumb:
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Re: Organic water tap

Postby Builder54 » Sun Mar 07, 2021 5:20 pm

How is the perfectly round faucet mouth done? It looks like you both added a circle to the mesh.


SketchUp_Fa3cOF5PtT.png
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Re: Organic water tap

Postby panixia » Mon Mar 08, 2021 9:49 am

Yes, you can basically add some 8-sided circle and then loft/bridge with existing topology.
You should also try to use way less segments for the top rounded part and avoid those nasty star poles (those vertices where 6 edges are connected).
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Re: Organic water tap

Postby Builder54 » Mon Mar 08, 2021 10:10 pm

panixia wrote:Yes, you can basically add some 8-sided circle and then loft/bridge with existing topology.
You should also try to use way less segments for the top rounded part and avoid those nasty star poles (those vertices where 6 edges are connected).


Thanks for providing your model. It took me a long time to figure out even with your model loaded to pull the spout from the stem. I learned a lot here.

Your model is on the right
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Re: Organic water tap

Postby panixia » Tue Mar 09, 2021 11:06 am

Glad that it helped :D
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Re: Organic water tap

Postby Epix3D » Thu Mar 11, 2021 11:59 am

WoW! Some really great results here! Unfortunately I could not get a reference photo straight on from sideview but it seems you got great results from "eyeballing".
I learned alot from this and will use your tutorials to improve Sub divide modelling.
Thank you all for your effort ; )
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